This build is designed to be run by a human player accompanied by three Ziashen Nuker Elementalist Heroes to farm faction in the Zaishen Elite challenge mission.
Core Ranger. Wilderness Survival 15 Spike Trap Elite Trap When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 40 piercing damage, become Crippled for 25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Prophecies Ranger. Wilderness Survival 15 Dust Trap Trap When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. Core Ranger. Wilderness Survival 15 Flame Trap Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 20 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Factions Ranger. Wilderness Survival 15 Brambles Nature Ritual Create a level 10 Spirit with 200 Health and 62 armor. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 20 seconds. This Spirit dies after 150 seconds. Prophecies Ranger. Wilderness Survival 15 Frozen Soil Nature Ritual Create a level 10 Spirit with 200 Health and 62 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 90 seconds. Core Monk. Healing Prayers 10 Healing Breeze Enchantment Spell For 15 seconds, target ally gains +7 Health regeneration. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Nightfall Ranger. Expertise 9 Trapper's Speed Stance For 20 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. |
Equipment
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- Insightful Staff of Fortitude (+5 Energy, HSR spells 20%, +30hp, +5^50)
- 5 Radiant Insignias, Superior Vigor Rune, 2 Attunement Runes
- Place one of each trap on either the left or right side of the starting gate depending on the arena.
- Place the two Nature Rituals on the same side, with Frozen Soil in the back and Brambles closer to the front. NPC teams who make it past the traps or are spellcasters will attack the Brambles spirit first.