This build is designed as a mobile Spirit spammer capable of maintaining one defensive and three offensive spirits at all times.
12 + 1 + 1 10 + 2 8 + 1 2 + 1 Factions Ritualist. Channeling Magic 14 Bloodsong Binding Ritual Create a level 11 Spirit with 220 (+79) Health and 68 armor who dies after 142 seconds. Attacks by that Spirit steal up to 24 Health. Factions Ritualist. Communing 12 Pain Binding Ritual Create a level 10 Spirit with 200 (+72) Health and 62 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds. Nightfall Ritualist. Sunspear rank Vampirism Binding Ritual Create a level 4..14 Spirit that dies after 30..150 seconds. Attacks by this Spirit steal up to 10..20 Health, and you are healed for 10..20 Health. Factions Ritualist. Communing 12 Union Binding Ritual Create a level 10 Spirit with 200 (+72) Health and 62 armor. Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 54 seconds. Factions Ritualist. Kurzick rank Summon Spirits (Kurzick) Spell All Spirits you control shadow step to your location, and gain 60..100 Health. Factions Ritualist. Communing 12 Weapon of Quickening Elite Weapon Spell For 21(+3.8) seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster. Factions Ritualist. Spawning Power 9 Boon of Creation Enchantment Spell For 42 seconds, whenever you create a creature, you gain 32 Health and 4 Energy. Nightfall Ritualist. Restoration Magic 3 Death Pact Signet Signet Resurrect target party member with your current Health and 32% Energy. The next time that ally dies within 120 seconds, so do you. |
Equipment
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- A Hale Staff of Fortitude (+30hp, HCT Communing 20%, HSR skills 20%, +30hp).
- 5 Survivor Insignias and a Superior Vigor Rune.