This build is designed for a Hero Smiter to use during 600/Smite CoF runs.
Core Monk. Divine Favor 4 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 9 energy in this way. Core Monk. Divine Favor 4 Signet of Devotion Signet Heal target ally for 37 Health. Core Necromancer. Blood Magic Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +3..5..6 Energy regeneration. Prophecies Monk. Protection Prayers 13 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +179 maximum Health. Target ally gets healed for 13 Health. Prophecies Monk. Protection Prayers 13 Life Attunement Enchantment Spell While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 45% more Health when healed. Target ally gets healed for 13 Health. Prophecies Monk. Smiting Prayers 16 Holy Wrath Enchantment Spell (31 seconds). The next 11 times target other ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage). Target ally gets healed for 13 Health. Core Monk. Smiting Prayers 16 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Target ally gets healed for 13 Health. Core Monk. Protection Prayers 13 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 4 seconds. This Spell consumes all of your remaining Energy. |
Equipment
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- Any Staff or Wand/Offhand can be used
- 5 Survivor Insignias, Superior Vigor Rune, Vitae Rune
- Disable all skills except the two Signets and cast them manually.