This build is designed to use during 600/Smite CoF runs.
Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Core Monk. Divine Favor 12 Spell Breaker Elite Enchantment Spell For 15 seconds, target ally cannot be the target of enemy spells. Target ally gets healed for 38 Health. Core Mesmer. Inspiration Magic 6 Mantra of Resolve Stance For 54 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 8 Energy or Mantra of Resolve ends. Prophecies Monk. Divine Favor 12 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 30% longer. You get healed for 38 Health. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 38 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health. |
Equipment
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- Hale Protection Staff of Enchanting (HSR spells 20%, Health +30, Enchantments +20%, Energy +5 while enchanted).
- 5 Survivor Insignias.
- Superior Vigor Rune and 2 Vitae Runes.