User:St. Michael/Skill Balance
From PvXwiki
A bunch of random buffs and nerfs for skills.
Contents |
[edit] Assassin
[edit] Critical Strikes
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Assault Enchantments: Target foe loses 1...8 enchantments. Moved to Deadly Arts. Increased activation time to 1 second and recharge to 8.
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Critical Eye: Enchantment Spell. For 10...30 seconds, you have an additional 3...27% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Increased activation time to 1 second and reduced recharge time to 20 seconds.
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Critical Strike: Reduced recharge time to 4 seconds.
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Dark Apostasy: Reduced energy cost to 5 and increased duration to 6...28 seconds.
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Deadly Haste: Reduced energy cost to 5.
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Fox's Promise: For 5...17 seconds, your attacks cannot be blocked. This enchantment ends the next time you fail to hit. Increased recharge to 30 seconds.
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Locust's Fury PvP: For 5 seconds, you attack 5...21% faster while wielding daggers. No longer Elite. Changed skill type to Stance.
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Malicious Strike: Reduced recharge time to 4 seconds.
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Way of the Assassin PvP: For the next 20 seconds, you attack 5...29% faster.
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Way of the Assassin PvE: For the next 20 seconds, your attacks deal an additional 5...20 damage.'
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Way of the Master: For 60 seconds, your attacks deal an additional 3...8 damage.
[edit] Dagger Mastery
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Black Spider Strike: Reduced Energy cost to 5.
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Desperate Strike: If this attack hits, target foe takes +5...21 damage. Reduced activation time to 1/2 second.
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Disrupting Stab: If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 3...9 seconds. Reduced activation time to 1 second.
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Golden Skull Strike: If you are under the effects of an enchantment and this attack hits, you deal +10...26 damage, and target foe is Dazed for 1...3 seconds. Reduced energy cost to 5 and recharge time to 8 seconds.
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Jagged Strike: If Jagged Strike hits, target foe takes +14...19 damage and suffers from Bleeding for 5...17 seconds. Increased recharge time to 4 seconds.
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Repeating Strike: Dual Attack. If it hits, this attack strikes for +1...9 damage. If it misses, it takes an additional 15 seconds to recharge.
[edit] Deadly Arts
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Assassin's Promise: Reduced recharge time to 30 seconds.
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Crippling Dagger: Increased the movement speed of the projectile.
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Disrupting Dagger: Increased the movement speed of the projectile.
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Enduring Toxin: Increased duration to 5...8 seconds.
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Expose Defenses: NOW ELITE Shadowstep to target foe. For 1...7 seconds, target foe cannot block. Has an aftercast delay, and reduced activation time to 1/4 second.
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Expunge Enchantments: Target foe loses 1 enchantment. All your other non-attack skills are disabled for 5...2 seconds. For each skill disabled in this way, target touched foe loses 1 additional enchantment. Reduced recharge to 20 seconds.
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Lift Enchantment: If target foe is knocked down, that foe takes 25...85 earth damage and loses one enchantment.
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Mantis Touch: Must follow a lead attack. Target foe takes 17...43 damage and becomes Crippled for 5...17 seconds. This skill counts as an off-hand attack.
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Mark of Death: Reduced Energy cost to 5 and recharge to 5 seconds.
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Sadist's Signet: You gain 10...34 Health and 2...4 Energy for each condition and hex on target foe (maximum 200 Health and 12 Energy).
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Shadow Fang: Reduced recharge time to 30 seconds.
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Shadow Prison: Reduced recharge time to 20 seconds.
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Shameful Fear: Reduced activation time to 1 second, recharge time to 5 seconds and Energy cost to 5.
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Shroud of Silence: For 2...4 seconds, target foe cannot use any skills. This hex ends if you use a skill that targets this foe. Reduced recharge to 12 seconds.
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Signet of Shadows: Reduced recharge time to 12 seconds.
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Siphon Speed: For 5...13 seconds, target foe moves 25% slower and you move 25% faster. This spell has half the normal range. Reduced recharge to 8 seconds.
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Siphon Strength: For 5...17 seconds, target foe deals -5...41 damage with attacks and all of your attacks have an additional 33% chance of being a critical hit. This skill's critical hit chance increase does not stack with itself. Reduced Energy cost to 5, and now Half-ranged.
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Way of the Empty Palm: For 5...17 seconds, off-hand and dual attacks cost no Energy and deal an additional 6...12 damage.
[edit] Shadow Arts
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Beguiling Haze: Reduced Energy cost to 10.
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Blinding Powder: Must follow an off-hand attack. Target foe and all adjacent foes take 5...41 damage twice and become Blinded for 3...13 seconds. This skill now counts as a Dual Attack.
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Caltrops: Reduced energy cost to 5.
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Dark Escape: Reduced recharge time to 20 seconds.
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Death's Charge: Shadow Step to target foe; you are healed for 65...173. Reduced recharge to 20 seconds.
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Death's Retreat: Shadow Step to target ally. If you have less Health than that ally, you gain 40...112 Health; if that ally has less Health, they gain 40...112 Health.
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Heart of Shadow: Reduced recharge to 10 seconds.
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Mirrored Stance: Enchantment Spell. For 10...30 seconds, whenever target other ally enters a stance, you enter the same stance.
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Shadow Shroud: Remove all enchantments from target foe. For 2...7 seconds, target foe cannot be the target of enchantments or cast enchantments.
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Shadow of Haste: Reduced recharge time to 30 seconds. Reapplying Shadow of Haste will only increase its duration.
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Shadowy Burden: For 3...13 seconds, target foe moves 25% slower and has 20 less armor against your attacks. Reduced energy cost to 5.
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Smoke Powder Defense: Reduced recharge time to 15 seconds.
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Unseen Fury: Changed skill type to skill.
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Viper's Defense: All adjacent foes are struck for 15...51 damage and are Poisoned for 5...17 seconds, and you Shadow Step to a nearby location, directly away from your target.
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Way of Perfection: Reduced recharge time to 10 seconds and increased Healing amount to 20...46.
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Way of the Fox: Reduced recharge time to 30 seconds.
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Way of the Lotus: Reduced recharge time to 10 seconds.
[edit] No Attribute
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Aura of Displacement: Reduced Energy cost to 5.
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Mark of Instability: Reduced Energy cost to 5.
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Recall: Reduced skill disable to 5 seconds.
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Signet of Malice: REWORK
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Signet of Twilight: Reduced activation time to 1 second and recharge time to 10.
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Spirit Walk: You and target summoned creature Shadow Step to each other's locations. If that creature is a foe, it is destroyed.
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Swap: Moved to Deadly Arts. Hex Spell. You and target foe Shadow Step to each other's location. After 1...9 seconds, you return to your original locations. (50% Failure chance with Deadly Arts 7 or less) Increased recharge to 30 seconds and Energy cost to 15. Now has aftercast delay.
[edit] Dervish
[edit] Earth Prayers
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Armor of Sanctity: Can now be cast on other allies.
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Dust Cloak: Reduced Energy cost to 5.
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Ebon Dust Aura: Reduced Energy cost to 5.
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Fleeting Stability: Reduced Energy cost to 5.
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Mirage Cloak: Reduced Energy cost to 10.
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Mystic Sandstorm: Reduced Energy cost to 5.
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Sand Shards: For 20 seconds, whenever you hit with a scythe attack, all other nearby foes take 3...15 earth damage. Increased Energy cost to 10 and recharge to 20 seconds.
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Shield of Force: Reduced recharge time to 10 seconds.
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Signet of Pious Light: Reduced recharge time to 12 seconds and increased healing amount to 45...117.
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Staggering Force: Reduced Energy cost to 5.
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Veil of Thorns: Reduced Energy cost to 5.
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Vital Boon: Reduced duration to 15 seconds.
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Vow of Strength: For 20 seconds, your attacks deal 5...21% more damage.
[edit] Mysticism
- ALL AVATAR FORMS: Reduced Skill disable to 45 seconds and durations to 10...30 seconds.
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Arcane Zeal: Increased duration to 20 seconds and recharge to 15 seconds.
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Balthazar's Rage: Reduced Energy cost to 5.
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Eremite's Zeal: Increased range to nearby.
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Extend Enchantments: Increased duration to 10...26.
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Heart of Fury: Reduced recharge time to 25 seconds.
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Heart of Holy Flame: Reduced Energy cost to 5.
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Meditation: Reduced recharge time to 5 seconds.
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Mystic Corruption: Reduced recharge time to 20 seconds.
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Pious Renewal: For 8 seconds, you have +1...3 Energy regeneration. This enchantment reapplies itself every time another enchantment ends on you.
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Vow of Silence: For 5...9 seconds, you cannot be the target of hostile spells, and you cannot cast spells.
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Zealous Renewal: Reduced Energy cost to 5 and removed damage dealt.
[edit] Scythe Mastery
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Aura Slicer: Reduced recharge time to 6 seconds.
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Crippling Victory: Increased damage dealt to 10...18.
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Eremite's Attack: Increased range to nearby.
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Farmer's Scythe: Reduced activation time to 1 second.
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Irresistible Sweep: You lose 1 enchantment. If you lose an enchantment in this way and this attack hits, you deal +5...41 damage. Irresistible Sweep cannot be blocked.
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Pious Assault: Reduced Energy cost to 5.
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Reap Impurities: Reduced Energy cost to 5.
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Wearying Strike: Reduced Weakness duration to 5 seconds.
[edit] Wind Prayers
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Enchanted Haste: Increased IMS to 33%.
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Grenth's Aura: Reduced Energy cost to 10.
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Grenth's Fingers: Reduced Energy cost to 5.
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Guiding Hands: Reduced recharge time to 20 seconds.
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Harrier's Grasp: Reduced duration to 5...13 seconds and recharge to 15 seconds.
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Harrier's Haste: Increased duration to 5...17 seconds.
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Mystic Twister: Reduced Energy cost to 5.
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Onslaught: Increased IMS and IAS to 33%.
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Rending Aura: Reduced Energy cost to 5 and enchantments lost to 1.
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Signet of Pious Restraint: Reduced recharge time to 12 seconds.
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Test of Faith: REWORK
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Vow of Piety: Now heals all allies within earshot.
[edit] No Attribute
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Intimidating Aura: Reduced Energy cost to 5.
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Winds of Disenchantment: Reduced recharge time to 15 seconds.
[edit] Elementalist
- All Attunements: Reduced Energy costs to 5 and recharge times to 30 seconds.
[edit] Air Magic
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Chain Lightning: Removed Exhaustion, increased Energy cost to 25 and reduced activation time to 2 seconds.
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Chilling Winds: Increased damage dealt to 40...60.
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Enervating Charge: Reduced Energy cost to 5.
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Glimmering Mark: Removed end effect, reduced recharge time to 5 seconds and damage to 8...20.
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Gust: Removed Hex condition, increased Energy cost to 15.
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Lightning Bolt: Reduced activation time to 3/4 second.
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Lightning Hammer: Reduced activation time to 1 second.
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Lightning Javelin: Reduced activation time to 3/4 second and flight time of the projectile.
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Lightning Orb: Reduced activation time to 1 second.
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Lightning Strike: Reduced activation time to 1/4 second.
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Lightning Surge: Reduced activation time to 1 second and added 25% armor penetration.
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Lightning Touch: Removed Hex condition.
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Ride the Lightning: Removed Exhaustion and increased recharge time to 10 seconds. Added aftercast delay.
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Teinai's Wind: Hex Spell. Target foe takes 15...51 damage. After 2 seconds, if target foe is moving, that foe is knocked down.
[edit] Earth Magic
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Ash Blast: Reduced activation time to 3/4 second and recharge time to 5 seconds.
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Churning Earth: Reduced activation time to 2 seconds.
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Crystal Wave: Reduced recharge time to 15 seconds.
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Dragon's Stomp: REWORK
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Earthen Shackles: Reduced activation time to 1 second, recharge time to 8 seconds and Energy cost to 5.
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Earthquake: Reduced activation time to 2 seconds and recharge time to 10 seconds.
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Ebon Hawk: Reduced activation time to 1 second.
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Iron Mist: Reduced recharge time to 15 seconds and activation time to 1 second.
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Kinetic Armor: Reduced activation time to 2 seconds and recharge time to 30 seconds.
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Magnetic Aura: Reduced recharge time to 30 seconds. Can now be cast on other allies as well.
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Sandstorm: The conditional damage is dealt in a separate packet.
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Sliver Armor: Reduced recharge time to 20 seconds.
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Stone Daggers: Reduced activation time to 1/4 second and increased recharge time to 3 seconds.
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Stone Sheath: REWORK
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Stone Striker: For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage and damage received is reduced by 1...4. Reduced recharge time to 10 seconds. Can now be cast on other allies, as well.
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Stoning: Reduced Energy cost to 10.
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Teinai's Crystals: REWORK
[edit] Energy Storage
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Energy Blast: Reduced recharge time to 15 seconds.
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Ether Prodigy: Reduced Health lost to 3 for every 2 points of Energy and increased duration to 11...23 seconds.
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Master of Magic: Reduced recharge time to 10 seconds.
[edit] Fire Magic
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Burning Speed: For 3...8 seconds, you burn while moving and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds. Reduced Energy cost to 5.
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Elemental Flame: REWORK
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Fire Storm: Increased range to nearby and Energy cost to 25.
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Flare: Reduced activation time to 1/4 second and increased recharge time to 3 seconds.
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Meteor: Reduced recharge time to 20 seconds.
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Meteor Shower: Reduced recharge time to 45 seconds and activation time to 3 seconds.
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Mind Burn: Increased each packet of damage to 20...68.
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Smoldering Embers: Reduced activation time to 1 second.
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Star Burst: Removed additional Energy loss.
[edit] Water Magic
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Armor of Frost: For 10...29 seconds, target ally gain +10...34 armor against physical damage. Reduced recharge time to 10 seconds.
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Frigid Armor: Armor gain now applies to all armor-affected damage types.
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Frozen Burst: Reduced Energy cost to 10.
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Ice Prison: Reduced recharge time to 15 seconds.
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Ice Spear: Reduced activation time to 1/4 second and increased recharge time to 3 seconds. No longer half-ranged.
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Icy Prism: Reduced Energy cost to 5.
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Maelstrom: Removed Exhaustion.
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Mind Freeze: Increased damage dealt to 10...54 and duration to 3...10 seconds.
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Mirror of Ice: Reduced recharge time to 20 seconds and increased damage to 20...39.
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Shatterstone: Reduced activation time to 1 second.
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Slippery Ground: Reduced activation time to 3/4 second and recharge time to 6 seconds.
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Swirling Aura: REWORK
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Teinai's Prison: Reduced recharge time to 15 seconds.
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Vapor Blade: Reduced activation time to 1 second.
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Winter's Embrace: For 2...5 seconds, target touched foe move 66% slower.
[edit] No Attribute
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Glyph of Essence: REWORK
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Second Wind: Moved to Air Magic and REWORK
[edit] PvE
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Intensity: Reduced recharge time to 20 seconds.
[edit] Mesmer
[edit] Domination Magic
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Aneurysm: Increased damage dealt to 1...4.
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Arcane Larceny: Reduced Energy cost to 5.
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Arcane Thievery: Reduced Energy cost to 5.
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Chaos Storm: Increased damage dealt to 1...13.
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Enchanter's Conundrum: REWORK
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Ignorance: Reduced Energy cost to 10.
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Mistrust: Reduced recharge time to 10 seconds.
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Overload: REWORK
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Panic: Reduced Energy cost to 15.
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Power Flux: Increased Energy degeneration to -3.
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Price of Pride: Reduced casting time to 1 second and recharge time to 6 seconds.
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Shatter Delusions: Increased damage dealt to 14...83.
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Signet of Disruption: Reduced recharge time to 15 seconds.
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Signet of Weariness: Reduced recharge time to 20 seconds.
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Spiritual Pain: Reduced Energy cost to 5 and recharge to 20 seconds.
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Unnatural Signet: Reduced recharge time to 30 seconds.
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Wastrel's Demise: REWORK
[edit] Fast Casting
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Persistence of Memory: Reduced Energy cost to 5.
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Symbolic Celerity: Reduced Energy cost to 5.
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Symbolic Posture: Reduced Energy cost to 5 and recharge time to 10 seconds
[edit] Illusion Magic
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Accumulated Pain: Reduced Energy cost to 5 and recharge time to 10 seconds.
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Confusing Images: Reduced recharge time to 10 seconds.
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Crippling Anguish: Reduced Energy cost to 10 and recharge to 15 seconds.
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Ethereal Burden: Reduced recharge time to 20 seconds.
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Fevered Dreams: Reduced Energy cost to 5 and activation time to 1 second.
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Illusion of Haste: Increased enchantment duration to 5...11 seconds.
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Illusion of Weakness: Reduced recharge time to 20 seconds.
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Illusionary Weaponry: Reduced recharge time to 15 seconds.
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Images of Remorse: Reduced activation time to 1 second.
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Imagined Burden: Reduced recharge time to 20 seconds.
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Kitah's Burden: Reduced recharge time to 20 seconds.
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Phantom Pain: Reduced activation time to 1 second.
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Signet of Clumsiness: Reduced recharge time to 10 seconds.
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Soothing Images: Reduced Energy cost to 10.
[edit] Inspiration Magic
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Discharge Enchantment: Reduced Energy cost to 5.
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Elemental Resistance: Removed armor lost.
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Energy Tap PvP: Reduced activation time to 2 seconds.
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Ether Signet: Reduced recharge time to 40 seconds.
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Feedback: Reduced recharge time to 20 seconds.
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Hex Eater Signet: Removed touch range, and reduced recharge time to 20 seconds.
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Mantra of Concentration: Reduced recharge time to 20 seconds.
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Mantra of Persistence: Reduced Energy cost to 10.
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Mantra of Recall: Reduced Energy cost to 5.
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Mantra of Resolve: Reduced Energy lost to 8...3.
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Mantra of Signets: Reduced Energy cost to 10.
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Physical Resistance: Removed armor lost.
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Power Leech: Reduced recharge time to 15 seconds.
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Spirit Shackles: Reduced activation time to 2 seconds.
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Spirit of Failure: Reduced activation time to 2 seconds.
[edit] No Attribute
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Arcane Mimicry: Reduced recharge time to 40 seconds.
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Hypochondria: Reduced recharge time to 5 seconds.
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Lyssa's Balance: Reduced recharge time to 8 seconds.
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Shatter Storm: Reduced disable to 5 seconds.
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Web of Disruption: Reduced Energy cost to 5.
[edit] Allegiance Rank
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Ether Nightmare: Reduced activation time to 2 seconds.
[edit] Monk
[edit] Divine Favor
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Blessed Aura: Increased enchantment length to 15...39.
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Blessed Light: Reduced Energy cost to 5 and Healing amount to 0...96, and increased recharge time to 5 seconds.
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Divine Boon: Reduced Energy lost to 1 and additional Healing to 5...41.
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Divine Intervention: Reduced recharge time to 20 seconds.
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Divine Spirit: Reduced Energy cost to 5 and recharge time to 45 seconds.
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Holy Haste: No longer ends on the casting of another enchantment.
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Release Enchantments: Now heals for every enchantment lost, and increased heal amount to 5...41 and recharge time to 10 seconds.
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Scribe's Insight: REWORK
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Signet of Devotion: Increased heal amount to 24...93.
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Smiter's Boon PvP: Reduced Energy cost to 10 and recharge time to 20 seconds, and increased duration to 20 seconds.
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Spell Breaker: Reduced recharge time to 30 seconds.
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Spell Shield: Removed skill disable; reduced energy cost to 5, activation time to 3/4 seconds, recharge to 20 seconds and duration to 2...6 seconds.
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Unyielding Aura PvP: REWORK
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Watchful Healing: Increased Health regeneration to 2...6.
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Watchful Spirit: Reduced Energy cost to 10.
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Withdraw Hexes: REWORK
[edit] Healing Prayers
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Glimmer of Light: REWORK
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Heal Area: Increased recharge to 8 seconds, and reduced Energy cost to 5 and heal amount to 30...90. Now affects all allies in the area.
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Healer's Covenant: Reduced healing reduction to 15%.
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Healing Burst: Now affects all allies within earshot, and reduced recharge time to 3 seconds.
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Healing Hands: Reduced recharge time to 15 seconds and duration to 1...7 seconds.
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Healing Light: Increased heal amount to 5...105.
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Healing Seed: Reduced recharge time to 20 seconds.
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Healing Touch: Increased heal amount to 30...102.
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Jamei's Gaze: REWORK
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Light of Deliverance PvP: Reduced recharge time to 8 seconds.
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Live Vicariously: While you maintain this enchantment, whenever target ally hits a foe, that ally gain 2...14 Health.
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Mending: Reduced Energy cost to 5 and recharge time to 1 second, and increased Health regeneration to 2...4.
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Orison of Healing: Increased heal amount to 35...75.
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Renew Life: Healing is now affected by healing modifiers such as Healer's Boon.
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Supportive Spirit: REWORK
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Words of Comfort: REWORK
[edit] Protection Prayers
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Air of Enchantment: 'Enchantments cast on other allies cost 5 less Energy.
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Amity: Reduced recharge time to 20 seconds.
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Divert Hexes: Reduced Energy cost to 5.
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Extinguish: Reduced Energy cost to 10.
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Life Attunement: Removed reduced attack damage effect.
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Life Barrier: Reduced Energy cost to 10.
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Mark of Protection: Reduced recharge time to 30 seconds.
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Mend Ailment: REWORK
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Mend Condition: Can now be cast on self and increased heal amount to 20...68.
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Pensive Guardian: For 10...20 seconds, target ally has a 25% chance to block attacks.
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Protective Bond: Reduced Energy lost to 5...3.
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Purifying Veil: Increased conditions removed to 1...2
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Reverse Hex: Reduced Energy cost to 5.
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Shield Guardian: Increased range to in the area.
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Shield of Deflection: Reduced recharge time to 6 seconds.
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Shield of Regeneration: Reduced Energy cost to 5.
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Zealous Benediction: Increased heal amount to 40...160.
[edit] Smiting Prayers
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Balthazar's Aura: Reduced activation time to 1 second and recharge time to 15 seconds.
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Bane Signet: Reduced recharge time to 15 seconds.
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Banish: Increased damage to 40...69 and reduced recharge time to 8 seconds.
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Defender's Zeal: For 5...21 seconds, whenever target foe attacks, you gain 2 Energy.
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Holy Strike: REWORK
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Judge's Insight: Reduced activation time to 1 second and Energy cost to 5.
- {{skill icon|Judge's Intervention PvP: For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and all adjacent foes take 25...85 holy damage.
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Judge's Intervention PvE: For 20 seconds, the next time target ally receives damage that would be fatal, the damage is negated and all adjacent foes take 25...85 holy damage. Reduced recharge time to 4 seconds.
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Kirin's Wrath: REWORK
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Scourge Enchantment: Reduced Energy cost to 5 and activation time to 1 second.
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Scourge Sacrifice: REWORK
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Shield of Judgment: Reduced recharge time to 30 seconds.
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Signet of Judgment: Reduced recharge time to 15 seconds, and removed half-range.
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Signet of Mystic Wrath: Reduced activation time to 1 second and recharge time to 15 seconds.
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Signet of Rage: Reduced recharge time to 15 seconds.
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Smite: Reduced activation time to 1/4 second.
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Spear of Light: Reduced recharge time to 8 seconds.
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Stonesoul Strike: REWORK
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Symbol of Wrath: Reduced activation time to 1 second and recharge to 20 seconds.
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Word of Censure: REWORK
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Zealot's Fire: Reduced Energy cost to 5, duration to 30 seconds and recharge time to 10 seconds, and increased damage to 10...34.
[edit] No Attribute
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Light of Dwayna: REWORK
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Purge Conditions: Reduced recharge time to 12 seconds.
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Purge Signet: Reduced recharge time to 10 seconds.
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Resurrect: Reduced activation time to 2 seconds.
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Succor: REWORK
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Vengeance: Reduced activation time to 3 seconds, recharge time to 20 seconds, and the duration is now affected by enchantment lengthening.
[edit] PvE
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Selfless Spirit: Reduced recharge time to 30 seconds.
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Seed of Life: Reduced recharge time to 15 seconds.
[edit] Necromancer
[edit] Blood Magic
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Barbed Signet: Reduced recharge time to 10 seconds.
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Blood Bond: Increased Health regeneration to 2...7 and reduced Health degeneration to -2.
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Blood Drinker: Reduced activation time to 1 second.
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Blood Renewal: Reduced sacrifice cost to 17%.
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Blood Ritual: Reduced activation time to 1 second.
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Blood is Power: Reduced sacrifice cost to 25%.
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Blood of the Aggressor: Enchantment Spell. For 3...7 seconds, whenever target ally is hit with an attack, that ally steals 5...17 Health from attacker. Increased sacrifice cost to 10% and recharge time to 15 seconds.
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Dark Fury: Reduced sacrifice cost to 10%.
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Dark Pact: Target ally is healed for 40...100 Health. Increased Energy cost to 5 and recharge to 6 seconds.
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Demonic Flesh: Reduced recharge time to 45 seconds.
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Jaundiced Gaze: Reduced Energy cost to 5, increased damage/life-steal to 20...70 and recharge time to 5 seconds.
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Life Siphon: Reduced activation time to 1 second and Energy cost to 5, and added a 5% sacrifice cost.
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Life Transfer: Reduced recharge time to 10 seconds.
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Lifebane Strike: Reduced Energy cost to 5.
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Mark of Fury: For 5...29 seconds, whenever you or any of your allies successfully hit target foe or any adjacent foes, that ally gains 1 strike of adrenaline.
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Mark of Subversion: Reduced activation time to 1 second and recharge time to 20 seconds.
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Offering of Blood: Reduced sacrifice cost to 10%.
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Oppressive Gaze: Removed the below 50% Health condition.
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Order of Pain: Reduced activation time to 1 second and sacrifice cost to 10%.
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Order of the Vampire: Reduced activation time to 1 second.
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Ravenous Gaze: Steal 30...42 Health from target foe. If your Health is still below 75%, steal up to an additional 15...75 Health.
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Shadow Strike: Reduced Energy cost to 5.
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Soul Leech: Reduced activation time to 1 second.
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Vampiric Bite: Now a touch Spell. Reduced Energy cost to 10 and increased recharge time to 5 seconds.
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Vampiric Swarm: You steal 20...40 Health from target foe and all nearby foes. Reduced Energy cost to 10 and activation time to 1 second.
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Vampiric Touch: Now a touch Spell. Reduced Energy cost to 10 and increased recharge time to 5 seconds.
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Well of Power: Reduced recharge time to 8 seconds.
[edit] Curses
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Atrophy: REWORK
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Barbs: Reduced activation time to 1 second.
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Cacophony: Reduced recharge to 5 seconds, activation time to 1 second, energy cost to 5 and damage dealt to 20...68; increased duration to 20 seconds.
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Chilblains: Reduced Energy cost to 15.
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Defile Enchantments: Reduced activation time to 1 second.
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Defile Flesh: Now affects all nearby allies of that foe, as well.
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Depravity: Reduced activation time to 1 second and recharge time to 10 seconds.
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Desecrate Enchantments: Reduced activation time to 1 second.
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Enfeebling Touch: Increased Health loss to 10...82.
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Envenom Enchantments: Reduced recharge time to 10 seconds.
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Feast of Corruption: Reduced activation time to 1 second and recharge time to 10 seconds.
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Malaise: Reduced activation time to 1 second.
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Mark of Pain: Reduced recharge to 5 seconds and duration to 10 seconds.
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Order of Apostasy: Reduced Energy cost to 10 and increased recharge to 5 seconds.
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Plague Signet: Now affects nearby allies of that foe, as well.
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Poisoned Heart: Target foe suffers from Poison and Bleeding for 5...17 seconds.
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Price of Failure: Reduced recharge to 15 seconds and activation time to 1 second.
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Shivers of Dread:
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Signet of Suffering:
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Soul Barbs: Reduced activation time to 1 second and recharge time to 10 seconds.
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Soul Bind: Removed end effect.
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Spinal Shivers:
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Spiteful Spirit: Reduced activation time to 1 second.
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Suffering: Reduced Energy cost to 10.
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Ulcerous Lungs: Reduced Energy cost to 10, recharge time to 10 seconds, activation time to 1 second and increased Health degeneration to -3...5.
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Vocal Minority: Reduced recharge time to 10 seconds.
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Well of Darkness: Reduced recharge time to 10 seconds.
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Well of Ruin: Exploit nearest corpse to create a Well of Ruin at its location. For 5...25 seconds, whenever a foe in the well takes physical damage, that foe takes 1...7 damage and has Cracked Armor for 5...17 seconds. Reduced recharge time to 10 seconds.
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Well of Silence: Reduced recharge time to 10 seconds.
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Well of Weariness: REWORK
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Wither: Reduced activation time to 1 second; increased Energy degeneration to -1...2 and damage dealt to 20...80.
[edit] Death Magic
- All Animates: Reduced activation time to 2 seconds.
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Animate Bone Fiend: Reduced Energy cost to 15.
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Animate Flesh Golem: REWORK
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Animate Shambling Horror: Reduced recharge time to 15 seconds.
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Bitter Chill: Reduced activation time to 1/4 second.
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Blood of the Master: Reduced Energy cost to 1.
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Contagion: REWORK
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Dark Aura: Changed Health loss to 17...11 and reduced Energy cost to 5.
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Death Nova: Reduced activation time to 1 second.
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Deathly Chill: Increased damages to 15...51.
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Discord PvP: Reduced activation time to 1 second.
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Feast for the Dead: Increased healing amount to 30...99 and reduced recharge time to 4 seconds.
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Infuse Condition: For the next 15...51 seconds, whenever you receive a condition, that condition is transferred to your minion with the lowest health instead.
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Jagged Bones: Reduced recharge time to 8 seconds.
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Malign Intervention: Can now be cast on non-fleshy creatures.
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Verata's Gaze: You become target hostile animated undead's master.
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Vile Miasma: Reduced Energy cost to 5.
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Vile Touch: Reduced Energy cost to 5.
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Well of Suffering: Reduced Energy cost to 5 and increased Health degeneration to -3...7.
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Withering Aura: For 3...8 seconds, whenever target ally is struck in melee, that attacker suffers from Weakness for 5 seconds. Increased recharge time to 5 seconds.
[edit] Soul Reaping
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Hexer's Vigor: Increased Health regeneration to 3...9.
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Icy Veins: Now deals Shadow damage when the target dies.
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Reaper's Mark: Reduced recharge time to 5 seconds and increased Health degeneration to -3...6.
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Signet of Sorrow: Range increased to earshot and recharge time reduced to 10 seconds.
[edit] No Attribute
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Grenth's Balance: REWORK
[edit] PvE
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Signet of Corruption: REWORK
[edit] Paragon
[edit] Command
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"Brace Yourself!": For 5...13 seconds, the next time each ally within earshot would be knocked down, 1 nearby foe takes 15...63 damage instead.
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"Can't Touch This!": For 10 seconds, the next 1...3 touch skills used against each ally within earshot fail. Reduced recharge time to 10 seconds.
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"Find Their Weakness!": Reduced Energy cost to 5.
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"Go for the Eyes!": Reduced recharge to 2 seconds.
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"Help Me!": For 10 seconds, the next time you are the target of a skill from another ally, that ally gains 2...5 Energy and you gain 40...120 Health. REWORK probs
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"Incoming!" PvP and PvE: Revert: For 1...4 seconds, all party members within earshot take 50% less damage.
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"Never Give Up!": Removed the below 75% Health condition, and reduced Energy gain to 1...4.
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"Never Surrender!" PvP and PvE: Removed the below 75% Health condition and reduced the Health regeneration to 0...3.
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"Stand Your Ground!": Reduced Energy cost to 10.
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"We Shall Return!": For 10 seconds, whenever party members within earshot use a resurrection skill, that skill activates 5...41% faster, and their fallen allies return with 10...62% more Health and 5...41% more Energy.
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Anthem of Disruption: Reduced activation time to 1 second.
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Anthem of Envy: Removed the above 50% Health condition.
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Anthem of Guidance: For 10 seconds, the next 0...2 attack skills used by each party member within earshot cannot be blocked.
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Bladeturn Refrain: For 3....10 seconds, target non-spirit ally has 0...25% chance to block melee attacks. This echo is reapplied every time a chant or shout ends on that ally. Increased recharge time to 10 seconds.
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Crippling Anthem: For 10 seconds, the next attack skill used by each party member within earshot causes Crippling and Bleeding for 3...9 seconds.
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Godspeed: Increased IMS to 33%.
[edit] Leadership
- Attribute: You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).
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"Lead the Way!": Reduced Energy cost to 5.
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"Make Your Time!": Reduced Energy cost to 5 and recharge time to 15 seconds.
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"They're on Fire!": Reduced Energy cost to 5.
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Angelic Protection: Reduced minimum damage per second to 200...100, recharge time to 15 seconds and duration to 5 seconds.
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Anthem of Flame: Now affects each ally within earshot.
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Anthem of Fury: Now affects each ally within earshot.
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Awe: No longer half-ranged.
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Burning Refrain: For 20 seconds, if target non-spirit ally hits a foe with more than 90...60% Health, that foe is set on Fire for 1...3 seconds. This echo is reapplied every time a chant or shout ends on that ally.
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Burning Shield: For 4...9 seconds, whenever you are hit by a melee attack, your attacker is set on fire for 1...3 seconds.
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Defensive Anthem: No longer ends on the use of an attack skill.
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Enduring Harmony: For 10...30 seconds, chants and shouts last 40...88% longer on target non-spirit ally.
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Focused Anger: Increased duration to 60 seconds.
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Glowing Signet: For 10 seconds, your next successful attack skill sets your target on fire for 1...3 seconds and you gain 2...6 Energy. Reduced recharge time to 10 seconds.
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Hasty Refrain: Increased duration to 3...10 seconds.
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Hexbreaker Aria: Reduced activation time to 1 second.
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Leader's Comfort: Increased unconditional Health gain to 30...86.
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Natural Temper: For 4...9 seconds, you gain 33% more adrenaline.
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Signet of Return: Resurrect target party member with 50% Health, 10% Energy, and an additional 2...6% Health and 1...3% Energy for each party member within earshot. Reduced activation time to 4 seconds.
[edit] Motivation
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"The Power Is Yours!": Increased Energy regeneration to 0...2.
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Aria of Restoration: Reduced recharge time to 15 seconds.
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Aria of Zeal: Reduced activation time to 1 second.
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Ballad of Restoration PvP: Now Elite. Reduced recharge time to 20 seconds. Increased Heal amount to 45...97.
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Ballad of Restoration PvE: Now Elite. Reduced recharge time to 15 seconds. Increased Heal amount to 45...97.
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Energizing Finale: Reduced Energy cost to 5.
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Finale of Restoration: Reduced recharge time to 5 seconds.
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Inspirational Speech: Reduced recharge time to 10 seconds.
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Lyric of Purification: Reduced recharge time to 10 seconds.
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Lyric of Zeal: Reduced recharge time to 2 seconds.
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Mending Refrain: Increased duration to 20 seconds.
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Purifying Finale: Reduced recharge to 5 seconds.
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Signet of Synergy: Reduced recharge time to 6 seconds.
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Song of Power: Reduced Energy cost to 15.
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Song of Purification: Reduced activation time to 1 second.
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Song of Restoration PvP: No Longer Elite. Reduced recharge time to 20 seconds. Reduced Heal amount to 15...63.
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Song of Restoration PvE: No Longer Elite. Reduced recharge time to 15 seconds. Reduced Heal amount to 15...63.
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Zealous Anthem: Reduced recharge time to 15 seconds.
[edit] Spear Mastery
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Chest Thumper: If this attack hits, you deal +5...21 damage. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5...17 seconds.
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Disrupting Throw: If Disrupting Throw hits, it interrupts target foe's action. Reduced Recharge to 8 seconds.
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Holy Spear: If this attack hits, you deal +5...17 damage and all adjacent foes take 10...34 Holy damage.
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Maiming Spear: If Maiming Spear hits, you deal +5...17 damage. If this attack hits a Bleeding foe, that foe is Crippled for 5...17 seconds.
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Mighty Throw: Removed the slow activation, and increased adrenaline cost to 4.
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Slayer's Spear: If this attack hits, you deal +5...17 damage. If that foe has more than 50% health, that foe suffers from a Deep Wound for 5...17 seconds. Increased recharge to 15 seconds.
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Spear of Redemption: You lose one condition. If this attack hits, you deal +5...17 damage. Now costs 5 energy and has a 8 second recharge.
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Stunning Strike: If this attack hits, you deal +5...25 damage. If it hits a foe suffering from a condition, that foe is interrupted and Dazed for 0...3 seconds. Reduced adrenaline cost to 5 and activation time to 3/4 second.
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Swift Javelin: If this attack hits, you deal +5...17 damage. If you are under the effects of an enchantment, this spear flies twice as fast and interrupts your target. Reduced activation time to 1 second. Removed Energy cost and recharge time; increased adrenaline cost to 5.
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Unblockable Throw: Removed the slow activation and adrenaline cost; increased Energy cost to 5, recharge time to 6 seconds and damage dealt to +5...17.
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Wearying Spear: If this attack hits, you deal +5...21 damage and you and your target suffer from Weakness for 5 seconds.
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Wild Throw: Reduced adrenaline cost to 6 and increased damage dealt to +10...34.
[edit] No Attribute
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Cautery Signet: All party members lose all conditions. Target foe is set on Fire for 1 second for each condition removed in this way. Reduced activation time to 1 second.
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Remedy Signet: Moved to Leadership You lose 1...2 conditions and gain 1...2 strikes of adrenaline for each condition removed in this way.
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Signet of Aggression: Moved to Leadership For 10 seconds, the next time you hit with an attack skill, you gain 2...3 strikes of adrenaline.
[edit] Ranger
[edit] Beast Mastery
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Bestial Fury: REWORK
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Brutal Strike: Reduced Energy cost to 5, and increased recharge time to 8 seconds.
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Call of Haste: Increased IMS and IAS to 33%, and reduced Energy cost to 5.
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Comfort Animal: Increased Heal amount to 30...102.
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Feral Aggression: Reduced Energy cost to 10.
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Feral Lunge: Reduced recharge time to 5 seconds.
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Ferocious Strike: Increased adrenaline gain to 1...3 strikes and Energy gain to 3...13.
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Heket's Rampage: REWORK
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Maiming Strike: Reduced Energy cost to 5, and increased recharge time to 8 seconds.
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Melandru's Assault: Reduced Energy cost to 5.
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Pounce: Reduced recharge time to 10 seconds.
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Predatory Bond: Reduced recharge time to 20 seconds.
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Predatory Season: Increased Health gain to 10.
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Revive Animal: Reduced activation time to 4 seconds.
- File:Strike As One.jpg Strike As One: Your animal companion instantly moves to your target and causes Bleeding for 5...13 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13 seconds. These attacks deal +5...17 damage.
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Symbiotic Bond: Reduced Energy cost to 5, duration to 30 seconds and recharge to 30 seconds.
[edit] Expertise
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Archer's Signet: REWORK
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Dodge: REWORK
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Expert Focus: Increased Energy reduction to 1...3.
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Infuriating Heat: Now increases the gain from any adrenaline boosting skills such as Signet of Aggression, Enraging Charge, Dark Fury, Dragon Slash and Enraged Smash.
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Lightning Reflexes: Reduced recharge time to 20 seconds.
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Marksman's Wager: Reduced recharge time to 12 seconds and Energy lost to 10...6.
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Practiced Stance: REWORK
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Throw Dirt: Reduced recharge time to 20 seconds.
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Trapper's Speed: Increased recharge and activation speeds to 33%.
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Whirling Defense: Reduced recharge time to 40 seconds.
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Zojun's Shot: REWORK
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Zojun's Haste: REWORK
[edit] Marksmanship
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Concussion Shot: Reduced Energy cost to 15, and increased recharge time to 15 seconds.
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Disrupting Shot: Reduced recharge time to 12 seconds.
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Focused Shot: Reduced recharge time to 1 seconds.
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Marauder's Shot: Removed skill disable.
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Needling Shot: Needling Shot moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly.
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Punishing Shot: Increased damage dealt to 5...21.
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Splinter Shot: If Splinter Shot hits, you deal +3...13 damage, and all foes adjacent to your target take 5...53 damage.
[edit] Wilderness Survival
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Dryder's Defenses: Reduced recharge time to 40 seconds.
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Incendiary Arrows: Reduced recharge time to 4 seconds.
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Kindle Arrows: Increased additional damage to 10...30.
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Melandru's Arrows: Increased additional damage to 10...30.
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Poison Arrow: MOVED TO MARKSMANSHIP: If Poison Arrow hits, target foe takes +5...17 damage and becomes Poisoned for 5...17 seconds.
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Troll Unguent: Reduced activation time to 2 seconds.
[edit] No Attribute
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Quick Shot: Shoot an arrow that moves 3 times faster and cannot be blocked. Removed recharge time.
-
Storm's Embrace: Reduced recharge time to 20 seconds.
[edit] Ritualist
[edit] Channelling Magic
[edit] Communing
[edit] Restoration Magic
[edit] Spawning Power
[edit] No Attribute
[edit] Warrior
[edit] Axe Mastery
[edit] Hammer Mastery
[edit] Strength
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Flail PvE: Increased duration to 5...13 seconds.
-
Warrior's Endurance PvP: Now a Stance. Increased Energy cost to 10 and reduced duration to 5...17 seconds.
[edit] Swordsmanship
[edit] Tactics
-
"Shields Up!": For 5 seconds, target ally blocks the next attack skill. Reduced recharge to 10 seconds.
-
"Watch Yourself!" PvE: Reduced recharge to 2 seconds.
-
"Watch Yourself!" PvP: Reduced recharge to 2 seconds. This shout ends after 1...5 incoming attacks.
