Gaming
 
[St. Michael]

St. Michael 3,961 edits since January 30, 2008

3,961

User:St. Michael/Skill Balance

From PvXwiki

A bunch of random buffs and nerfs for skills.

Contents

[edit] Assassin

[edit] Critical Strikes

  • Assault Enchantments Assault Enchantments: Target foe loses 1...8 enchantments. Moved to Deadly Arts. Increased activation time to 1 second and recharge to 8.
  • Critical Eye Critical Eye: Enchantment Spell. For 10...30 seconds, you have an additional 3...27% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. Increased activation time to 1 second and reduced recharge time to 20 seconds.
  • Critical Strike Critical Strike: Reduced recharge time to 4 seconds.
  • Dark Apostasy Dark Apostasy: Reduced energy cost to 5 and increased duration to 6...28 seconds.
  • Deadly Haste Deadly Haste: Reduced energy cost to 5.
  • Fox's Promise Fox's Promise: For 5...17 seconds, your attacks cannot be blocked. This enchantment ends the next time you fail to hit. Increased recharge to 30 seconds.
  • Locust's Fury Locust's Fury PvP: For 5 seconds, you attack 5...21% faster while wielding daggers. No longer Elite. Changed skill type to Stance.
  • Malicious Strike Malicious Strike: Reduced recharge time to 4 seconds.
  • Way of the Assassin Way of the Assassin PvP: For the next 20 seconds, you attack 5...29% faster.
  • Way of the Assassin Way of the Assassin PvE: For the next 20 seconds, your attacks deal an additional 5...20 damage.'
  • Way of the Master Way of the Master: For 60 seconds, your attacks deal an additional 3...8 damage.

[edit] Dagger Mastery

  • Black Spider Strike Black Spider Strike: Reduced Energy cost to 5.
  • Desperate Strike Desperate Strike: If this attack hits, target foe takes +5...21 damage. Reduced activation time to 1/2 second.
  • Disrupting Stab Disrupting Stab: If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 3...9 seconds. Reduced activation time to 1 second.
  • Golden Skull Strike Golden Skull Strike: If you are under the effects of an enchantment and this attack hits, you deal +10...26 damage, and target foe is Dazed for 1...3 seconds. Reduced energy cost to 5 and recharge time to 8 seconds.
  • Jagged Strike Jagged Strike: If Jagged Strike hits, target foe takes +14...19 damage and suffers from Bleeding for 5...17 seconds. Increased recharge time to 4 seconds.
  • Repeating Strike Repeating Strike: Dual Attack. If it hits, this attack strikes for +1...9 damage. If it misses, it takes an additional 15 seconds to recharge.

[edit] Deadly Arts

  • Assassin's Promise Assassin's Promise: Reduced recharge time to 30 seconds.
  • Crippling Dagger Crippling Dagger: Increased the movement speed of the projectile.
  • Disrupting Dagger Disrupting Dagger: Increased the movement speed of the projectile.
  • Enduring Toxin Enduring Toxin: Increased duration to 5...8 seconds.
  • Expose Defenses Expose Defenses: NOW ELITE Shadowstep to target foe. For 1...7 seconds, target foe cannot block. Has an aftercast delay, and reduced activation time to 1/4 second.
  • Expunge Enchantments Expunge Enchantments: Target foe loses 1 enchantment. All your other non-attack skills are disabled for 5...2 seconds. For each skill disabled in this way, target touched foe loses 1 additional enchantment. Reduced recharge to 20 seconds.
  • Lift Enchantment Lift Enchantment: If target foe is knocked down, that foe takes 25...85 earth damage and loses one enchantment.
  • Mantis Touch Mantis Touch: Must follow a lead attack. Target foe takes 17...43 damage and becomes Crippled for 5...17 seconds. This skill counts as an off-hand attack.
  • Mark of Death Mark of Death: Reduced Energy cost to 5 and recharge to 5 seconds.
  • Sadist's Signet Sadist's Signet: You gain 10...34 Health and 2...4 Energy for each condition and hex on target foe (maximum 200 Health and 12 Energy).
  • Shadow Fang Shadow Fang: Reduced recharge time to 30 seconds.
  • Shadow Prison Shadow Prison: Reduced recharge time to 20 seconds.
  • Shameful Fear Shameful Fear: Reduced activation time to 1 second, recharge time to 5 seconds and Energy cost to 5.
  • Shroud of Silence Shroud of Silence: For 2...4 seconds, target foe cannot use any skills. This hex ends if you use a skill that targets this foe. Reduced recharge to 12 seconds.
  • Signet of Shadows Signet of Shadows: Reduced recharge time to 12 seconds.
  • Siphon Speed Siphon Speed: For 5...13 seconds, target foe moves 25% slower and you move 25% faster. This spell has half the normal range. Reduced recharge to 8 seconds.
  • Siphon Strength Siphon Strength: For 5...17 seconds, target foe deals -5...41 damage with attacks and all of your attacks have an additional 33% chance of being a critical hit. This skill's critical hit chance increase does not stack with itself. Reduced Energy cost to 5, and now Half-ranged.
  • Way of the Empty Palm Way of the Empty Palm: For 5...17 seconds, off-hand and dual attacks cost no Energy and deal an additional 6...12 damage.

[edit] Shadow Arts

  • Beguiling Haze Beguiling Haze: Reduced Energy cost to 10.
  • Blinding Powder Blinding Powder: Must follow an off-hand attack. Target foe and all adjacent foes take 5...41 damage twice and become Blinded for 3...13 seconds. This skill now counts as a Dual Attack.
  • Caltrops Caltrops: Reduced energy cost to 5.
  • Dark Escape Dark Escape: Reduced recharge time to 20 seconds.
  • Death's Charge Death's Charge: Shadow Step to target foe; you are healed for 65...173. Reduced recharge to 20 seconds.
  • Death's Retreat Death's Retreat: Shadow Step to target ally. If you have less Health than that ally, you gain 40...112 Health; if that ally has less Health, they gain 40...112 Health.
  • Heart of Shadow Heart of Shadow: Reduced recharge to 10 seconds.
  • Mirrored Stance Mirrored Stance: Enchantment Spell. For 10...30 seconds, whenever target other ally enters a stance, you enter the same stance.
  • Shadow Shroud Shadow Shroud: Remove all enchantments from target foe. For 2...7 seconds, target foe cannot be the target of enchantments or cast enchantments.
  • Shadow of Haste Shadow of Haste: Reduced recharge time to 30 seconds. Reapplying Shadow of Haste will only increase its duration.
  • Shadowy Burden Shadowy Burden: For 3...13 seconds, target foe moves 25% slower and has 20 less armor against your attacks. Reduced energy cost to 5.
  • Smoke Powder Defense Smoke Powder Defense: Reduced recharge time to 15 seconds.
  • Unseen Fury Unseen Fury: Changed skill type to skill.
  • Viper's Defense Viper's Defense: All adjacent foes are struck for 15...51 damage and are Poisoned for 5...17 seconds, and you Shadow Step to a nearby location, directly away from your target.
  • Way of Perfection Way of Perfection: Reduced recharge time to 10 seconds and increased Healing amount to 20...46.
  • Way of the Fox Way of the Fox: Reduced recharge time to 30 seconds.
  • Way of the Lotus Way of the Lotus: Reduced recharge time to 10 seconds.

[edit] No Attribute

  • Aura of Displacement Aura of Displacement: Reduced Energy cost to 5.
  • Mark of Instability Mark of Instability: Reduced Energy cost to 5.
  • Recall Recall: Reduced skill disable to 5 seconds.
  • Signet of Malice Signet of Malice: REWORK
  • Signet of Twilight Signet of Twilight: Reduced activation time to 1 second and recharge time to 10.
  • Spirit Walk Spirit Walk: You and target summoned creature Shadow Step to each other's locations. If that creature is a foe, it is destroyed.
  • Swap Swap: Moved to Deadly Arts. Hex Spell. You and target foe Shadow Step to each other's location. After 1...9 seconds, you return to your original locations. (50% Failure chance with Deadly Arts 7 or less) Increased recharge to 30 seconds and Energy cost to 15. Now has aftercast delay.

[edit] Dervish

[edit] Earth Prayers

[edit] Mysticism

  • ALL AVATAR FORMS: Reduced Skill disable to 45 seconds and durations to 10...30 seconds.
  • Arcane Zeal Arcane Zeal: Increased duration to 20 seconds and recharge to 15 seconds.
  • Balthazar's Rage Balthazar's Rage: Reduced Energy cost to 5.
  • Eremite's Zeal Eremite's Zeal: Increased range to nearby.
  • Extend Enchantments Extend Enchantments: Increased duration to 10...26.
  • Heart of Fury Heart of Fury: Reduced recharge time to 25 seconds.
  • Heart of Holy Flame Heart of Holy Flame: Reduced Energy cost to 5.
  • Meditation Meditation: Reduced recharge time to 5 seconds.
  • Mystic Corruption Mystic Corruption: Reduced recharge time to 20 seconds.
  • Pious Renewal Pious Renewal: For 8 seconds, you have +1...3 Energy regeneration. This enchantment reapplies itself every time another enchantment ends on you.
  • Vow of Silence Vow of Silence: For 5...9 seconds, you cannot be the target of hostile spells, and you cannot cast spells.
  • Zealous Renewal Zealous Renewal: Reduced Energy cost to 5 and removed damage dealt.


[edit] Scythe Mastery

[edit] Wind Prayers

[edit] No Attribute

[edit] Elementalist

  • All Attunements: Reduced Energy costs to 5 and recharge times to 30 seconds.

[edit] Air Magic

  • Chain Lightning Chain Lightning: Removed Exhaustion, increased Energy cost to 25 and reduced activation time to 2 seconds.
  • Chilling Winds Chilling Winds: Increased damage dealt to 40...60.
  • Enervating Charge Enervating Charge: Reduced Energy cost to 5.
  • Glimmering Mark Glimmering Mark: Removed end effect, reduced recharge time to 5 seconds and damage to 8...20.
  • Gust Gust: Removed Hex condition, increased Energy cost to 15.
  • Lightning Bolt Lightning Bolt: Reduced activation time to 3/4 second.
  • Lightning Hammer Lightning Hammer: Reduced activation time to 1 second.
  • Lightning Javelin Lightning Javelin: Reduced activation time to 3/4 second and flight time of the projectile.
  • Lightning Orb Lightning Orb: Reduced activation time to 1 second.
  • Lightning Strike Lightning Strike: Reduced activation time to 1/4 second.
  • Lightning Surge Lightning Surge: Reduced activation time to 1 second and added 25% armor penetration.
  • Lightning Touch Lightning Touch: Removed Hex condition.
  • Ride the Lightning Ride the Lightning: Removed Exhaustion and increased recharge time to 10 seconds. Added aftercast delay.
  • Teinai's Wind Teinai's Wind: Hex Spell. Target foe takes 15...51 damage. After 2 seconds, if target foe is moving, that foe is knocked down.

[edit] Earth Magic

  • Ash Blast Ash Blast: Reduced activation time to 3/4 second and recharge time to 5 seconds.
  • Churning Earth Churning Earth: Reduced activation time to 2 seconds.
  • Crystal Wave Crystal Wave: Reduced recharge time to 15 seconds.
  • Dragon's Stomp Dragon's Stomp: REWORK
  • Earthen Shackles Earthen Shackles: Reduced activation time to 1 second, recharge time to 8 seconds and Energy cost to 5.
  • Earthquake Earthquake: Reduced activation time to 2 seconds and recharge time to 10 seconds.
  • Ebon Hawk Ebon Hawk: Reduced activation time to 1 second.
  • Iron Mist Iron Mist: Reduced recharge time to 15 seconds and activation time to 1 second.
  • Kinetic Armor Kinetic Armor: Reduced activation time to 2 seconds and recharge time to 30 seconds.
  • Magnetic Aura Magnetic Aura: Reduced recharge time to 30 seconds. Can now be cast on other allies as well.
  • Sandstorm Sandstorm: The conditional damage is dealt in a separate packet.
  • Sliver Armor Sliver Armor: Reduced recharge time to 20 seconds.
  • Stone Daggers Stone Daggers: Reduced activation time to 1/4 second and increased recharge time to 3 seconds.
  • Stone Sheath Stone Sheath: REWORK
  • Stone Striker Stone Striker: For 5...25 seconds, whenever you take or deal elemental or physical damage, that damage is converted to earth damage and damage received is reduced by 1...4. Reduced recharge time to 10 seconds. Can now be cast on other allies, as well.
  • Stoning Stoning: Reduced Energy cost to 10.
  • Teinai's Crystals Teinai's Crystals: REWORK

[edit] Energy Storage

  • Energy Blast Energy Blast: Reduced recharge time to 15 seconds.
  • Ether Prodigy Ether Prodigy: Reduced Health lost to 3 for every 2 points of Energy and increased duration to 11...23 seconds.
  • Master of Magic Master of Magic: Reduced recharge time to 10 seconds.

[edit] Fire Magic

  • Burning Speed Burning Speed: For 3...8 seconds, you burn while moving and move 30...42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3...8 seconds. Reduced Energy cost to 5.
  • Elemental Flame Elemental Flame: REWORK
  • Fire Storm Fire Storm: Increased range to nearby and Energy cost to 25.
  • Flare Flare: Reduced activation time to 1/4 second and increased recharge time to 3 seconds.
  • Meteor Meteor: Reduced recharge time to 20 seconds.
  • Meteor Shower Meteor Shower: Reduced recharge time to 45 seconds and activation time to 3 seconds.
  • Mind Burn Mind Burn: Increased each packet of damage to 20...68.
  • Smoldering Embers Smoldering Embers: Reduced activation time to 1 second.
  • Star Burst Star Burst: Removed additional Energy loss.

[edit] Water Magic

  • Armor of Frost Armor of Frost: For 10...29 seconds, target ally gain +10...34 armor against physical damage. Reduced recharge time to 10 seconds.
  • Frigid Armor Frigid Armor: Armor gain now applies to all armor-affected damage types.
  • Frozen Burst Frozen Burst: Reduced Energy cost to 10.
  • Ice Prison Ice Prison: Reduced recharge time to 15 seconds.
  • Ice Spear Ice Spear: Reduced activation time to 1/4 second and increased recharge time to 3 seconds. No longer half-ranged.
  • Icy Prism Icy Prism: Reduced Energy cost to 5.
  • Maelstrom Maelstrom: Removed Exhaustion.
  • Mind Freeze Mind Freeze: Increased damage dealt to 10...54 and duration to 3...10 seconds.
  • Mirror of Ice Mirror of Ice: Reduced recharge time to 20 seconds and increased damage to 20...39.
  • Shatterstone Shatterstone: Reduced activation time to 1 second.
  • Slippery Ground Slippery Ground: Reduced activation time to 3/4 second and recharge time to 6 seconds.
  • Swirling Aura Swirling Aura: REWORK
  • Teinai's Prison Teinai's Prison: Reduced recharge time to 15 seconds.
  • Vapor Blade Vapor Blade: Reduced activation time to 1 second.
  • Winter's Embrace Winter's Embrace: For 2...5 seconds, target touched foe move 66% slower.

[edit] No Attribute

[edit] PvE

  • Intensity Intensity: Reduced recharge time to 20 seconds.

[edit] Mesmer

[edit] Domination Magic

[edit] Fast Casting

[edit] Illusion Magic

[edit] Inspiration Magic

[edit] No Attribute

[edit] Allegiance Rank

[edit] Monk

[edit] Divine Favor

[edit] Healing Prayers

[edit] Protection Prayers

[edit] Smiting Prayers

  • Balthazar's Aura Balthazar's Aura: Reduced activation time to 1 second and recharge time to 15 seconds.
  • Bane Signet Bane Signet: Reduced recharge time to 15 seconds.
  • Banish Banish: Increased damage to 40...69 and reduced recharge time to 8 seconds.
  • Defender's Zeal Defender's Zeal: For 5...21 seconds, whenever target foe attacks, you gain 2 Energy.
  • Holy Strike Holy Strike: REWORK
  • Judge's Insight Judge's Insight: Reduced activation time to 1 second and Energy cost to 5.
  • {{skill icon|Judge's Intervention PvP: For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and all adjacent foes take 25...85 holy damage.
  • Judge's Intervention Judge's Intervention PvE: For 20 seconds, the next time target ally receives damage that would be fatal, the damage is negated and all adjacent foes take 25...85 holy damage. Reduced recharge time to 4 seconds.
  • Kirin's Wrath Kirin's Wrath: REWORK
  • Scourge Enchantment Scourge Enchantment: Reduced Energy cost to 5 and activation time to 1 second.
  • Scourge Sacrifice Scourge Sacrifice: REWORK
  • Shield of Judgment Shield of Judgment: Reduced recharge time to 30 seconds.
  • Signet of Judgment Signet of Judgment: Reduced recharge time to 15 seconds, and removed half-range.
  • Signet of Mystic Wrath Signet of Mystic Wrath: Reduced activation time to 1 second and recharge time to 15 seconds.
  • Signet of Rage Signet of Rage: Reduced recharge time to 15 seconds.
  • Smite Smite: Reduced activation time to 1/4 second.
  • Spear of Light Spear of Light: Reduced recharge time to 8 seconds.
  • Stonesoul Strike Stonesoul Strike: REWORK
  • Symbol of Wrath Symbol of Wrath: Reduced activation time to 1 second and recharge to 20 seconds.
  • Word of Censure Word of Censure: REWORK
  • Zealot's Fire Zealot's Fire: Reduced Energy cost to 5, duration to 30 seconds and recharge time to 10 seconds, and increased damage to 10...34.

[edit] No Attribute

[edit] PvE

[edit] Necromancer

[edit] Blood Magic

  • Barbed Signet Barbed Signet: Reduced recharge time to 10 seconds.
  • Blood Bond Blood Bond: Increased Health regeneration to 2...7 and reduced Health degeneration to -2.
  • Blood Drinker Blood Drinker: Reduced activation time to 1 second.
  • Blood Renewal Blood Renewal: Reduced sacrifice cost to 17%.
  • Blood Ritual Blood Ritual: Reduced activation time to 1 second.
  • Blood is Power Blood is Power: Reduced sacrifice cost to 25%.
  • Blood of the Aggressor Blood of the Aggressor: Enchantment Spell. For 3...7 seconds, whenever target ally is hit with an attack, that ally steals 5...17 Health from attacker. Increased sacrifice cost to 10% and recharge time to 15 seconds.
  • Dark Fury Dark Fury: Reduced sacrifice cost to 10%.
  • Dark Pact Dark Pact: Target ally is healed for 40...100 Health. Increased Energy cost to 5 and recharge to 6 seconds.
  • Demonic Flesh Demonic Flesh: Reduced recharge time to 45 seconds.
  • Jaundiced Gaze Jaundiced Gaze: Reduced Energy cost to 5, increased damage/life-steal to 20...70 and recharge time to 5 seconds.
  • Life Siphon Life Siphon: Reduced activation time to 1 second and Energy cost to 5, and added a 5% sacrifice cost.
  • Life Transfer Life Transfer: Reduced recharge time to 10 seconds.
  • Lifebane Strike Lifebane Strike: Reduced Energy cost to 5.
  • Mark of Fury Mark of Fury: For 5...29 seconds, whenever you or any of your allies successfully hit target foe or any adjacent foes, that ally gains 1 strike of adrenaline.
  • Mark of Subversion Mark of Subversion: Reduced activation time to 1 second and recharge time to 20 seconds.
  • Offering of Blood Offering of Blood: Reduced sacrifice cost to 10%.
  • Oppressive Gaze Oppressive Gaze: Removed the below 50% Health condition.
  • Order of Pain Order of Pain: Reduced activation time to 1 second and sacrifice cost to 10%.
  • Order of the Vampire Order of the Vampire: Reduced activation time to 1 second.
  • Ravenous Gaze Ravenous Gaze: Steal 30...42 Health from target foe. If your Health is still below 75%, steal up to an additional 15...75 Health.
  • Shadow Strike Shadow Strike: Reduced Energy cost to 5.
  • Soul Leech Soul Leech: Reduced activation time to 1 second.
  • Vampiric Bite Vampiric Bite: Now a touch Spell. Reduced Energy cost to 10 and increased recharge time to 5 seconds.
  • Vampiric Swarm Vampiric Swarm: You steal 20...40 Health from target foe and all nearby foes. Reduced Energy cost to 10 and activation time to 1 second.
  • Vampiric Touch Vampiric Touch: Now a touch Spell. Reduced Energy cost to 10 and increased recharge time to 5 seconds.
  • Well of Power Well of Power: Reduced recharge time to 8 seconds.

[edit] Curses

  • Atrophy Atrophy: REWORK
  • Barbs Barbs: Reduced activation time to 1 second.
  • Cacophony Cacophony: Reduced recharge to 5 seconds, activation time to 1 second, energy cost to 5 and damage dealt to 20...68; increased duration to 20 seconds.
  • Chilblains Chilblains: Reduced Energy cost to 15.
  • Defile Enchantments Defile Enchantments: Reduced activation time to 1 second.
  • Defile Flesh Defile Flesh: Now affects all nearby allies of that foe, as well.
  • Depravity Depravity: Reduced activation time to 1 second and recharge time to 10 seconds.
  • Desecrate Enchantments Desecrate Enchantments: Reduced activation time to 1 second.
  • Enfeebling Touch Enfeebling Touch: Increased Health loss to 10...82.
  • Envenom Enchantments Envenom Enchantments: Reduced recharge time to 10 seconds.
  • Feast of Corruption Feast of Corruption: Reduced activation time to 1 second and recharge time to 10 seconds.
  • Malaise Malaise: Reduced activation time to 1 second.
  • Mark of Pain Mark of Pain: Reduced recharge to 5 seconds and duration to 10 seconds.
  • Order of Apostasy Order of Apostasy: Reduced Energy cost to 10 and increased recharge to 5 seconds.
  • Plague Signet Plague Signet: Now affects nearby allies of that foe, as well.
  • Poisoned Heart Poisoned Heart: Target foe suffers from Poison and Bleeding for 5...17 seconds.
  • Price of Failure Price of Failure: Reduced recharge to 15 seconds and activation time to 1 second.
  • Shivers of Dread Shivers of Dread:
  • Signet of Suffering Signet of Suffering:
  • Soul Barbs Soul Barbs: Reduced activation time to 1 second and recharge time to 10 seconds.
  • Soul Bind Soul Bind: Removed end effect.
  • Spinal Shivers Spinal Shivers:
  • Spiteful Spirit Spiteful Spirit: Reduced activation time to 1 second.
  • Suffering Suffering: Reduced Energy cost to 10.
  • Ulcerous Lungs Ulcerous Lungs: Reduced Energy cost to 10, recharge time to 10 seconds, activation time to 1 second and increased Health degeneration to -3...5.
  • Vocal Minority Vocal Minority: Reduced recharge time to 10 seconds.
  • Well of Darkness Well of Darkness: Reduced recharge time to 10 seconds.
  • Well of Ruin Well of Ruin: Exploit nearest corpse to create a Well of Ruin at its location. For 5...25 seconds, whenever a foe in the well takes physical damage, that foe takes 1...7 damage and has Cracked Armor for 5...17 seconds. Reduced recharge time to 10 seconds.
  • Well of Silence Well of Silence: Reduced recharge time to 10 seconds.
  • Well of Weariness Well of Weariness: REWORK
  • Wither Wither: Reduced activation time to 1 second; increased Energy degeneration to -1...2 and damage dealt to 20...80.

[edit] Death Magic

[edit] Soul Reaping

  • Hexer's Vigor Hexer's Vigor: Increased Health regeneration to 3...9.
  • Icy Veins Icy Veins: Now deals Shadow damage when the target dies.
  • Reaper's Mark Reaper's Mark: Reduced recharge time to 5 seconds and increased Health degeneration to -3...6.
  • Signet of Sorrow Signet of Sorrow: Range increased to earshot and recharge time reduced to 10 seconds.

[edit] No Attribute

[edit] PvE

[edit] Paragon

[edit] Command

  • "Brace Yourself!" "Brace Yourself!": For 5...13 seconds, the next time each ally within earshot would be knocked down, 1 nearby foe takes 15...63 damage instead.
  • "Can't Touch This!" "Can't Touch This!": For 10 seconds, the next 1...3 touch skills used against each ally within earshot fail. Reduced recharge time to 10 seconds.
  • "Find Their Weakness!" "Find Their Weakness!": Reduced Energy cost to 5.
  • "Go for the Eyes!" "Go for the Eyes!": Reduced recharge to 2 seconds.
  • "Help Me!" "Help Me!": For 10 seconds, the next time you are the target of a skill from another ally, that ally gains 2...5 Energy and you gain 40...120 Health. REWORK probs
  • "Incoming!" "Incoming!" PvP and PvE: Revert: For 1...4 seconds, all party members within earshot take 50% less damage.
  • "Never Give Up!" "Never Give Up!": Removed the below 75% Health condition, and reduced Energy gain to 1...4.
  • "Never Surrender!" "Never Surrender!" PvP and PvE: Removed the below 75% Health condition and reduced the Health regeneration to 0...3.
  • "Stand Your Ground!" "Stand Your Ground!": Reduced Energy cost to 10.
  • "We Shall Return!" "We Shall Return!": For 10 seconds, whenever party members within earshot use a resurrection skill, that skill activates 5...41% faster, and their fallen allies return with 10...62% more Health and 5...41% more Energy.
  • Anthem of Disruption Anthem of Disruption: Reduced activation time to 1 second.
  • Anthem of Envy Anthem of Envy: Removed the above 50% Health condition.
  • Anthem of Guidance Anthem of Guidance: For 10 seconds, the next 0...2 attack skills used by each party member within earshot cannot be blocked.
  • Bladeturn Refrain Bladeturn Refrain: For 3....10 seconds, target non-spirit ally has 0...25% chance to block melee attacks. This echo is reapplied every time a chant or shout ends on that ally. Increased recharge time to 10 seconds.
  • Crippling Anthem Crippling Anthem: For 10 seconds, the next attack skill used by each party member within earshot causes Crippling and Bleeding for 3...9 seconds.
  • Godspeed Godspeed: Increased IMS to 33%.

[edit] Leadership

  • Attribute: You gain 2 Energy for each ally affected by one of your Shouts or Chants (maximum 1 Energy for every 2 ranks).
  • "Lead the Way!" "Lead the Way!": Reduced Energy cost to 5.
  • "Make Your Time!" "Make Your Time!": Reduced Energy cost to 5 and recharge time to 15 seconds.
  • "They're on Fire!" "They're on Fire!": Reduced Energy cost to 5.
  • Angelic Protection Angelic Protection: Reduced minimum damage per second to 200...100, recharge time to 15 seconds and duration to 5 seconds.
  • Anthem of Flame Anthem of Flame: Now affects each ally within earshot.
  • Anthem of Fury Anthem of Fury: Now affects each ally within earshot.
  • Awe Awe: No longer half-ranged.
  • Burning Refrain Burning Refrain: For 20 seconds, if target non-spirit ally hits a foe with more than 90...60% Health, that foe is set on Fire for 1...3 seconds. This echo is reapplied every time a chant or shout ends on that ally.
  • Burning Shield Burning Shield: For 4...9 seconds, whenever you are hit by a melee attack, your attacker is set on fire for 1...3 seconds.
  • Defensive Anthem Defensive Anthem: No longer ends on the use of an attack skill.
  • Enduring Harmony Enduring Harmony: For 10...30 seconds, chants and shouts last 40...88% longer on target non-spirit ally.
  • Focused Anger Focused Anger: Increased duration to 60 seconds.
  • Glowing Signet Glowing Signet: For 10 seconds, your next successful attack skill sets your target on fire for 1...3 seconds and you gain 2...6 Energy. Reduced recharge time to 10 seconds.
  • Hasty Refrain Hasty Refrain: Increased duration to 3...10 seconds.
  • Hexbreaker Aria Hexbreaker Aria: Reduced activation time to 1 second.
  • Leader's Comfort Leader's Comfort: Increased unconditional Health gain to 30...86.
  • Natural Temper Natural Temper: For 4...9 seconds, you gain 33% more adrenaline.
  • Signet of Return Signet of Return: Resurrect target party member with 50% Health, 10% Energy, and an additional 2...6% Health and 1...3% Energy for each party member within earshot. Reduced activation time to 4 seconds.

[edit] Motivation

[edit] Spear Mastery

  • Chest Thumper Chest Thumper: If this attack hits, you deal +5...21 damage. If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 5...17 seconds.
  • Disrupting Throw Disrupting Throw: If Disrupting Throw hits, it interrupts target foe's action. Reduced Recharge to 8 seconds.
  • Holy Spear Holy Spear: If this attack hits, you deal +5...17 damage and all adjacent foes take 10...34 Holy damage.
  • Maiming Spear Maiming Spear: If Maiming Spear hits, you deal +5...17 damage. If this attack hits a Bleeding foe, that foe is Crippled for 5...17 seconds.
  • Mighty Throw Mighty Throw: Removed the slow activation, and increased adrenaline cost to 4.
  • Slayer's Spear Slayer's Spear: If this attack hits, you deal +5...17 damage. If that foe has more than 50% health, that foe suffers from a Deep Wound for 5...17 seconds. Increased recharge to 15 seconds.
  • Spear of Redemption Spear of Redemption: You lose one condition. If this attack hits, you deal +5...17 damage. Now costs 5 energy and has a 8 second recharge.
  • Stunning Strike Stunning Strike: If this attack hits, you deal +5...25 damage. If it hits a foe suffering from a condition, that foe is interrupted and Dazed for 0...3 seconds. Reduced adrenaline cost to 5 and activation time to 3/4 second.
  • Swift Javelin Swift Javelin: If this attack hits, you deal +5...17 damage. If you are under the effects of an enchantment, this spear flies twice as fast and interrupts your target. Reduced activation time to 1 second. Removed Energy cost and recharge time; increased adrenaline cost to 5.
  • Unblockable Throw Unblockable Throw: Removed the slow activation and adrenaline cost; increased Energy cost to 5, recharge time to 6 seconds and damage dealt to +5...17.
  • Wearying Spear Wearying Spear: If this attack hits, you deal +5...21 damage and you and your target suffer from Weakness for 5 seconds.
  • Wild Throw Wild Throw: Reduced adrenaline cost to 6 and increased damage dealt to +10...34.

[edit] No Attribute

  • Cautery Signet Cautery Signet: All party members lose all conditions. Target foe is set on Fire for 1 second for each condition removed in this way. Reduced activation time to 1 second.
  • Remedy Signet Remedy Signet: Moved to Leadership You lose 1...2 conditions and gain 1...2 strikes of adrenaline for each condition removed in this way.
  • Signet of Aggression Signet of Aggression: Moved to Leadership For 10 seconds, the next time you hit with an attack skill, you gain 2...3 strikes of adrenaline.

[edit] Ranger

[edit] Beast Mastery

[edit] Expertise

[edit] Marksmanship

  • Concussion Shot Concussion Shot: Reduced Energy cost to 15, and increased recharge time to 15 seconds.
  • Disrupting Shot Disrupting Shot: Reduced recharge time to 12 seconds.
  • Focused Shot Focused Shot: Reduced recharge time to 1 seconds.
  • Marauder's Shot Marauder's Shot: Removed skill disable.
  • Needling Shot Needling Shot: Needling Shot moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly.
  • Punishing Shot Punishing Shot: Increased damage dealt to 5...21.
  • Splinter Shot Splinter Shot: If Splinter Shot hits, you deal +3...13 damage, and all foes adjacent to your target take 5...53 damage.

[edit] Wilderness Survival

[edit] No Attribute

  • Quick Shot Quick Shot: Shoot an arrow that moves 3 times faster and cannot be blocked. Removed recharge time.
  • Storm's Embrace Storm's Embrace: Reduced recharge time to 20 seconds.

[edit] Ritualist

[edit] Channelling Magic

[edit] Communing

[edit] Restoration Magic

[edit] Spawning Power

[edit] No Attribute

[edit] Warrior

[edit] Axe Mastery

[edit] Hammer Mastery

[edit] Strength

  • Flail Flail PvE: Increased duration to 5...13 seconds.
  • Warrior's Endurance Warrior's Endurance PvP: Now a Stance. Increased Energy cost to 10 and reduced duration to 5...17 seconds.

[edit] Swordsmanship

[edit] Tactics

  • "Shields Up!" "Shields Up!": For 5 seconds, target ally blocks the next attack skill. Reduced recharge to 10 seconds.
  • "Watch Yourself!" "Watch Yourself!" PvE: Reduced recharge to 2 seconds.
  • "Watch Yourself!" "Watch Yourself!" PvP: Reduced recharge to 2 seconds. This shout ends after 1...5 incoming attacks.

[edit] No Attribute