[RodAdams]

RodAdams 23 edits since May 24, 2007

23

User:RodAdams/UW 8-manedit

From PvXwiki

Contents

[edit] What's Needed

  • 1 Echo 55
  • 1 SB Prot monk
  • 1 GeoTank
  • 5 others

Of the others, highly recommended, but not critical are:

  • 1 Prot+Heal monk
  • 1 Spirit Attack Rit

For rest, see Damage Options below.

[edit] Tanking

[edit] Echo 55

Template code
 save

Must be a human

Standard 55 gear
5*Sup rune, -50 cesta, +5e/+20%enc weapon, wand to swap to, etc
Normal Monk gear
Swap to for high HP in areas where 55ing just doesn't cut it.
Usage 
if you've never 55'd before, this is not the place to start.
if you've never been deep into the Underworld before, find someone who has to 55.
use echo to keep SB indefinitely in areas that need it. The trick is to watch the recharge sweep of the perma-SB for when to cast the echo-SB before it disappears. Practice makes perfect.

[edit] SB Prot Monk

Template code
 save

Hero hanging off the 55 works well

Required Equipment
runes as listed above
+20% enchant weapon
Function
Backup skills for the 55... this can make a huge difference throughout a multi hour excursion.
Protection and healing for the rest of the party as needed.

[edit] GeoTank

Template code
 save

Must be a human.

Armor
AL 60 armor w/ Geomancer Insignias.
Runes
Sup Earth, Minor Energy, Vigor, Minor Air, Vitae
Weapons
Any +20% enchantment weapon, but the more energy and health bonuses the better.

Roles:

General 
Keep Attunement up and spam stone daggers at target of choice.
Be in the habit of keeping Aura Restro, Stone Stiker, and Mantra up to take load of healers should aggro hit the back lines. Add in Stoneflesh for serious damage reduction.
Obsidian Behemoths 
Stiker + Stoneflesh + Mantra == no damage from traps, so add in a Healing Breeze from a monk to counter burning/bleeding, and you're in charge of clearing traps. Traps are great for energy, so go ahead and charge them during battle. And oh yea, fling some daggers.
Four Horsemen Quest 
Your job is to stand on one side and hold off half the horde until the other side comes to the rescue.
Keep all enchants up. Use Glyph before every cast of Obsidian Flesh. Don't worry about attacking, it'll only screw you up.
When the 55 comes in to take over, run away from the reaper, breaking aggro if possible. You'll likely end up dead, but the initial spell casting will be away from group, and then aggro will resettle on the 55.
Other Notes 
For the most part you can tank smites, dryders, charged blackness, and others, but stay in a pure backup role in that capacity.
For areas where the 55 can't easily pull, it's your job.
Don't even think about tanking the Aataxe.


[edit] Support Roles

[edit] Spirit Nuker

Template code
 save

Must be Human. A Hero can't make this build work right, and you're better off with another Ele."

Equipment
Runes as above, though extra health is good as well.
Pretty much any staff, but +60hp and +15e is nice.
Skill Variants
Spirit Channeling in place of Offering of Spirit. Essence Bond on the 55 works in a pinch.
Ancestor's Rage in place of Spirit Rift, but can be a pain to keep selecting the tank to cast it on.
Agony in place of Anguish
Resurrection Chant or Renew Life in place of Flesh of my Flesh. Hmm. possibly Rebirth if you are sure someone else has Chant or Renew.

Role:

Stay alive
You are potentially the only human player with a hard rez. If in doubt, run away, and keep running until safe.
Spirits act as decoys, giving you a few seconds head start.
You should be in the back, regardless.
I've personally seen several runs where the party is wiped, save this Rit, and this char was able to mop up the remaining aggro, and then rez the entire party.
While generally Offensive in play, the ability of this class to prevent wipes places it in the support class.
General 
Place a row of spirits back a bit from where the 55 will pull to. If in doubt where to go, ask the 55.
Use Painful Bond/Spirit Rift in battle, with Offering of Spirit to keep energy up.
In areas with choke points, place spirits to block advance of lost aggro.
In areas with lots of dryders, space spirits out to avoid one Meteor Shower wiping all the spirits.

[edit] Prot+Heal

Build pending, but pretty flexible. Just needs to have extra healing and protection for the rest of the party.

[edit] Spirit Healer

Template code
 save

Untested Hero might work, but designed for a human

Equipment
Runes as above, and a +energy staff and armor
Usage 
Place all the spirits nearby
the combination of SQ + QZ should allow the 55 to recast SB without the use of echo.
heal as need be.

[edit] Damage Options

[edit] Fire Ele

Template code
 save

Hero or Human

Equipment
Standard Fire Ele gear. Fire rune can be Sup or Major.
Variants
essence bond instead of glyph. (cast on 55)
pretty much any hard rez.
while this build looks standard, it was actually carefully crafted to avoid aggro scatter. Do not make changes to it without fully understanding the scatter issue.
Usage
If you have to ask, you've never played an ele.

[edit] SS/Utility Necro

9 + 1
9 + 1
12 + 1 + 2
Template code
 save

Human preferred, but Hero works as well

Equipment
Standard Curses Necro gear.
Usage
Hex the bad guys.
Blood Rit 55 and other casters as needed.
Well of Blood to help healing, and corpse denial in Bone Pits.

[edit] SS/Utility Necro (alternate)

Template code
 save

Must be Human

[edit] Suggested Parties

(all are listed in Human : Heroes listing)

[edit] 3-human

  • Echo 55: SB Prot Support
  • GeoTank: Heal+Prot Monk
  • Spirit Rit: 2 Fire Eles, SS/Utility Necro

[edit] 4-human

  • Echo 55: SB Prot Support
  • GeoTank
  • Spirit Rit
  • SS/Utility Necro: 2/3 Fire Eles (can be shared w/ Rit)

(note: a human can be a lot more religious about spamming well of blood than a hero, which will help a a lot with healing)

[edit] More

Humans take over other roles as desired.