My Youtube with GW Videos using these builds!
I do not like playing standard in a lot of games and Guild Wars is one of them. This page will list all my builds I use in PvP or PvE. Some of these builds don't work well in team play and are just mostly Single Kill combos. I am well aware of how to play the actual game ( win/losing conditions in PvP ) and refuse to be told to play that way. I play how I want.
I am also well aware of hard-counters on all of these builds. Not a lot of players use them though.
[ Builds Last Updated ]: December 23rd, 2009
Humiliation/Proxy Build
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Licidy Cyn
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VenusFlyTrap (aka: BlindYouDeath)
[ AB ]
!! Due to recent Update for RtL[1] having "aftercast" this build is less effective. !!
EotN Elementalist. Fire Magic 3 Glyph of Immolation Glyph For 15 seconds, your next 2 Spells that target a foe also cause Burning for 2 seconds. Factions Elementalist. Air Magic 14 Ride the Lightning Elite Spell You ride the lightning to target foe. That foe is struck for 94 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. Factions Assassin. Deadly Arts 12 Iron Palm Skill Target touched foe suffers 41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Nightfall Elementalist. Water Magic 8 Steam Spell Target foe is struck for 29 cold damage. If target foe is on fire, Steam Blinds that foe for 8 seconds. Factions Assassin. Deadly Arts 12 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 17 seconds. Nightfall Assassin. Deadly Arts 12 Augury of Death Hex Spell For 29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 17 seconds and Shadow Step to that foe. This Spell has half the normal range. Factions Assassin. Deadly Arts 12 Signet of Shadows Signet Target foe takes 29 damage. If your target was Blinded, that foe suffers an additional 51 damage. Nightfall Assassin. Deadly Arts 12 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 82 damage. |
BurnYouDeath
[ AB / CM ]
EotN Elementalist. Fire Magic 16 Glyph of Immolation Glyph For 15 seconds, your next 4 Spells that target a foe also cause Burning for 4 seconds. Factions Assassin. Deadly Arts 11 Dark Prison Hex Spell Shadow Step to target foe. For 5 seconds, that foe moves 33% slower. Factions Assassin. Deadly Arts 11 Iron Palm Skill Target touched foe suffers 38 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Factions Elementalist. Fire Magic 16 Star Burst Elite Spell Target touched foe and all nearby foes are struck for 119 fire damage. If more than one foe was struck, you lose 5 Energy. Factions Assassin. Deadly Arts 11 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 16 seconds. Nightfall Assassin. Deadly Arts 11 Augury of Death Hex Spell For 27 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 16 seconds and Shadow Step to that foe. This Spell has half the normal range. Nightfall Elementalist. Fire Magic 16 Liquid Flame Spell Target foe is struck for 119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 119 fire damage. Nightfall Assassin. Deadly Arts 11 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 76 damage. |
Silaqui Cyn
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TouchYouDeath
[ ? ]
!! This build is no longer effective due to "Vampiric Spirit" having a longer cast time !!
Factions Assassin. Deadly Arts 12 Dark Prison Hex Spell Shadow Step to target foe. For 5 seconds, that foe moves 33% slower. Factions Assassin. Deadly Arts 12 Iron Palm Skill Target touched foe suffers 41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Core Necromancer. Blood Magic 16 Signet of Agony Signet You suffer from Bleeding for 25 seconds. All nearby foes take 74 damage. Factions Assassin. Deadly Arts 12 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 17 seconds. Nightfall Assassin. Deadly Arts 12 Augury of Death Hex Spell For 29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 17 seconds and Shadow Step to that foe. This Spell has half the normal range. Factions Necromancer. Blood Magic 16 Vampiric Spirit Elite Enchantment Spell Steal up to 53 Health from target foe. For 10 seconds, you have +10 Health regeneration. Nightfall Assassin. Deadly Arts 12 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 82 damage. Core Necromancer. Blood Magic 16 Unholy Feast Spell Steal up to 69 Health from up to 4 foes in the area. |
Anuok Cyn
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SpearYouDeath
[ ? ]
Factions Assassin. Shadow Arts 6 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 119. Factions Assassin. Deadly Arts 11 Iron Palm Skill Target touched foe suffers 38 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Nightfall Assassin. Deadly Arts 11 Augury of Death Hex Spell For 27 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 16 seconds and Shadow Step to that foe. This Spell has half the normal range. Factions Assassin. Deadly Arts 11 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 16 seconds. Nightfall Paragon. Spear Mastery 16 Mighty Throw Spear Attack Your spear moves three times faster. If it hits, you deal +42 damage. EotN Assassin. Shadow Arts 6 Smoke Powder Defense Stance For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 4 seconds. Nightfall Paragon. Spear Mastery 16 Barbed Spear Spear Attack If this attack hits, your target begins Bleeding for 21 seconds. Nightfall Paragon. Spear Mastery 16 Harrier's Toss Spear Attack If this attack hits, you deal +21 damage. If this attack hits a moving foe, it deals an additional 32 damage. |
Rynea Cyn
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RageYouDeath
[ ? ]
Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage. Factions Assassin. Deadly Arts 12 Dark Prison Hex Spell Shadow Step to target foe. For 5 seconds, that foe moves 33% slower. Factions Assassin. Deadly Arts 12 Iron Palm Skill Target touched foe suffers 41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Nightfall Ritualist. Channeling Magic 16 Caretaker's Charge Elite Spell Target foe is struck for 79 lightning damage. If you are holding an item, you gain 5 Energy and 53 Health. Factions Assassin. Deadly Arts 12 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 17 seconds. Nightfall Assassin. Deadly Arts 12 Augury of Death Hex Spell For 29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 17 seconds and Shadow Step to that foe. This Spell has half the normal range. Nightfall Ritualist. Channeling Magic 16 Renewing Surge Hex Spell For 8 seconds, target foe suffers 13 damage each second. When this hex ends you gain 8 energy. Nightfall Assassin. Deadly Arts 12 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 82 damage. |
SpiritSpearYouDeath II ( Spawning Focus for Energy and Health )
[ CM / PvE ]
!! Due to "Weapon of Warding" nerf this build not no longer very effective !!
Nightfall Paragon. Spear Mastery 12 Spear of Lightning Spear Attack If this attack hits, it deals +18 lightning damage. This attack has 25% armor penetration. Nightfall Paragon. Spear Mastery 12 Disrupting Throw Spear Attack If this attack hits a foe suffering from a Condition, that foe is interrupted. EotN Paragon. Spear Mastery 12 Chest Thumper Spear Attack If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 17 seconds. Factions Ritualist. Restoration Magic 8 Weapon of Warding Weapon Spell For 6(+1.7) seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Nightfall Paragon. Unlinked Remedy Signet Signet You lose 1 Condition. Nightfall Paragon. Spear Mastery 12 Wearying Spear Spear Attack If this attack hits, you deal +34 damage. You are Weakened for 5 seconds. EotN Ritualist. Communing 5 Sundering Weapon Weapon Spell For 6(+1.7) seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 10 seconds. Nightfall Ritualist. Spawning Power 14 Spirit's Strength Elite Enchantment Spell For 57 seconds, your attacks deal 33 more damage while under the effects of a weapon Spell. |
Ritsplosion "Rynea Cyn: I can Asplode."
[ PvE ]
Nightfall Ritualist. Channeling Magic 16 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 62 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 106 lightning damage. Factions Ritualist. Channeling Magic 16 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 117 lightning damage. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Factions Ritualist. Restoration Magic 11 Generous Was Tsungrai Item Spell Hold Tsungrai's ashes for up to 48 seconds and gain +116 maximum Health. When you drop his ashes, you gain 232 Health. Factions Ritualist. Channeling Magic 16 Spirit Rift Spell Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 142 lightning damage and suffer from Cracked Armor for 17 seconds. Core Mesmer. Inspiration Magic 8 Energy Tap Spell Target foe loses 6 Energy. You gain 2 Energy for each point of Energy lost. Factions Mesmer. Inspiration Magic 8 Ether Signet Signet If you have less than 8 Energy, gain 15 Energy. Factions Ritualist. Restoration Magic 11 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 16% Energy. |
BlindYouDeath Also
[ ? ]
Factions Ritualist. Channeling Magic 15 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 110 lightning damage. Factions Assassin. Shadow Arts 5 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 110. Factions Ritualist. Restoration Magic 5 Blind Was Mingson Item Spell Hold Mingson's ashes for up to 30 seconds. When you drop his ashes, all nearby foes are Blinded for 5 seconds. Nightfall Ritualist. Channeling Magic 15 Destructive Was Glaive Elite Spell Hold Glaive's ashes for up to 60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 100 lightning damage. Factions Ritualist. Channeling Magic 15 Cruel Was Daoshen Item Spell Hold Daoshen's ashes for up to 60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 100 lightning damage. Factions Assassin. Shadow Arts 5 Viper's Defense Spell All adjacent foes are Poisoned for 10 seconds, and you Shadow Step to a nearby location, directly away from your target. Factions Assassin. Deadly Arts 11 Signet of Shadows Signet Target foe takes 27 damage. If your target was Blinded, that foe suffers an additional 48 damage. Nightfall Assassin. Deadly Arts 11 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 76 damage. |
Cryssi Cyn
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BlindYouDeath Too
[ AB ]
EotN Elementalist. Fire Magic Glyph of Immolation Glyph For 15 seconds, your next 1..3..4 Spells that target a foe also cause Burning for 1..3..4 seconds. Nightfall Elementalist. Water Magic 12 Steam Spell Target foe is struck for 41 cold damage. If target foe is on fire, Steam Blinds that foe for 9 seconds. EotN Elementalist. Water Magic 12 Slippery Ground Spell If target foe is Blind or moving, that foe is knocked down. (50% failure chance with Water Magic 4 or less.) Factions Elementalist. Water Magic 12 Vapor Blade Spell Target foe is struck for 111 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them. Prophecies Elementalist. Water Magic 12 Shard Storm Hex Spell Send out an ice shard that strikes target foe for 70 cold damage if it hits and causing target foe to move 66% slower for 5 seconds. Prophecies Elementalist. Water Magic 12 Water Trident Elite Spell Send out a fast-moving Water Trident striking target foe for 58 cold damage if it hits. If it hits a moving foe, that foe is knocked down. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Water Magic 12 Water Attunement Enchantment Spell For 55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. |
WhatToCallIt
[ AB ]
Factions Assassin. Deadly Arts 12 Dark Prison Hex Spell Shadow Step to target foe. For 5 seconds, that foe moves 33% slower. Factions Assassin. Deadly Arts 12 Iron Palm Skill Target touched foe suffers 41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Nightfall Assassin. Deadly Arts 12 Augury of Death Hex Spell For 29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 17 seconds and Shadow Step to that foe. This Spell has half the normal range. Factions Assassin. Deadly Arts 12 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 17 seconds. Nightfall Assassin. Deadly Arts 12 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 82 damage. Prophecies Mesmer. Illusion Magic 16 Ethereal Burden Hex Spell For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 23 Energy. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Prophecies Mesmer. Illusion Magic 16 Illusionary Weaponry Elite Enchantment Spell For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 42 to your targets for each melee attack. You have +5 armor for each Illusion Magic skill equipped. |
DominateYouDeath
[ ? ]
Nightfall Assassin. Deadly Arts 12 Shadow Prison Elite Hex Spell Shadow Step to target foe. For 6 seconds, that foe moves 66% slower. Factions Assassin. Deadly Arts 12 Iron Palm Skill Target touched foe suffers 41 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Factions Mesmer. Domination Magic 16 Overload Hex Spell For 5 seconds, target foe suffers -3 Health degeneration. If target foe is using a skill, then Overload deals 15.75 damage to that foe and all adjacent foes. Factions Assassin. Deadly Arts 12 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 17 seconds. Nightfall Assassin. Deadly Arts 12 Augury of Death Hex Spell For 29 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 17 seconds and Shadow Step to that foe. This Spell has half the normal range. Factions Assassin. Deadly Arts 12 Enduring Toxin Hex Spell For 5 seconds, target foe suffers -4 Health degeneration. If that foe is moving when Enduring Toxin would end, Enduring Toxin is renewed for another 5 seconds. Nightfall Mesmer. Domination Magic 16 Spiritual Pain (PvP) Spell Target foe takes 76 damage. All hostile summoned creatures in the area of that foe take 132 damage. Nightfall Assassin. Deadly Arts 12 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 82 damage. |
Detrimental Aid
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Arrows in the Eye!
[ PvE ]
Nightfall Ranger. Marksmanship 12 Keen Arrow Bow Attack If this attack hits, you strike for +17 damage. If you land a critical hit, you deal an additional +21 damage. Factions Ranger. Marksmanship 12 Needling Shot Bow Attack Needling Shot strikes for only 26 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. Prophecies Ranger. Marksmanship 12 Punishing Shot Elite Bow Attack If Punishing Shot hits, you strike for +18 damage and your target is interrupted. EotN Ranger. Marksmanship 12 Disrupting Shot Bow Attack If this attack hits, target foe's action is interrupted. If that action was a Skill, you strike for +34 damage. Factions Assassin. Critical Strikes 16 Sharpen Daggers Enchantment Spell For 32 seconds, your dagger attacks cause Bleeding for 16 seconds. Nightfall Ranger. Marksmanship 12 Disrupting Accuracy Preparation For 36 seconds, whenever your arrows critical, they also interrupt your target. Factions Assassin. Critical Strikes 16 Critical Eye Skill For 37 seconds, you have an additional 16% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. EotN Assassin. Critical Strikes 16 Way of the Master Enchantment Spell For 60 seconds, while holding a non-dagger weapon, you have an additional 35% chance to land a critical hit. |
KnockYouDeath II (Updated, but no longer fun since SoJ update.)
[ AB / HA / CM ]
Factions Assassin. Deadly Arts 16 Dark Prison Hex Spell Shadow Step to target foe. For 6 seconds, that foe moves 33% slower. Factions Assassin. Deadly Arts 16 Iron Palm Skill Target touched foe suffers 53 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Factions Monk. Smiting Prayers 12 Stonesoul Strike Skill Touched target foe takes 46 holy damage. If knocked down, your target takes an additional 46 holy damage. Factions Assassin. Deadly Arts 16 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 21 seconds. Nightfall Assassin. Deadly Arts 16 Augury of Death Hex Spell For 37 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 21 seconds and Shadow Step to that foe. This Spell has half the normal range. Nightfall Assassin. Deadly Arts 16 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 106 damage. Core Monk. Smiting Prayers 12 Signet of Judgment Elite Signet Target foe is knocked down. That foe and all adjacent foes take 63 holy damage. Core Monk. Smiting Prayers 12 Bane Signet Signet Target foe takes 50 holy damage. If that foe was attacking, he is knocked down. |