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Describe the build.
[edit] Attributes and Skills
Nightfall Dervish. Scythe Mastery 11 Wounding Strike Elite Scythe Attack If this attack hits, target foe suffers from Bleeding for 16 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 16 seconds. EotN Dervish. Scythe Mastery 11 Radiant Scythe Scythe Attack This attack strikes for +2 damage for each point of Energy you currently have (maximum 38 damage). Nightfall Dervish. Scythe Mastery 11 Eremite's Attack Melee Attack If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). Nightfall Dervish. Mysticism 13 Pious Haste Stance For 11 seconds you move 33% faster. When this Stance ends, you lose one Enchantment. Nightfall Dervish. Mysticism 13 Heart of Fury Enchantment Spell For 18 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 3 seconds. Nightfall Dervish. Mysticism 13 Faithful Intervention Enchantment Spell If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 134 Health. Core Elementalist. Water Magic 10 Conjure Frost Enchantment Spell For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 15 cold damage. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Suggest a few optional skill(s) if you included an Optional slot in the skill bar.
[edit] Equipment
radiant and attunement, blessed insignia and windwalker on head and feet
cold dmg, 15% while enchanted, +7 vs physical
faithful intervention, conjure frost, heart of fury, pious haste and get ready to spike like crazy =P_
[edit] Counters
blindness
[edit] Variants
any conjure, but remember to change the type of scythe
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[edit] See also
Link to any articles that are related to your build. Omit this section if it is not needed.