DoA Crying BiP
Core Mesmer. Illusion Magic 4 Fragility Hex Spell For 11 seconds, target and adjacent foes take 9 damage each time they suffer or recover from a new Condition. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Nightfall No Profession. Lightbringer rank Lightbringer's Gaze Skill Target demonic servant of Abaddon takes 100 holy damage and is interrupted. This skill strikes one additional foe in the area for each rank of Lightbringer you have attained. This skill is disabled for 15 seconds after it is used. EotN Necromancer. Soul Reaping 13 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 3 Energy. Prophecies Necromancer. Curses 5 Plague Sending Spell Transfer 2 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. Core Necromancer. Blood Magic 13 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +6 Energy regeneration. Nightfall No Profession. Sunspear rank Sunspear Rebirth Signet Signet Resurrect target dead party member at your location with full health and 10% energy for each Sunspear rank you have attained. This signet can only be used once per mission unless recharged by a morale boost. |
Any Max armor for your regular set
A second set(55hp) Runed so that you can switch over to a 1hp bipper when needed.
this can be used to replace a cryer in the cryway build for DoA
when the target is called wait for the mesmer hex to be applied then proceed to spike.
once u have used skills 2 and 3 back up and wait for recharge before spiking again.
use fragility as a prereq when cleaning up stragglers
plague sending and foul feast are to remove conditions like weakness and burning off of party members
- -removing weakness is important on the tank so they can better maintain SF
- -removing burning prevents a large spike on the entire party, ergo less damage the monk has to heal
although normally not needed signet of lost souls should be used if energy is low
Blood is Power is to be used on party members as needed.
use the rez to bring up monks, can be swapped out for regular rez sig if u want to bring necrosis along to increase damage output