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[edit] LF-GvG
Guest me... Evelyn Heal
[edit] Weapon casting
This is coming from a monk. Any monk that wants to do well in anything other thn AB should learn to weapon cast. Hotkey ure f1,f2,f3,f4 somewhere nice and easy. Get a 40/40 Healing prayers set. 20%/20 20/20 prot set. And the standard 25E** set (spear and shield). 1/2 second WoH can save a life or two.
Wanna see a pro wep swapper??
Go to observe mode, and take a look at Revive Teamates [rezz]'s monks. Saphira Godness has perfected the art of 'Weapon casting', and is uber 1337
Saphira left [rezz] RIP!!!!
[edit] Of the day?
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[edit] Builds
[edit] Greatest page ever
[[1]]
[edit] Hmph
So I herd you people dont like critscythes... hmph ---- User:Himynameisbobbyjoe/A/D Way of the Scythe<-- try abing with that = ownge
[edit] Skillz
[edit] cool
[edit] der
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[edit] C++ bumblebee
Flight of the bumblebee in C++ - ill finish l8er himynameisbobbyjoe 21:40, 18 February 2008 (EST)
- include <stdio.h>
- include <stdlib.h>
- include <windows.h>
//Music Template V3.5! //3.1 Modification
//Now with sharps! (or flats I forget which is which...)
//Also more acurate note lengths!
//And the 3 connected notes (whatever they're called)
//3.2 Update
//32th, 64th note/rest lengths
//3.3 Update
//Fixed Glitch with #, instead use B
//Dotted Noted are now using D instead of . because that doesnt work
//3.4 Update
//Start of more efficent system for tempos
//3.5 Update
//Working(to an extent) tempo system
//Created: March 04, 2007 //Modified V2.1: March 07, 2007 //Modified V3.1: March 11, 2007 //Updated V3.2: March 15, 2007 //Updated V3.3: March 16, 2007 //Updated V3.4: March 16, 2007 //Updated V3.5: March 18, 2007 //Note frequancy Modifiers
- define C0 Beep(16,
- define C0B Beep(17,
- define D0 Beep(18,
- define D0B Beep(19,
- define E0 Beep(21,
- define F0 Beep(22,
- define F0B Beep(23,
- define G0 Beep(25,
- define G0B Beep(26,
- define A0 Beep(28,
- define A0B Beep(29,
- define B0 Beep(31,
- define C1 Beep(33,
- define C1B Beep(35,
- define D1 Beep(37,
- define D1B Beep(39,
- define E1 Beep(41,
- define F1 Beep(44,
- define F1B Beep(46,
- define G1 Beep(49,
- define G1B Beep(52,
- define A1 Beep(55,
- define A1B Beep(58,
- define B1 Beep(62,
- define C2 Beep(65,
- define C2B Beep(69,
- define D2 Beep(73,
- define D2B Beep(78,
- define E2 Beep(82,
- define F2 Beep(87,
- define F2B Beep(93,
- define G2 Beep(98,
- define G2B Beep(104,
- define A2 Beep(110, //Bottom Space on Bass Staff
- define A2B Beep(117,
- define B2 Beep(123,
- define C3 Beep(130,
- define C3B Beep(140,
- define D3 Beep(146,
- define D3B Beep(156,
- define E3 Beep(165,
- define F3 Beep(175,
- define F3B Beep(185,
- define G3 Beep(196, //Top Space of Bass Staff
- define G3B Beep(208,
- define A3 Beep(220,
- define A3B Beep(233,
- define B3 Beep(247,
- define C4 Beep(262,
- define C4B Beep(262,
- define D4 Beep(294,
- define D4B Beep(311,
- define E4 Beep(330,
- define F4 Beep(349, //Bottom Space of Trebel Staff
- define F4B Beep(370,
- define G4 Beep(392,
- define G4B Beep(415,
- define A4 Beep(440,
- define A4B Beep(466,
- define B4 Beep(494,
- define C5 Beep(523,
- define C5B Beep(554,
- define D5 Beep(587,
- define D5B Beep(622,
- define E5 Beep(659, //Top Space of Treble Staff
- define F5 Beep(698,
- define F5B Beep(740,
- define G5 Beep(784,
- define G5B Beep(831,
- define A5 Beep(880,
- define A5B Beep(932,
- define B5 Beep(988,
- define C6 Beep(1047,
- define C6B Beep(1109,
- define D6 Beep(1174,
- define D6B Beep(1245,
- define E6 Beep(1319,
- define F6 Beep(1397,
- define F6B Beep(1480,
- define G6 Beep(1568,
- define A6 Beep(1760,
- define A6B Beep(1865,
- define B6 Beep(1975,
- define C7 Beep(2093,
- define C7B Beep(2217,
- define D7 Beep(2349,
- define D7B Beep(2489,
- define E7 Beep(2637,
- define F7 Beep(2794,
- define F7B Beep(2960,
- define G7 Beep(3136,
- define G7B Beep(3322,
- define A7 Beep(3520,
- define A7B Beep(3729,
- define B7 Beep(3951,
- define C8 Beep(4186,
- define C8B Beep(4435,
- define D8 Beep(4698,
- define D8B Beep(4978,
//Length of Each Note Modifiers
- define L1 whole) //Whole Note
- define LD2 dot_half) //Dotted Half Note
- define L2 half) //Half Note
- define LD4 dot_quarter) //Dotted Quarter Note
- define L4 quarter) //Quarter Note
- define L8 eighth) //Eighth Note
- define L16 sixteen) //Sixteenth Note
- define L32 thirty2) //Thirty-second Note
- define L64 sixty4) //Sixty-forth Note
- define LG3 three_is_quarter) //3rd of quarter Note
- define LG5 five_is_quarter) //5th of quarter Note
//Rest Modifiers
- define R1 Beep(20000, L1 //Whole Rest
- define R2 Beep(20000, L2 //Half Rest
- define R4 Beep(20000, L4 //Quarter Rest
- define R8 Beep(20000, L8 //Eighth Rest
- define R16 Beep(20000, L16 //Sixteenth Rest
- define R32 Beep(20000, L32 //Thirty-second Rest
- define R64 Beep(20000, L64 //Sixty-forth Rest
- define RG3 Beep(20000, LG3 //3rd of quarter Rest
- define RG5 Beep(20000, LG5 //5th of quarter Rest
//Note: When entering in the modified function for a note, make sure to have it // Followed by the note length then a ; // (e.g. E6 L4; -> would play the E in the 6th octive as a quarter note) int main() {
int whole, dot_half, half, dot_quarter, quarter, eighth, sixteen, thirty2;
int sixty4, three_is_quarter, five_is_quarter;
printf("Enter the length of a quarter note\n (numbers aren't exact, may require guess and check)\n");
scanf("%d", &quarter);
whole = quarter * 4;
half = quarter * 2;
eighth = quarter / 2;
sixteen = quarter / 4;
thirty2 = quarter / 8;
sixty4 = quarter / 16;
dot_half = half + quarter;
dot_quarter = quarter + eighth;
three_is_quarter = quarter / 3;
five_is_quarter = quarter / 5;
E5 L32;
D5B L32;
D5 L32;
C5B L32;
C5 L32;
F5 L32;
E5 L32;
D5B L32;
E5 L32;
D5B L32;
D5 L32;
C5B L32;
C5 L32;
C5B L32;
D5 L32;
D5B L32;
E5 L32;
D5B L32;
D5 L32;
C5B L32;
C5 L32;
F5 L32;
E5 L32;
D5B L32;
E5 L32;
D5B L32;
D5 L32;
C5B L32;
C5 L32;
C5B L32;
D5 L32;
D5B L32;
A5 L32;
G5B L32;
G5 L32;
F5B L32;
F5 L32;
A5B L32;
A5 L32;
G5B L32;
A5 L32;
G5B L32;
G5 L32;
F5B L32;
F5 L32;
F5B L32;
G5 L32;
G5B L32;
A5 L32;
G5B L32;
G5 L32;
F5B L32;
F5 L32;
A5B L32;
A5 L32;
G5B L32;
A5 L32;
G5B L32;
G5 L32;
F5B L32;
F5 L32;
F5B L32;
G5 L32;
G5B L32;
E5 L32;
D5B L32;
D5 L32;
C5B L32;
C5 L32;
F5 L32;
E5 L32;
D5B L32;
E5 L32;
D5B L32;
D5 L32;
C5B L32;
C5 L32;
C5B L32;
D5 L32;
D5B L32;
system("PAUSE");
return 0;
}
