From PvXwiki
Nightfall Mesmer. Illusion Magic 16 Signet of Illusions Elite Signet Your next 3 Spell uses your Illusion attribute instead of its normal attribute. Factions Mesmer. Unlinked Shatter Storm Elite Spell Target foe loses all Enchantments. For each Enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. Core Mesmer. Illusion Magic 16 Crippling Anguish Elite Hex Spell For 21 seconds, target moves 50% slower and suffers -3 Health degeneration. Core Elementalist. Air Magic Lightning Surge Elite Hex Spell After 3 seconds, target foe is knocked down and struck for 14..83..106 lightning damage. Factions Elementalist. Air Magic Ride the Lightning Elite Spell You ride the lightning to target foe. That foe is struck for 10..82..106 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. Core Elementalist. Earth Magic Aftershock Spell Adjacent foes are struck for 26..85..105 earth damage. Knocked down foes are struck for 10..56..72 additional earth damage. Factions Elementalist. Earth Magic Shockwave Elite Spell Adjacent foes take 15..51..63 earth damage, nearby foes take 15..51..63 earth damage, and foes in the area take 15..51..63 earth damage. Core Mesmer. Inspiration Magic Energy Drain Elite Spell Target foe loses 2..8..9 Energy. You gain 2 Energy for each point of Energy lost. |
If I could use multiple elites.... E-Management Might be a problem though.
My attempt at Arena ParaDerv with Scythe