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Nice. —The preceding awesome-sauce comment was added by Skakid9090. 20:47, 11 August 2007 (CEST)
- I try. ~ ZamaneeJinn
(contribs) 20:50, 11 August 2007 (CEST)
How would i go about making a video of this? ~ ZamaneeJinn
(contribs) 22:03, 11 August 2007 (CEST)
- Download a program named FRAPS I believe. I've never needed to make an in-game video before, so I couldn't help you with any technical details. I'm sure they have an instruction manual though. -
Krowman {{sysop}} 22:06, 11 August 2007 (CEST)
made one and tried to upload it to youtube, and it isnt working. what site should i use to host it then? ~ ZamaneeJinn
(contribs) 23:21, 11 August 2007 (CEST)nvm ~ ZamaneeJinn
(contribs) 05:29, 12 August 2007 (CEST)
- Very nice. -
Krowman {{sysop}} 09:36, 12 August 2007 (CEST)
[edit] More videos/pictures
If you want to add more videos/pictures, feel free to do so. If i may ask, don't remove the first solo video. i workeded very hard on that. ~ ZamaneeJinn
(contribs) 21:07, 18 August 2007 (CEST)
how is this a stub? i'm going to remove that tag for now, but please explain why it was there in the first place. ~ ZamaneeJinn
(contribs) 00:05, 25 August 2007 (CEST)
Build:R/Me Underworld Speed Trap Solo does fine. –Ichigo724
19:09, 26 August 2007 (CEST)
- but THIS will stop the flow of zaishen trash builds. you cant delete zaishen builds because of an underworld trap build. :p ~ ZamaneeJinn
(contribs) 19:19, 26 August 2007 (CEST)
- #redirect [[Build:R/Me Underworld Speed Trap Solo]] –Ichigo724
20:10, 26 August 2007 (CEST)
- Why? This is for a different purpose. ~ ZamaneeJinn
(contribs) 21:09, 26 August 2007 (CEST)
[edit] um...nerf
mabey, we should take out EW because of the nerf and sugest another option?
19:08, 2 January 2008 (EST)
- the nerf didnt really hurt this very much. ~ ʑʌɱʌɳəəɺɨɳɳ
(contribs) 14:26, 5 January 2008 (EST)
- seriosuly, cause now u cant even keep the spirit up for more than like 20 seconds.
12:42, 9 January 2008 (EST)
- Ew fails. You would have to be a beast master trapper, and seeing as there is only one trap its kind of pointless to bring. I has an instant guarantee 16 win build.--Shadowsin 12:59, 9 January 2008 (EST)
- woah i didn't notice how much they nerfed it until recently... ~ ʑʌɱʌɳəəɺɨɳɳ
(contribs) 21:24, 20 February 2008 (EST)
[edit] Zaishin Arena Trapping Instant win Team
[edit] Pain Trapper Zero
Nightfall Ranger. Wilderness Survival 16 Pestilence Nature Ritual Create a level 11 Spirit with 220 Health and 68 armor. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 94 seconds. Prophecies Ranger. Wilderness Survival 16 Frozen Soil Nature Ritual Create a level 11 Spirit with 220 Health and 68 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 94 seconds. Nightfall Ranger. Expertise 13 Trapper's Speed Stance For 27 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. Core Necromancer. Curses 6 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 22 shadow damage to adjacent foes. Core Ranger. Wilderness Survival 16 Spike Trap Elite Trap When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 42 piercing damage, become Crippled for 26 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Prophecies Ranger. Wilderness Survival 16 Dust Trap Trap When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 26 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. Core Ranger. Wilderness Survival 16 Barbed Trap Trap When Barbed Trap is triggered, all nearby foes are struck for 24 piercing damage, become Crippled, and begin Bleeding for 26 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Core Ranger. Wilderness Survival 16 Flame Trap Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 21 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
[edit] Beast Trapper
Core Ranger. Beast Mastery 12 Energizing Wind Nature Ritual Create a level 5 Spirit with 100 Health and 32 armor. For non-Spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This Spirit dies after 25 seconds. Prophecies Ranger. Beast Mastery 12 Edge of Extinction Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 126 seconds. Nightfall Ranger. Expertise 12 Trapper's Speed Stance For 25 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. Core Ranger. Wilderness Survival 14 Spike Trap Elite Trap When Spike Trap is triggered, every second (for 2 seconds), all nearby foes are struck for 38 piercing damage, become Crippled for 24 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Core Ranger. Wilderness Survival 14 Barbed Trap Trap When Barbed Trap is triggered, all nearby foes are struck for 22 piercing damage, become Crippled, and begin Bleeding for 24 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Prophecies Ranger. Wilderness Survival 14 Dust Trap Trap When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 8 seconds and take 24 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. Factions Ranger. Beast Mastery 12 Viper's Nest Trap Create a Viper's Nest. When it is triggered, all nearby foes are struck for 29 piercing damage and become Poisoned for 17 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. Core Ranger. Wilderness Survival 14 Flame Trap Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 19 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
[edit] Damage Rit
Factions Ritualist. Communing 12 Pain Binding Ritual Create a level 10 Spirit with 200 Health and 62 armor. This Spirit's attacks deal 25 damage. This Spirit dies after 126 seconds. Factions Ritualist. Communing 12 Shadowsong Binding Ritual Create a level 8 Spirit with 160 Health and 50 armor. The Spirit's attacks cause Blindness for 5 seconds. This Spirit dies after 30 seconds. Factions Ritualist. Communing 12 Earthbind Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. All non-Spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this Spirit loses 30 Health. This Spirit dies after 39 seconds. Core Ranger. Wilderness Survival 6 Nature's Renewal Nature Ritual Create a level 5 Spirit with 100 Health and 32 armor. For 78 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 78 seconds. Core Ranger. Wilderness Survival 6 Quickening Zephyr Nature Ritual Create a level 5 Spirit with 100 Health and 32 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 27 seconds. Factions Ritualist. Channeling Magic 14 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 29 lightning damage. Nightfall Ritualist. Channeling Magic 14 Offering of Spirit Elite Spell Gain 16 Energy. If any Spirits are within earshot, you do not sacrifice Health. Factions Ritualist. Channeling Magic 14 Spirit Rift Spell Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 128 lightning damage. |
[edit] Support Rit
Factions Ritualist. Restoration Magic 14 Spirit Transfer Spell The Spirit nearest you loses 47 Health. Target ally is healed for 5 for each point of Health lost. Factions Ritualist. Restoration Magic 14 Mend Body and Soul Spell Target ally is healed for 109 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 14 Spirit Light Spell Target ally is healed for 172. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Channeling Magic 13 Spirit Siphon Spell Target Spirit loses all Energy. You gain 45% of that Energy. Factions Ritualist. Channeling Magic 13 Bloodsong Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor who dies after 134 seconds. Attacks by that Spirit steal up to 22 Health. Factions Ritualist. Channeling Magic 13 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 27 lightning damage. Factions Mesmer. Unlinked Expel Hexes Elite Spell Remove up to 2 Hexes from target ally. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. |
- This build is the easiest most effective way to farm the Zaishin Arena, i have only been stopped in a run when the IWAY warriors Stood on our traps for 7 seconds before they went off.... Glitch im sure.. This even works with two heroes running the rits, (Iprefer it that way anyway.) If you run heroes for the rits be sure to disable and micromanage QZ. Also As par usual FS is always in the back.--Shadowsin 16:05, 13 January 2008 (EST)
- P.S. Is for Zaishin elite, Challenge is way to fucking slow imo.--Shadowsin 16:09, 13 January 2008 (EST)
- You know what, i made this guide to prevent that kind of stuff from being posted XD. and 1 support rit is more than enough imo.