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Using Onslaught this Build is able to provide massive KD plus daze and deep wound while still having a well working defense
Attributes and Skills[]
<pvxbig> [build prof=Dervish/Secondary WindPrayers=10+1 Mysticism=8+1+1 Hammermastery=12][Hammer Bash][Crushing Blow][Overbearing Smash][Pious Restoration][Grenth's Fingers][Vow of Piety][Onslaught][Resurrection Signet][/build]
For CM or AB replace the res signet with one of the following:
- [[Aura Slicer@10]:For causing cracked armor
- [[Rending Touch@10]:Use to remove Grenth's Fingers to remove an enchantement on your foe while gaining adrenalin and losing two conditions
- [[Attacker's Insight@11]:To counter melees
- [[Harrier's Grasp@11]:For crippeling running foes and quickly remove crippling and a additional condition
- [[Rending Aura]:To remove enchantments with Crushing Blow and Overbearing Smash plus causing cracked armor
- [[Distracting Blow]:To interupt foes for example after standing up from your knock down
</pvxbig>
Equipment[]
- Armor:
- +1 Mysticism helm
- Minor mysticism rune , a Minor Wind prayers and full Vitae for rest of pieces.
- Survivor/blessed insignias on all pieces.
- Weapons:
- Sundering Hammer of Fortitude
- Vampiric Hammer of Fortitude
- Ebon Hammer of Fortitude against Warriors
- Defensive Set
Usage[]
- Cast Vow of Piety
- Maintain Vow of Piety by letting end Onslaught first, before you recast it
- Maintain Onslaught
- Cast Onslaught/Grenth's Fingers -> Pious Restoration to cure two hexes
- Cast Grenth' Fingers -> Pious Restoration to cure two hexes and conditions and spread the conditions to nearby foes
- Use Hammer Bash -> Crushing blow to deal damage and a deep wound
- Use Hammer Bash -> Overbearing Smash to daze enemy casters
Counters[]
- too much meleehate
- Diversion on any keyskill
Variants[]
Use a Sword or Axe instead