Build talk:W/E Obsidian Tank
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Wouldn't Essence Bond or Balthazars Spirit be a good addition in the optional spot? —The preceding unsigned comment was added by Moochy (contribs) .
- This is a W/E. Those are monk skills and would require another player (a monk primary or secondary) for support. '~\^/~' Napalm Flame
(talk)(contributions) 17:49, 22 May 2007 (CEST)
Ah yeah... My bad :P But how about adding a maj strength rune instead of vitae? The improved health from Stamina Sig would about cancel out the health loss, and Dolyak Signet and Endure Pain would be improved as well?
- Should life stealing be put in the counters. From what I see, a Touch Ranger (for example) could bypass all those enchantments. Urock 06:49, 5 June 2007 (CEST)
- Are there a lot of Touch Rangers in Sorrow's Furnace these days? ;-) -
Krowman {{sysop}} 06:55, 5 June 2007 (CEST)
- Oh yeah, I see em all the time these days. Damn touchies :p. Readem (talk*pvxcontribs) 06:59, 5 June 2007 (CEST)
- LoL. The point is, the Touch Ranger is a PvP build, and one that utilizes skills from both the Factions and Prophecies campaigns. This build is used in areas where Touch Rangers aren't; it is a PvE build used in some of the higher difficulty areas of the game. Good idea though. -
Krowman {{sysop}} 07:27, 5 June 2007 (CEST)
- LoL. The point is, the Touch Ranger is a PvP build, and one that utilizes skills from both the Factions and Prophecies campaigns. This build is used in areas where Touch Rangers aren't; it is a PvE build used in some of the higher difficulty areas of the game. Good idea though. -
- Oh yeah, I see em all the time these days. Damn touchies :p. Readem (talk*pvxcontribs) 06:59, 5 June 2007 (CEST)
- Are there a lot of Touch Rangers in Sorrow's Furnace these days? ;-) -
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[edit] Armor buff cap
i think someone needs to test viability with the new armor buff cap. (specifically for GoA) (68.146.255.42 16:41, 19 June 2007 (EDT))
Still works. Readem (talk*pvxcontribs) 18:01, 19 June 2007 (EDT)
Because of the new armor cap I would replace Dolyak Signet with Armor of Earth (Dolyak=40 armor while Armor of Earth=53, you do the math)
- Dolyak prevents knockdown, much better than a measely 13 armor - Skakid9090 04:34, 11 July 2007 (CEST)
- Dolyak needs to be used once the Tank is in place to start taking the damage. "I Am Unstoppable!" could replace Dolyak Signet. It provides less armor overall but provides the flexibility to use it while gathering aggro and luring to the correct Tanking spot. Prevents KD and Cripple. ImperialMike 12:51, 9 January 2008 (EST)
[edit] Use the Adrenaline
An idea I've been toying around with for a while but haven't gotten around to testing (most deep groups don't want an experimental build =O ) is to take "Save Yourselves!" somewhere in the bar, to finally make use of all that adrenaline. Thoughts? -Kaelor 22:09, 13 August 2007 (CEST)
I think no, please re-read the skill description of Save Yourselves. - Sry my build fails
[edit] Swiftness
I saw on this page an idea to combine Glyph of Swiftness with Obsidian Flesh. Any thoughts? Dragnmn talk 18:10, 14 September 2007 (CEST)
- No one ever followed up with Swiftness? It should definitely be added as a variant - constant OF is very helpful at times, the Four Horseman quest in UW as an example. For that particular use, I replace Glyph of Concentration. Tain 08:08, 1 November 2007 (CET)
[edit] question
Why a sup strength rune? surely +75 hp is more important than 1 second of no Dolyak... --Kuro 06:25, 10 November 2007 (CET)
- You generally need the constant knockdown immunity. Getting knocked down just as an important enchantment is about to end or is casting is lethal. Your health is important, but you still reduce most damage to 0. Dragnmn talk 18:10, 10 November 2007 (CET)
- It gives you an extra 40 or so from SoS too so you're only really losing about 30 — Skakid9090 18:11, 10 November 2007 (CET)
JORLZ36181 15:31, 25 March 2008 (EDT)If the point is to reduce all damage to 0 I don't see a reason not to have constant knockdown immunity. I think that it is a good idea.
[edit] Glyph of Concentration nerf
Now it only applies to one spell instead of two.--72.23.147.74 17:20, 8 June 2008 (EDT)
[edit] Farming
Main use of this build is to do stuff with a team, like Slaver's Exile (ok, that's where I use it the most) but also other areas. You can go into certain areas with the idea to farm whatever, but you still need quite a decent team with you, and this doesn't make it lose it's status as a general PvE build imho. --Jill Bioskop 03:26, 1 July 2008 (EDT)
[edit] Underworld
On to something here! FromStokoe 16:55, 17 August 2008 (EDT)
- Too Slow. FromStokoe 17:05, 17 August 2008 (EDT)
- 13 Minutes to kill the Graspings, new world record? NOTE:Build is terribly slow :P FromStokoe 17:09, 17 August 2008 (EDT)
- are you using this as a solo build or something? —şąɀɀƴƿooɧ
17:11, 17 August 2008 (EDT)
- Failing at the moment :P I've just reached the Chaos Planes :) FromStokoe 17:12, 17 August 2008 (EDT)
- Well. It doesn't work at the Planes :P P.S. I replaced Grasping Earth with Sliver Armor and Endure Pain with Sprint. Maybe this can help someone else into figuring this out. (If it can be "Figured Out". FromStokoe 17:16, 17 August 2008 (EDT)
- Failing at the moment :P I've just reached the Chaos Planes :) FromStokoe 17:12, 17 August 2008 (EDT)
- are you using this as a solo build or something? —şąɀɀƴƿooɧ
- 13 Minutes to kill the Graspings, new world record? NOTE:Build is terribly slow :P FromStokoe 17:09, 17 August 2008 (EDT)
You fucking douchebag. Get the fuck off your fucking bong and READ THE BUILD DESCRIPTION! This is a fucking tank build it has no damage skills and I'm seriously on the verge of blowing up your head for that insanely retarded comment. Please pay atleast some attention to the build before commenting random idiocies onto the discussion page kthnx. rąʂKƴɖooƿɭɘş
18:14, 18 August 2008 (EDT)
[edit] Attributes
Can someone explain why not to do the following spread:
Strength 11+1+3 (20sec Dolyak Signet) Earth Magic 12 (Max Effect Enchantments) Air Magic 4 (2 Spells) Tactics 5 (3sec Wary Stance)
Grynn Jorr 21:06, 15 February 2009 (EST)
- Glyph only needs to affect Obsidian Flesh. Wary Stance doesn't need to last long because it ends on a skill. In fact, you can't keep up a 20s recharge/duration skill without a small downtime of about 1/4 sec in between, so 21 is good. ---Chaos- 21:16, 15 February 2009 (EST)
[edit] Archive
Hardly anyone runs tank and spank builds anymore, and it they do they bring SF not obs flesh. this needs an archive--GoldenStar 21:27, 15 February 2009 (EST)
- Pretty sure people still use this in DoA where stuff goes through SF, but I'm not sure about that. 71.202.111.2 21:28, 15 February 2009 (EST)
- This build is definitely invaluable still. No. 98.226.112.109 18:43, 25 February 2009 (UTC)
- Definitely needs an archive until such time that SF can't be maintained. Life
16:48, 9 March 2009 (UTC)
- Definitely needs an archive until such time that SF can't be maintained. Life
- This build is definitely invaluable still. No. 98.226.112.109 18:43, 25 February 2009 (UTC)
