Talk:Team - SoO Snoway

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Fix itEdit

You should fix the bars, it's earth prayers not earth magic --tÜrae£xy 18:41, March 1, 2010 (UTC)

Also they are A/D not A/P --Samsig 19:11, March 1, 2010 (UTC)

Eucalypto: Fixed the error in N/A, Curses now at 10+3+1, not possible 12+3+1, because soul is at 8+1 and shadow 12

"Max shield Q. Command +10vs spike (for Fendi)" Is "spike" supposed to be piercing damage? Kind of confusing.

Yes, indeed, I fixed it, thanks for noticing. Please also remember to sign your posts! Gevalle Engel 07:04, March 10, 2010 (UTC)


My guild and I used to do the 600/smite way for this and it was definately a lot more user friendly then this but at the same time this is a much faster way to do the dungeon.--Jakool3 20:00, March 2, 2010 (UTC)

Remove this build quickly.. before anet get wind of it.. :P.. works perfectly by the way.. actually faster than pre-nerf. --Saifon 18:26, March 3, 2010 (UTC)

Just tested this in a PUG and it worked perfectly, 12minutes 3rd level. We had a few more deaths than pre-nerf and you had to manage more skills while running but overall the build is good.

Necro optionalEdit

Ran this build with the A/P in Gevalle's screenshot, who claims to have made this build, without the N/A, so it may be optional. 11 min lvl 3. 02:12, March 4, 2010 (UTC)

Would be stupid to claim it as my own, it's pretty much the same as the old A/N for SoO except for foul feast... The idea from the team build came from Obsidian Fox, like you said. And yeah, like in prenerf, the necro is completely optional. Though you might want to take it to remove blind now, and maybe other conditions too... And nice run, 11mins, gj. Fox rules! ;) Gevalle Engel 07:40, March 4, 2010 (UTC)


Why no EBSOH? When we were testing it we didnt seem to get close to the SF damage cap.Lia Shunpo 14:33, March 4, 2010 (UTC)

Yeah difinately use honor.. possibly over wisdom.. it's much faster for fendi --Saifon 21:58, March 4, 2010 (UTC)

Yeah, you can let one of the sins that's not bringing anything, take it with him. Think in the screen you can actually see we did that. So, yeah, you can take it, don't even have to leave Wisdom out for it. I'll put it in. ;) Gevalle Engel 08:23, March 5, 2010 (UTC)

The 11 min 3rd lvl above was with one ebsoh, one ebsow, one ebsoc 17:47, March 5, 2010 (UTC)


The AoE from Sandstormd. Doesn't it make the foes scatter? If so, the build is useless.--37er 13:35, March 5, 2010 (UTC)

oh, or you wall-trick block em, but you can't do that with da bauss --37er 13:37, March 5, 2010 (UTC)
You've never done this before, have you? (old or new). Yes, Fendi is blocked too. 17:47, March 5, 2010 (UTC)
oh yes i remember, but hes bloacjed in the middle of the room, i was thinking about walls hehe, btw ive done some runs, not a lot tho, like 5 or 6--37er 19:00, March 12, 2010 (UTC)

I have found it much easier to use N/A and then all three of the the ebons, this is a pug time run i did.

First bds since nerf?Edit

First bds drop I've seen since nerf... Was a 14mins 3th floor, we had a disconnect team m8... could have been faster since he was the one with ebsoh... ahwell, gratz to Karagon and his Q11 Dom BDS! Gevalle Engel 21:34, March 5, 2010 (UTC)

Gevalle EngelAdded by Gevalle Engel

tryp? Edit

why triptofan and you are all weaklings?I found it kinda useless.HOWever this build is a nice way to get your BDS since the nerf-- 23:53, March 6, 2010 (UTC)-- 23:53, March 6, 2010 (UTC)

Tryp is to make grouped mobs slow down (duh), but mainly to reduce their attack speed. The "weaklings!" you use, well I do, when you run and get melee on your tail so they won't hit for alot. But the original idea to put it in came from the 2nd floor where you have to kill the enchanted axes, those can give a nasty spike and possibly killing some of your team. "Weaklings!" would prevent that from happening. It's also usefull for other grouped mobs, so it's a nice and very usefull skill imo. Gevalle Engel 09:23, March 7, 2010 (UTC)

courage Edit

Whats the point of bringing ebon battle standard of courage if everyone has conviction? Dr Rawr 22:57, March 19, 2010 (UTC)

stacks 03:16, March 20, 2010 (UTC)
75% blocking + 50% blocking. Courage is a useless skill. Docta Jenkins 03:26, April 10, 2010 (UTC)

Build:Team_-_SoO_Sandway#1x_.2F_Dervish_Variant Edit

So... this D/A variant ... can't bring any eotn optional, can't bring mystic regen, all for an extra ~2 dps? 17:24, March 20, 2010 (UTC)

But now more than just sins would be coming? Vennie 00:34, March 21, 2010 (UTC)
Too bad everyone has a sin for just such runs already--Relyk talk 04:41, March 21, 2010 (UTC)
Actually the damage would be lower because of sfDr Rawr 13:37, March 21, 2010 (UTC)

i have doing this run a lot last week and i found is much easy to run as derv, cause sins die too easy (dunno why, same 70 armor), but there is a lot of idiot ppl that refuse to add a derv on team >.< and derv can run "Finish Him!" also, maybe can run Honor if u have a cupcake for extra energy... to all ppl that refuses a derv on party: _|_

dervish innate +25 health ftw? 01:29, July 30, 2010 (UTC)

Attack skill Edit

I propose to change the attack skill from Victorious Sweep to Zealous Sweep because you have less energy problems. A lot of PUG runs have energy issues and they either use all energy on wards and don't have energy for SF which lead to a wipe (worst case scenario) or they keep energy for SF and don't have it for wars which leads to increased time to kill Fendi.

Or bring signet of pious light and not worry about attacking 18:06, March 25, 2010 (UTC)
And then wait 30 secs to trigger sand shards, noty. Ritualist For Life 22:43, March 26, 2010 (UTC)
Nah damage from a scythe and victorious sweep makes it more puggable--Relyk talk 22:50, March 26, 2010 (UTC)
Lmao damage from scythe? You're perma blinded from rangers at the end fight for 1. for 2. 30 second recharge? Signet recharges instantly if it removes an enchant. Plus it allows you to heal others without shadow stepping. Way better imo. Docta Jenkins 02:55, March 30, 2010 (UTC)
you don't have to hit with victorious sweep for sand shards to end kthxbai--Relyk talk 04:02, March 30, 2010 (UTC)
I'm aware of that you failure of a troll. My point is if it doesn't hit it doesn't heal, plus you're not doing damage with your scythe when you're blinded. Kthnxbai. Docta Jenkins 20:27, March 30, 2010 (UTC)
Get a good A/P then you wouldn't get blinded! And if energy is a problem, then you clearly can't manage your energy, don't blame it on the build if clearly you're the problem... Gevalle Engel 20:15, March 31, 2010 (UTC)
The build works fine you fucking retard. I'm just stating variants trying to improve on it, which is why we have a discussion page. Go troll on Hello kitty wiki where kids your own age play, we only like manly trolls here. Docta Jenkins 02:14, April 1, 2010 (UTC)
Stop with the NPA please and be a little more mature. I don't know what you're trying to argue at jenkins. I think the point of using a scythe or not is self evident though so there isn't any point of arguing further.--Relyk talk 04:09, April 1, 2010 (UTC)
I know NPA Relyk as does everyone else on PvX. I don't need a warning thanks much. Docta Jenkins 05:11, April 1, 2010 (UTC)


I moved this from the main page to here because it was just getting to long... and it wasn't really contributing to the whole anyway... Gevalle Engel 17:55, March 29, 2010 (UTC)

  • 2x 11mins run right after each other, with small break in between: Note that it is not an 11 min run in total, just 11 min in the 3'rd level
1st 11min SoO Sc SandWay
Gevalle EngelAdded by Gevalle Engel
2nd 11min SoO Sc SandWay
Gevalle EngelAdded by Gevalle Engel
1 st 10 Mins
CosocitosAdded by Cosocitos
7 min run
Loppan09Added by Loppan09
8 min run x2
CosocitosAdded by Cosocitos
8 Min Run
Dethsdagger Gw372
DethsdaggerAdded by Dethsdagger
6 min run
Loppan09Added by Loppan09

Page failEdit

Omg, this page is fail.

  • You write with A/N or N/A Fendi is faster. But kick the A/N and N/A build - Fail
  • You kick the most of the builds - Fail again
  • How long need a run on lvl 3? 10 min? 15 min? 45 min? first runer dont knew the normal run time and you delete this time pics - Fail
  • Aura of Holy Might Aura of Holy Might
  • Light of Deldrimor Light of Deldrimor

cap 25 damage?!?

  1. Most teams (pugs at least, I can't drum up enough people to speedclear in my guild/ally) seem to run without one, but I think it should be put back.
  2. builds were not kicked, but cleaned up. overall a good change. I've tried to highlight the important optionals.
  3. who cares how long it takes on the 3rd lvl alone? That's just bragging, really. What would be more useful is a total time.
Can't comment on aura/lod ... the majority of the damage comes from sand shards anyways.. I'd prefer "safer" optionals, but to each their own. 19:38, March 30, 2010 (UTC)
Pretty much quoting anon. A/N is viable, but pugs won't being using that, they'll just use 1 a/p and 7 a/d. Experienced groups will know whether they will use a/n or n/a if they want to. I'd appreciate if you could upload pictures of a single run for times on each level, for a general time of the run. All the skill bars were the same except for one skill, it makes the page much easier to read to have a general bar with those in optionals. The skills are left on the mini skill bars anyways. lod and aohm are options for more pbaoe damage, they don't have to be used, since not everyone will have to bring ultra defensive skill bars--Relyk talk 20:14, March 30, 2010 (UTC)
Which retarted greedy noob put in LoD in one of my builds?! Seriously, if you can't make builds, don't come here changing people's team builds. I'm putting everything back as I left it. QQ some more somewhere else if you don't like the layout. And if you want to know how long an entire run takes, maybe be smart and read+look at the 2 screens with 11mins on it and compare the time that's been played. And a totem axe? God, how noob are you ffs?! Gevalle Engel 19:35, March 31, 2010 (UTC)
It's not your build, if you don't like that, go to guru or something--Relyk talk 04:11, April 1, 2010 (UTC)
Or just leave PvX until you've at least hit high school. It would break our hearts to see you go, but we'd get over it with time. ··· Danny So Cute 04:23, 1 April 2010 (UTC)
LoD or Aura doesn't contribute to anything, stop putting it in! And pugs do run A/N often, maybe if you'd actually run the builds you'd know. Only reason why a pug wouldn't take it is cause some noob doesn't have any skills and wants to come along. And I finished university, thank you very much. QQ some more little baby. Now, leave the A/N builds as they are, it should be there for all people to see, not just for yourself and a single few who know it before you removed it... Besides, you got no valid point to remove it. I suggest you go to TerraWay and clean things up there, it's alot more crappy there and flouded with builds... Gevalle Engel 07:36, April 1, 2010 (UTC)
Going to a university doesn't make you intelligent reasonable obviously--Relyk talk 08:13, April 1, 2010 (UTC)
A purple kitten once ran in a field oh so happy as it could be, a hunter shot it and it got green from pure misery. Though it hopped on through the orange field like no one could believe. Never to be seen again was this hunter's weird beard. Gevalle Engel 15:36, April 1, 2010 (UTC)
Gevalle, as I have done this trip with you, with Mr. Fox, and with others, the first few days after the SF nerf, I believe it wasn't actually made by you anyways. Second, knowing how long the 3rd level is, which is all that is in every single one of the screen shots, does NOT tell us the entire time. By your own comments, there was a "small break in between" ... that is very subjective and does not say whether you started back at Vlox or not. My rough estimates (I never remember to look at the time when we leave) put it in the neighborhood of the difference in hours played in your screenshots, but I don't consider my estimation to be accurate enough to put up on the wiki. 09:26, April 1, 2010 (UTC)
None of the builds belong to anyone... anyone can make builds with the available skills. And it's silly how some people argue on who used/made it first... that's just stupid. But I am arguing here about the fact that some people are putting in LoD while it doesn't contribute to anything. The only thing it shows is that they're greedy and want the hidden treasures. I've seen many people die because of those before nerf, I can imagine it getting even worse after if it would be used. So, it's not good to put in LoD for the dmg, the team or the total time, so leave it out of the build. And an entire run with a decent team should take about 20 mins (3'-6'-11') for the entire run, give or take a few. Gevalle Engel 15:36, April 1, 2010 (UTC)
i lol'd. ··· Danny So Cute 16:46, 1 April 2010 (UTC)

Fleeting StabilityEdit

Can Fleeting Stability work instead of IaU? --God Kmil 12:04, April 6, 2010 (UTC)

What's the reason why you would use it? Not like it's hard to get IAU... That said, I guess you could, but for IAU you won't have to stop to cast it, to cast fleeting you would have to which would slow down the running imo. Anyway, test it if you like, I can imagine that it could work. Let me know how it was when you've tried it out... Gevalle Engel 17:27, April 6, 2010 (UTC)
No :) I was only wonder if someone try that because i dont wont to play my sin but i want to farm in SoO, but thanks for your opinion, I ll lose 20 minutes and catch IaU :)--God Kmil 19:43, April 7, 2010 (UTC)

Snoew Strumm. Edit

tbh you are supposed to run FH,Honor,A/P,A/N,rest A/D with Snow Storm →ⓟⓁⒶⒼⓊⒺ← 19:59, April 8, 2010 (UTC)

E/A? Edit

Wouldn't an E/A running

Glyph of Swiftness/Deadly paradox, Shadow Form, Bed of Coals, Snow Storm/Whirlwind/Lava Font, Dark Escape/Great Dwarf Armor, Shroud of Distress, Drunken Stability/"I am Unstoppable", Ebon Escape

Atrib; Air - 5, Fire - 11+3+1, E-Storage - 4+1, Shadow Arts - 12

Work better as you can pop swiftness (if using) do reduce the spell times on coals and snow storm, thus causing faster dmg? And if using dark escape, have a less chance of dying? And also if using stability, dark escape would last indefinitely due to BU.

Or a mix of a/d and e/a?

1. Eles are MEGA SQUISHY. As if sins aren't enough. 2. Sinway has a variant in testing with snowstorm sins. We drop FH,Wisdom,Courage,Tryp, and weaklings. Docta Jenkins 01:27, April 10, 2010 (UTC)

Snow Storm Take 2 Edit

Edited the entire build to reflect changes in the meta SoO clear. Docta Jenkins 03:17, April 10, 2010 (UTC)

Yay for complete build wipes :D

1. sandway is still playable, and maybe some people prefer. Thats why i wrote a new article. 2. why to remove the daggers? daggers help u with e managament at fendi and trigger barbs like hell. scythe is only second choice. 3. takin snowstorm for a/n also is crap, mop does a much better job here. dont edit builds u dont understand... --Ama Tera Sun 05:45, April 10, 2010 (UTC)

I do understand, I was there when we tested it. I also did a test run with Snow storm vs MoP. Fendi dies in 15-20 seconds with the additional snow storm which renders rangers virtually harmless. Rits barely do any damage in the first place except for destruction which anyone can heal out of with proper EE usage. Also get online and I'll pm you so you're clear on who this is, ama ;P Docta Jenkins 05:53, April 10, 2010 (UTC)
Also, as for the build wipe, I was asked to replace the old SoOSC with this one because the other one was WELLed.Docta Jenkins 05:54, April 10, 2010 (UTC)
I didn't see the SandWay in the WELL, didn't even get an email about it... That said, I can see why some need daggers for energy, I used it too when at Fendi with SandWay, but if you are using daggers why do you still need golden lotus strike ontop of that? Alteast the SandWay had an attack skill with which you could heal yourself a bit, now I see idiots drop like flies... they are idiots, I grant you that. Also, putting wisdom as optional is very stupid, this pve skill speeds things up at Fendi, alot. But ofcourse then you're better of using lotus as it is the best attack skill then for energy which you'll need... gg Gevalle Engel 18:41, April 10, 2010 (UTC)

now its better again--Ama Tera Sun 07:09, April 10, 2010 (UTC)

victorious sweep healing you? You have to have more health than the foe =\. Fendi has a shitload of health, Tbh when I ran sandway before snoway I used zealous sweep over victorious. Docta Jenkins 00:36, April 11, 2010 (UTC)

Why Fall Back over Godspeed? Edit

Both will increase speed with 33% (Essence of Celerity + stacking cap). Fall Back lasts 9 seconds with 16 sec recharge (56% uptime), Godspeed lasts 17 seconds with 24 sec recharge (71% uptime). Or do people somehow need the healing (in other words: are people fail enough to need healing when they should stay with A/P and use Ebon Escape)? Dzjudz 22:11, April 10, 2010 (UTC)

yes--Relyk talk 21:35, April 10, 2010 (UTC)
Yes what? People need the slight heal Fall Back gives half of the time you are running? Dzjudz 22:11, April 10, 2010 (UTC)
yes, people are that bad--Relyk talk 22:11, April 10, 2010 (UTC)
Hai pugz. Docta Jenkins 00:36, April 11, 2010 (UTC)
Yea, pretty much. If you have confidence in your team, you could swap. Assuming you're running the entire 20 minutes (you're not) you'd only save about a minute or so.

Gevalle Edit

We listed wisdom as an optional because the skills have a super low recharge time and high energy cost. Pugs won't be able to E-manage that well =\. I'll leave it how it is but please reconsider changing it back. Docta Jenkins 15:25, April 11, 2010 (UTC)

Jup, I know what you mean, but people will have to learn how to play as an experienced player one time, besides, you need atleast ebon rank 8 for both honor and wisdom. If you have gotten that, I think we can say you should be able to manage your energy aswell. That's how I think anyway... Gevalle Engel 16:56, April 11, 2010 (UTC)
The point of pvx is to make the builds pug friendly, not elitist. That is also the reason Ama wanted it posted. If we wanted it to be for pros only we would drop a lot more shit for damage. Docta Jenkins 01:47, April 12, 2010 (UTC)
To make it a bit pug friendlier, I removed Mark of Pain Mark of Pain from the list of optionals for the A/N. It doesn't do any dmg to Fendi and doesn't really contribute to anything there. With 2 bosses on their own, and 2 bigger groups with illusionists that only leaves the group on the second level with the enchanted axes on which you would be able to use MoP, as a result not worth bringing it imo. Also, they would have to attack the MoP'ed target with their daggers, which I don't see happening with pugs... Anyway, think the A/N build is now ok like it is, not touching it anymore for now. Gevalle Engel 07:38, April 12, 2010 (UTC)
mark of pain is a great skill, it kills axes in lvl 2 and helps a lot at fendi to kill archers in a second. it comes in very handy if u have 1 or 2 men down at fendi.--Ama Tera Sun 09:32, April 12, 2010 (UTC)
Killing Fendi faster also kills archers faster ;P lol Gevalle Engel 10:25, April 12, 2010 (UTC)
MoP is easier for pugs, keep it in optionals. Docta Jenkins 20:34, April 12, 2010 (UTC)
I've put it in as an optional, but I still think it's a waste of energy for the 10 or 15 seconds that Fendi is alive each time... Gevalle Engel 20:59, April 12, 2010 (UTC)
lol MoP is teh sheet. Weaken Armor would be my only alternative consideration...or Blood Bond, but we won't go there. Bee's make the best A/N!!! MaiWay 08:56, April 13, 2010 (UTC)
If you're going to take Blood Bond Blood Bond, you should put 9 in curses and 9 in blood. It's already in use as far as I know, but it isn't used by many people yet... And with SandWay we threw out Weaken Armor Weaken Armor because we were already doing max dmg with the scythes, but I guess it could add more dmg to your daggers, haven't tried yet how much etc... feel free to.Gevalle Engel 18:23, April 13, 2010 (UTC)

A/N gater Edit

the base build has 4 pve skills within it and is therefore non-viable. The bar need to be changed. [Note:Forgot to sign my post, sorry] -Tesun Fire 14:35, April 19, 2010 (UTC)

Changed Shadow Sanctuary to Feigned Neutrality. Should work if you're not stupid with casting or attacking. Armor bonus is nice too. Dzjudz 17:40, April 11, 2010 (UTC)
The armor bonus is neglectable tbh... no offence but feigned is not the skill you want to be using here, it's ok for a sliver sin, but here for ... no ty... Gevalle Engel 07:25, April 12, 2010 (UTC)
which genie edited into: 2 optionals with 3 pve skills to choose from, ending up 4 in total? if u dont understand the build, plz dont touch it.--Ama Tera Sun 09:32, April 12, 2010 (UTC)
Well like I said IG, and like you've edited it now, there is death's retreat for this... and you can always use death charge too as gate, jump a bit forward etc to speed things up, not that it's really needed... Gevalle Engel 10:20, April 12, 2010 (UTC)
So since FH is now an optional (which I don't really think it is but w/e) can someone throw weaken armor as an A/N optional...option? I would do it but I'm too awesome to do things myself...Rask!!! Do it! And if you ask why that would be a viable option ih8chuMaiWay 09:07, April 13, 2010 (UTC)
Does Cracked Armor do anything though? Fendi/Soul is a necro, so he has 60 armor with and without Cracked Armor? Dzjudz 15:01, April 19, 2010 (UTC)

Revert Wars Edit

Knock it off. It's already been discussed that Wisdom is pretty lame. If you need it that's fine but its better to leave the slot optional. Docta Jenkins 07:30, April 12, 2010 (UTC)

Well, I think you should have atleast a bit more faith in pugs, they aren't complete idiots... well... lol It won't hurt anyone if it's not listed as an optional, if you can bring it you should. They can then still decide for themselves if they really want it or not... or better if they have someone in their pug who has it and who aslos has a high enough ebon rank. Gevalle Engel 07:47, April 12, 2010 (UTC)
I'm trying to explain to you that another snowstorm is still effective and more readily available among pugs. People who have wisdom will see OMG I HAVE THAT and take it, people who don't will see snowstorm as an optional and be like OMFG I CAN SoO. My point being that SoO is easy and doesn't require a set team, tons of the skills are interchangeable and the article should reflect this flexibility. Docta Jenkins
uhu I get your point, but wouldn't it be better to give pugs a more fixed team build? They are pugs, and they come to pvx to find builds that have been made for them to run. Most just copy what's here and are not interested in putting skills together to see what's working best... that's our job... Gevalle Engel 08:13, April 12, 2010 (UTC)
the more "specials" u have in team, the more time u need to setup. pug with a/n a/p and a honor can be found and setup in a minute. till u find a wisdom r8+ or an fh in addition it may need 5-10 minutes more, then the struggle "who plays what"... in fact: it doesnt matter if u kill fendi in 7 or 8 minutes, when you loose this time at team setup. so putting fh and wisdom optional makes sense --Ama Tera Sun 09:14, April 12, 2010 (UTC)
I think that's upto the leader of the group to decide how long he wants to look for something... but it's indeed pretty stupid to look for something for 15mins when you're only planning on doing one run, I have to agree with you on that. Still, I think it's better to give a more complete team build, rather than having too many optionals... On a side note, I made it on some noobs ignore list because he couldn't win an argument on the usefulness of MoP... :D lmao Big shoutout to Bobbehs Smexy Sin! XD lol Gevalle Engel 09:31, April 12, 2010 (UTC)
I also hate MoP ;D. But thats just because I use EE like a motherfucker, unlike most pugs. Docta Jenkins 10:14, April 12, 2010 (UTC)
I stopped reading after gevalle said that pugs aren't complete idiots. Life Guardian 21:04, April 12, 2010 (UTC)
Why didn't I say that DX Docta Jenkins 21:45, April 12, 2010 (UTC)
lol :P Gevalle Engel 06:47, April 13, 2010 (UTC)
Pug you make pug sad :( --Ikimono...And my Axe!Monk-Paragon-icon 08:27, April 13, 2010 (UTC)

build usage Edit

anybody but me find the description of how to use the build and the little picutres everywhere very confusing and patronising? I think i am going to clean up the usage for the Snowstorm A/D Howe304 18:43, May 6, 2010 (UTC)

Put away the MoP Edit

Is it really needed on the A/n main bar? there are what 4 groups of 5+ enemys, half of em have hex removal (ex. Hex Eater Vortex and Smite hex) -- Elf-eElf 14:32, May 18, 2010 (UTC)

It scatters rangers at fendi ( preventing blind) and it also kills the damned crewmen fucking fast. Docta Jenkins 07:23, May 19, 2010 (UTC)
ctt prevents blind, and snowstorm and sand shards can kill damned crew members also Dr Rawr 10:30, May 19, 2010 (UTC)

Rez Edit

A good A/P doesn't need IAU. Never Surrender for Unseen Fury and IAU for We Shall Return. If you're weakened while tanking a Brigand, or on the 3rd level with Brutes coming while you need to recast SF, Unseen so they can't knock you down. CTT protects from Wizards should they ever decide to even get in your touch range.

Shroud of Distress Shadow Form Mental Block Shadow Sanctuary Unseen Fury "Fall Back!" "Can't Touch This!" "We Shall Return!"

you need iau for possible cripple from hellhounds, also, it is better to switch shadow sanctuary for feigned neutrality and never surrender for EBSoWisdom
Hellhounds cripple you at the first Brigand and that's it... If you're getting crippled anywhere else you're not that good.

i hope you mean that you can get crippled while running to the first brigand, because if you're aggroing the hellhounds near him, you're doing it wrong.

...No. Aggroing the hounds on the way to him is terrible. There's a chance Brigand is buried hella much in the back so far that even with a longbow you're still aggroing the hounds there, but even if that's the case, what the hell is the point of IAU. They're not stopping you from pulling.

the hounds on the way to him are ALWAYS aggroed, if not by you then by the rest of your pug, if youre in a guild then fine drop iau, but for pugging you need it

Guess it takes a leader because I've not once encountered a problem with them, I'm never in the back
you should be, giving ctt to the guys who arent that experienced and are falling behind, then they ee you and suddenly those doggies are chasing you

Times? Edit

Third floor 8 minutes here.
8 minutes
Juze JuzeAvatar 12:22, June 23, 2010 (UTC)
5 is record, 7 is the good pugs
good pugs pull 6 mins, hell i've ap'd for several 5minute pug runs lol, record is 5minutes by [ToYs] though ive heard some of their members bs bout 4mins, not seen screen for 4 though. 14:22, June 24, 2010 (UTC)
I've gotten 4 min b4 with a half friends half guild team..i didn't cap it tho. Edit:Signed in --BLUE LAZERSEat ItUser-Baby Blue Lazer sig pic 06:59, July 1, 2010 (UTC)

"Stand Your Ground!"? Edit

Isnt "Stand Your Ground!" a good alternative for "Never Surrender" or Unseen Fury? ,- Konschu Assassin's Promise 08:12, July 27, 2010 (UTC)

PvE Titles Edit

OK, so I have the build and the gear and have watched the tutorial several farms. But the question is: is it necessary to possess high Vanguard rank? Snowstorm exceeds the SF cap even on rank 1, and for IAU max rank adds only 4secs. Heal on the EE however, changes dynamically. So, what Vanguard rank do you find minimal to go SoOSC? Kravcio 01:22, August 8, 2010 (UTC)

Join a pug and don't be the ebsoh sin and it doesn't matter. Life Guardian 01:56, August 8, 2010 (UTC)

N/A Edit

Wouldn't a N/A be possible and faster?

  • Curses:12+1+3
  • Shadow Arts:12
  • Deadly Arts:3

Reasoning: Using Barbs + "By Ural's Hammer!" allows for 16 damage for (at the least) 10 seconds. Whereas, Barbs with 16 Curses is 16 damage. In addition, Radiant Insignia is also recommended since Deadly Paradox does cost quite a lot, but all of you Assassins already know that.

Simply because you're getting the same damage output with a N/A as you would with a A/N + "By Ural's Hammer!" you get more DPS in the long run in comparison to a A/N.

If Blood Bond was going to be a part of it, we would do even more DPS when added with Blood Bond since Blood Bond steals much more life than Barbs adds damage. I actually recommend putting 12+1+3 in Blood Magic specifically for Blood Bond. It recharges quickly, and is essentially more "damage" and heals, so that's always nice too. Suckor 07:19, August 22, 2010 (UTC)

Wisdom Battle Standard Edit

Shouldn't this be made part of the build as a substitute for one of the snow damage dealers? This would add damage to the build by increases the amount of times the damage dealing skills can be used within a certain amount of time by reducing overall recharge times. I do however realise that this would reduce the "pug-friendly"-ness of the build but I still believe it is a valid trade-off and shouldn't affect it too greatly. So, what do people think? 19:00, October 13, 2010 (UTC)

Just make it a variant, nobody really cares anymore QQ. 15:12, October 17, 2010 (UTC)

Flexible nowEdit

Lots of damage dealing choices after update and each is effective for its own reasons, thus why i added those skills. Demonic Sin Ex 08:00, February 19, 2011 (UTC)

dervish updatesEdit

I'm not playing GW anymore, but I heard from a friend the Dervish update had finally been released. I've been looking through the changes real quickly. From the looks of it, nothing major happened that would make the Snoway builds useless. I'd like someone to give the following one a try.

Shroud of Distress Shadow Form Ebon Escape Golden Phoenix Strike Death Blossom Mystic Sandstorm Snow Storm "I Am Unstoppable!"

If energy management is still a problem, leave out Death Blossom and keep Golden Lotus Strike. But give this one a try first please. Have fun!Gevalle Engel 15:33, February 23, 2011 (UTC)

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