Build talk:Team - DoA Physicalway
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[edit] Err
Having a slight problem archiving =\ ... -- Nature 14:51, 4 October 2008 (EDT)
- There fixed xD --
Nature 14:55, 4 October 2008 (EDT)
[edit] Build Change
Build has changed. Requested wipe. Chat chat chat. -- Nature 14:55, 4 October 2008 (EDT)
- Use Admin noticeboard for requesting vote wipes. Godbox File:GodlyCompanion-cube.jpg 14:58, 4 October 2008 (EDT)
- he did, he was saying he requested one =p. PheNaxKian Sysop 15:02, 4 October 2008 (EDT)
You've got two sources of GDW, when you should only really need one, and a OoS Necro as well as a SoR Necro seems a tad redundant (I'd drop the OoS). Tbh, triple Cristcythes for you frontline sounds moar imba, although you'll probably want to drop Aura of Holy Might for Asuran Scan, "By Ural's Hammer!" or whatever else so you can make use of OoP. ــмıкεнaшк 15:09, 4 October 2008 (EDT)
- Ok, some opinions: Dropping the SS would mean no Splinter Weapon. I suppose one GDW could be dropped with no impact, but it' reqs no attrib so wouldn't it help tone down the amount of spam on the sole GDW supplier so they can focus bit more on the rest of their builds?. Why Asuran > Aura? I get ti does like 75% more dmg to a single target but wouldn't Aura do more overall dmg assuming your scythe hits 3 things. Aura makes scythes do holy dmg though so I suppose it doesn't make use of the orders, bu I think the overall dmg from Aura owuld be more still. --
Nature 15:21, 4 October 2008 (EDT)
- I'd keep AoHM, but replace "IATS" with Asuran Scan - it does waaaayyy more damage. P A R A S I T I C 15:54, 4 October 2008 (EDT)
- Same goes for the imbagon. Also, two GDW is fine since the orders necro is going to be casting... orders most of the time. If you take OoS as the elite for the second necro, there's not a big reason to stay N/Rt instead of Rt/N (unless there's big e-denial somewhere I forget), since you can go 14 Channeling (for 5 attacks with splinter), and higher Blood/Spawning power for longer duration on Blood Renewal or longer GDW. --Mafaraxas (talk) 16:11, 4 October 2008 (EDT)
- I'd keep AoHM, but replace "IATS" with Asuran Scan - it does waaaayyy more damage. P A R A S I T I C 15:54, 4 October 2008 (EDT)
- FF helps a ton when you're able to spam-remove conditions in such places like Foundry. OoS alone wouldn't be enough on a rit for it to solely be able to keep the whole team condition free along with spamming GDW(10E) and Splinter(5E) all over the place. --
Nature 18:18, 4 October 2008 (EDT)
- FF helps a ton when you're able to spam-remove conditions in such places like Foundry. OoS alone wouldn't be enough on a rit for it to solely be able to keep the whole team condition free along with spamming GDW(10E) and Splinter(5E) all over the place. --
Last version only has GDW on the N/rt, rebirth on the order instead of gdw. OoS is needed if you spam GDW on 3 persons and splinter weapon all the time on the sin. And you even have more spells besides those, even SR would have a hard time keeping up. <alleskapot>
I cleaned it up a little, adjusted the roles and stuff... Frantic 22:57, 6 October 2008 (EDT)
- Just to point out something- The OoS Necro needs Blood Ritual instead of Blood renewal, the monks don't have any energy help from the second para from the original build. Another thing- you should point out which weapon spells to use on who- GDW on the para and war, and Splinter on the sins I would guess.The Nenth 19:26, 7 October 2008 (EDT)
- I did mention that splinter needs to be maintained on the dervish and put on the assa when possible, GDW goes on para... Reading usually helps ;), as far as blood ritual is concerned, imo its not needed, the imbagon already greatly reduces dmg, so the monks shouldnt have too much troubles energywise. Just spam Glyph on recharge, and they should be fine tbh...( Speaking as an experienced monk myself... ) Frantic 20:05, 7 October 2008 (EDT)
Hmm as i am very very very inexperienced at wiki things and it is just a suggestion but wouldn't Peace and Harmony be a better skill altogether for the Divert Hexes monk.141.151.160.177 02:12, 1 January 2009 (EST)
- Could be, but i doubt it. Considering there are only 2 monks, it would put a lot of pressure on the other monk because PnH can't make red bars go up. Life
03:26, 1 January 2009 (EST)
[edit] Ele...?
It mentions a Mind Blast ele a few times, but there's nothing at the top, and scrolling through, there's no ele at all... I think it needs correcting to stop confusion, cos it certainly confused me =D M1gu3lnz 00:42, 8 October 2008 (EDT)
- There you go.Frantic 07:50, 8 October 2008 (EDT)
[edit] Elementalist Variant?
Hmm, I was thinking of maybe putting an ele variant for the OoS necro ? Something like this:
That way you have more options for professions :) Frantic 08:31, 9 October 2008 (EDT)
[edit] City of Torqua
Not sure if anyone has addressed this, but my group spent almost 10 minutes trying to kill 1 of the guards on top of the wall because it couldn't be hit with any attacks. we ended up have to kill it with Technobabble. it was quite gay and caused us to have to use two consets to finish.--72.189.85.14 03:45, 1 January 2009 (EST)
- ^ bump.--IkimonoNeeds more Paragon
15:34, 22 January 2009 (EST)
- try taking YMLAD! instead of "I am the Strongest!" on a couple of the characters that have it, maybe. --Mafaraxas (talk) 18:42, 22 January 2009 (EST)
- you fail @ pulling. they can all be hit, or pulled back to where they can be hit.--Reason.decrystallized 23:52, 27 April 2009 (UTC)
- try taking YMLAD! instead of "I am the Strongest!" on a couple of the characters that have it, maybe. --Mafaraxas (talk) 18:42, 22 January 2009 (EST)
[edit] Critical Agility
is a good skill. You have two sins. Use it. 128.255.216.144 20:54, 2 April 2009 (UTC)
[edit] Masochism Change on SoR Necro
With the update to Masochism:
Enchantment Spell. (10...34...40 seconds.) You have +2 Death Magic and Soul Reaping. Sacrifice 5...3...3% Health when you cast a spell.
what skill should take it's place in the bar?
- I vote replace it with signet of corruption. Also on the weapon necro what about replacing OoS with signet of spirits, that way no health sacrifice. The you could replace blood renewall with signet of corruption on that one too. Synergizes well with the para's aria of zeal and adds a bit of damage. Spirits could possible cause agro problems but just be careful and deal with it. My guild has been running with these suggested changes for a while and it works well. Jamie Gotta Sin 14:21, September 2, 2009 (UTC)Jamie Gotta Sin
[edit] Awesome
Wow this is so brave... this is way better than perma sins and cryway. Imbagons are so strong.67.209.67.102 23:28, 22 August 2009 (UTC)
[edit] PnH Monk
Why not use this from: http://pvx.wikia.com/wiki/Build:Team_-_DoA_Heroway
In my experience rebirth should be main bar anyway. And sig of corruption and air of superiority are more beneficial than signet of rejuvenation and glyph and it takes away the need to spec into healing. Jamie Gotta Sin 14:31, September 2, 2009 (UTC)Jamie Gotta Sin
[edit] instead of trashing
it should be archived. It did work effectively around ursan time (according to Q&A question 1) but now has fallen out of meta Athrun
Feya 14:43, September 2, 2009 (UTC)
- Tbh, this works perfectly well, fast + effectively and the people who voted it terrible don't play with anyone so they have no way of testing it. There's only one point in CoT on the gate where a ranger can sometimes not pull to the edge and it can slow things down a tiny bit.--Ikimono"Mutton Chop Man"
15:39, September 2, 2009 (UTC)












