This build is part of the current metagame.
The community has decided this build is in the current meta game and deserves to be stored. The frequency section describes how often the build is used. This build has also been rated in the range from 4.75 to 5.0, placing it in the highest category of working builds: Great .
This build has been designed for the following use:
A splitable hammer bar utilizing Weakness and knockdowns for survivability, while being able to deal good damage and constant disruption.
Attributes and Skills Edit
Core
Warrior. Hammer Mastery 13
Devastating Hammer
Elite Hammer Attack
If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds.This attack skill has 14 % armor penetration.
Prophecies
Warrior. Hammer Mastery 13
Crushing Blow
Hammer Attack
If this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds.This attack skill has 14 % armor penetration.
Core
Warrior. Hammer Mastery 13
Hammer Bash
Hammer Attack
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.This attack skill has 14 % armor penetration.
Core
Warrior. Strength 14
Bull's Strike
Melee Attack
If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down.This attack skill has 14 % armor penetration.
Core
No Profession. Unlinked
Optional
Optional
Optional.
Nightfall
Warrior. Strength 14
Flail
Stance
For 14 seconds, you attack 33% faster but move 33% slower.
Nightfall
Warrior. Strength 14
Enraging Charge
Stance
For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline.
Core
No Profession. Unlinked
Resurrection Signet
Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost.
Hammer Bash Core
Warrior. Hammer Mastery
Hammer Bash
Hammer Attack
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
- for an unconditional KD, with the following:
Protector's Strike Prophecies
Warrior. Strength 14
Protector's Strike
Melee Attack
If this attack strikes a moving foe, you strike for 38 more damage.This attack skill has 14 % armor penetration.
- for more damage, damage compression and easy q-knocking.
Wild Throw Nightfall
Paragon. Spear Mastery 3
Wild Throw
Spear Attack
If this attack hits, it deals +8 damage, and any Stance being used by your target ends. This attack cannot be blocked.
- to remove important stances such as Balanced Stance.
Death's Charge Factions
Assassin. Shadow Arts 3
Death's Charge
Spell
Shadow Step to target foe. If that foe has more Health than you, you are healed for 92 .
- for instant movement and also a self-heal in split situations
Iron Palm Factions
Assassin. Deadly Arts 3
Iron Palm
Skill
Target touched foe suffers 14 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
- for an additional, cheap knockdown
Distracting Blow Core
Warrior. Unlinked
Distracting Blow
Melee Attack
Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target).
for a fast recharging AoE interrupt.
Yeti Smash Factions
Warrior. Hammer Mastery 14
Yeti Smash
Hammer Attack
Lose all adrenaline. Attack all adjacent foes. If this attack strikes a foe suffering from a condition, that foe is knocked down. (50% failure chance with Hammer Mastery 4 or less.)
- for AoE KD with quick activation, with the following:
Belly Smash Prophecies
Warrior. Hammer Mastery 13
Belly Smash
Hammer Attack
If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 6 seconds.
- AoE Blind + more conditions for Yeti Smash.
Overbearing Smash Nightfall
Warrior. Hammer Mastery 13
Overbearing Smash
Hammer Attack
Deals +17 damage. If it hits a knocked-down foe, this attack is unblockable, and that foe is dazed for 7 seconds.
- Daze + more conditions for Yeti Smash.
Equipment Edit
Zealous Hammer of Defense/Fortitude, 15^50
Elemental Hammer of Defense/Fortitude, 15^50
Vampiric Hammer of Defense/Fortitude, 15^50
Furious Spear of Fortitude, +5 energy
Furious or Zealous Axe/Sword of Defense, +5 energy
Strength Shield of Fortitude, -20% blind
Strength Shield of Fortitude, -20% cripple
Strength Shields of Fortitude, +10 armor vs each damage type
4x Sentinel's Insignia
Stonefist Insignia
Superior Vigor
Minor Hammer
Clarity
Restoration
Minor Strength
Use Enraging Charge as a speed boost and for adrenaline gain.
Bull's Strike moving targets for damage and knockdown.
Knockdown with Devastating Hammer and Hammer Bash.
Apply Deep Wound when needed with Crushing Blow.
When chaining, use (Bull's Strike)->Devastating Hammer->Flail/Crushing Blow->Quarter-step,wait half a second->Hammer Bash.
Variants Edit
Counters Edit
Melee shutdown
Anti-knockdown skills
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