From PvXwiki
|
The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
|
This build is designed to kill 60 Spectral Vaettir in 4 minutes for items and Glacial Stones.
[edit] Team Composition
[edit] The 600 Monk
Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 38 Health. Core Monk. Divine Favor 12 Spell Breaker Elite Enchantment Spell For 15 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 38 Health. Nightfall Elementalist. Air Magic 6 Storm Djinn's Haste Enchantment Spell For 16 seconds, you move 25% faster. Each second that you are moving, you lose 1 Energy. EotN Elementalist. Air Magic 6 Glyph of Swiftness Glyph For 15 seconds, your next 2 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Prophecies Monk. Divine Favor 12 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 30% longer. You get healed for 38 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health. |
[edit] Equipment
- Radiant Insignias
- Hale Staff of Enchanting
- 15 AL armor for killing
- 60 AL armor for running
- Vigor rune
[edit] The Hero Bonder
Core Monk. Divine Favor 2 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 6 energy in this way. Core No Profession. Unlinked Optional Optional Optional. Core Necromancer. Blood Magic 3 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +4 Energy regeneration. Core Monk. Protection Prayers 15 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 3 seconds. This Spell consumes all of your remaining Energy. Prophecies Monk. Protection Prayers 15 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +200 maximum Health. Target ally gets healed for 6 Health. Prophecies Monk. Smiting Prayers 16 Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 6 Health. Prophecies Monk. Smiting Prayers 16 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage), and you lose 10 Energy. Target ally gets healed for 6 Health. Core Monk. Smiting Prayers 16 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Target ally gets healed for 6 Health. |
[edit] Equipment
- Radiant Insignias
- High energy staff
- Start at Longeye's ledge and switch to Hard Mode.
- Flag the hero and begin to run to Jaga Moraine using Storm Djinn's Haste, avoiding all groups. Sometimes a Wurm may pop. Use Spell Breaker and continue running.
- After going into Jaga Moraine, have everybody use all their bonds on you (the 600 monk).
- Get the blessing from the Norn guy.
- Get to full energy with Blood is Power.
- Use Protective Spirit -> Storm Djinn's Haste -> Glyph of Swiftness -> Spell Breaker -> aggro.
- Aggro as many groups as you can, but leave about 4 seconds on Glyph of Swiftness.
- Once you have aggroed enough, use Shield of Absorption -> Spirit Bond.
- Use Shield of Absorption -> Spirit Bond again once Shield of Absorption recharges.
- Everything will be dead because of Holy Wrath and retribution.
- Continue process until all 60 Vaettir are dead.
- Walk through the portal you came through and back in.
- Rinse and Repeat.
- Show your Norn Title so that your health is increased.
Vaettir Butchers HM Farming