From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This two man and six hero team abuses the Soul Reaping concept to wtf pwn in PvE with ease.
[edit] Team Overview
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The Humans
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The Splinter SS
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The Utility SV
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The Jagged Bomber
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The Discord Hybrid
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The Restorer
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The Healer Hybrid
[edit] The Humans
- This can be basically anything, being good is not mandatory. Sit back and enjoy the show.
- Suggestions on what to bring:
[edit] The Splinter SS
Prophecies Necromancer. Curses 14 Spiteful Spirit Elite Hex Spell For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 33 shadow damage to that foe and all adjacent allies of that foe. Core Necromancer. Curses 14 Mark of Pain Hex Spell For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 38 shadow damage to adjacent foes. Factions Necromancer. Curses 14 Reckless Haste Hex Spell For 12 seconds, target foe and all adjacent foes are Hexed with Reckless Haste. While Hexed, they attack 25% faster but have a 50% chance to miss with attacks. Core Necromancer. Curses 14 Barbs Hex Spell For 30 seconds, target foe takes 14 more damage when hit by physical damage. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Factions Ritualist. Channeling Magic 10 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 21 lightning damage. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Nightfall Ritualist. Restoration Magic 2 Death Pact Signet Signet Resurrect target party member with your current Health and 26% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Survivor Insignia, Attunement Runes
- 40/40 Curses set
[edit] The Utility SV
Factions Necromancer. Blood Magic 13 Spoil Victor Elite Hex Spell For 18 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 90 Health. EotN Necromancer. Curses 10 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 90 damage. Core Necromancer. Curses 10 Enfeebling Blood Spell Target foe and all nearby foes suffer from Weakness for 15 seconds. Core Necromancer. Curses 10 Weaken Armor Spell Target foe and foes adjacent to your target have Cracked Armor for 15 seconds. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Core Necromancer. Blood Magic 13 Strip Enchantment Spell Remove 2 enchantments from target foe. If an enchantment is removed, you steal 57 Health. Factions Ritualist. Restoration Magic 8 Weapon of Warding Weapon Spell For 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 8 Blind Was Mingson Item Spell Hold Mingson's ashes for up to 39 seconds. When you drop his ashes, all nearby foes are Blinded for 6 seconds. |
[edit] Equipment
- Survivor Insignia, Vigor/Vitae runes
- 40/40 Curses set
[edit] The Jagged Bomber
Nightfall Necromancer. Death Magic 14 Jagged Bones Elite Enchantment Spell For 30 seconds, whenever target undead servant dies, it is replaced by a level 14 jagged horror that causes Bleeding with each of its attacks. Core Necromancer. Death Magic 14 Animate Bone Minions Spell Exploit nearest corpse to animate two level 11 bone minions. Core Necromancer. Death Magic 14 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 95 damage and are Poisoned for 15 seconds. EotN Necromancer. Death Magic 14 Putrid Bile Hex Spell For 19 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 81 damage. Nightfall Necromancer. Soul Reaping 13 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 88 Health and 9 Energy. EotN Necromancer. Soul Reaping 13 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 3 Energy. Prophecies Necromancer. Death Magic 14 Infuse Condition Enchantment Spell For the next 57 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead. Core Monk. Protection Prayers 3 Convert Hexes Spell Remove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. |
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Aura of the Lich - For stronger minions, corpseless areas and buff to Death Magic.
[edit] Equipment
- Bloodstained Insignia on the head, hands, or boots, Survivor Insignia on the remaining slots, Vitae runes.
- 40/40 Death set
[edit] The Discord Hybrid
Factions Necromancer. Death Magic 14 Discord Elite Spell If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 105 damage. Nightfall Necromancer. Death Magic 14 Animate Shambling Horror Spell Exploit nearest corpse to create a level 16 shambling horror. When the shambling horror dies, it is replaced by a level 14 jagged horror that causes Bleeding with each of its attacks. Prophecies Necromancer. Death Magic 14 Animate Bone Horror Spell Exploit nearest corpse to animate a level 16 bone horror. Core No Profession. Unlinked Optional Optional Optional. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. Factions Ritualist. Restoration Magic 10 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 60 Health. Factions Ritualist. Restoration Magic 10 Spirit Light Spell Target ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 10 Mend Body and Soul Spell Target ally is healed for 83 Health. That ally loses one Condition for all Spirits within earshot. |
- The optional would be either:
[edit] Equipment
- Bloodstained Insignia on the head, hands, or boots, Survivor Insignia on the remaining slots, Vitae runes.
- Not as important as the hero will be holding the ashes most of the time, but a 40/40 Restoration set is advised. This would enable the hero to recharge PwK faster.
[edit] The Restorer
Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. Nightfall Necromancer. Soul Reaping 14 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 94 Health and 9 Energy. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
[edit] Optional Elites
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Xinrae's Weapon - Best for melee-oriented 2-man parties and extra protection.
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Blood is Power - Energy-overkill for spellcasters if things aren't dying fast enough. (Allows players spam-fest capabilities.)
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Weapon of Quickening - Perfect for supporting and buffing spellcasters. (Allows players spam-fest capabilities.)
[edit] Equipment
- Survivor Insignia, Vigor/Vitae runes
- Not as important as the hero will be holding the ashes most of the time, but a 40/40 Restoration set is advised. This would enable the hero to recharge PwK faster.
[edit] The Healer Hybrid
Core Monk. Healing Prayers 12 Word of Healing Elite Spell Heal target ally for 2 Health. Heal for an additional 98 Health if that ally is below 50% Health. Core Monk. Healing Prayers 12 Heal Party Spell Heal entire party for 66 Health. Factions Monk. Healing Prayers 12 Dwayna's Sorrow Enchantment Spell For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 41. EotN Monk. Healing Prayers 12 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 102 Health. Nightfall Necromancer. Soul Reaping 10 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 70 Health and 7 Energy. Nightfall Monk. Protection Prayers 10 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. |
[edit] Equipment
- Survivor Insignia, Vigor/Vitae runes
- 40/40 Healing set
- Put these heroes on
guard mode.
- Call a target so all necros lock onto it.
- Sit back and enjoy the show.
[edit] Counters
- Standard Anti-Caster counters such as interrupts, mesmer hexes, and energy denial, although energy denial is not as damaging with this build, as long as things are dying.
- Corpse consumption.
- Massive Hex Removal.
- Spirit removal will hinder Mend Body and Soul and Spirit Light.