From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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Utilizing Spirits and the lack of enchantments, this build basically abuses teams into submission with 3 supercharged BB Sins under the effects of Infuriating Heat.
[edit] Team Composition
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[edit] 3 BB Sins
Prophecies Warrior. Hammer Mastery 12 Backbreaker Elite Hammer Attack If Backbreaker hits, you strike for +16 damage and your target is knocked down for 4 seconds. Prophecies Warrior. Unlinked Flurry Stance For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. Factions Assassin. Dagger Mastery 12 Falling Spider Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +31 damage and target foe is Poisoned for 17 seconds. Factions Assassin. Critical Strikes 9 Twisting Fangs Dual Attack Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +16 damage and struck foe suffers from Bleeding and Deep Wound for 14 seconds. EotN Assassin. Dagger Mastery 12 Falling Lotus Strike Off-Hand Attack Must strike a knocked-down foe. If it hits, you strike for +31 damage and gain 10 Energy. Factions Assassin. Dagger Mastery 12 Blades of Steel Dual Attack Must follow an off-hand attack. If it hits, this attack strikes for +14 damage (maximum bonus 60) for each recharging dagger attack. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Prophecies Warrior. Hammer Mastery 12 Backbreaker Elite Hammer Attack If Backbreaker hits, you strike for +16 damage and your target is knocked down for 4 seconds. Prophecies Warrior. Unlinked Flurry Stance For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. Factions Assassin. Dagger Mastery 12 Falling Spider Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +31 damage and target foe is Poisoned for 17 seconds. Factions Assassin. Critical Strikes 9 Twisting Fangs Dual Attack Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +16 damage and struck foe suffers from Bleeding and Deep Wound for 14 seconds. EotN Assassin. Dagger Mastery 12 Falling Lotus Strike Off-Hand Attack Must strike a knocked-down foe. If it hits, you strike for +31 damage and gain 10 Energy. Factions Assassin. Dagger Mastery 12 Blades of Steel Dual Attack Must follow an off-hand attack. If it hits, this attack strikes for +14 damage (maximum bonus 60) for each recharging dagger attack. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Prophecies Warrior. Hammer Mastery 12 Backbreaker Elite Hammer Attack If Backbreaker hits, you strike for +16 damage and your target is knocked down for 4 seconds. Prophecies Warrior. Unlinked Flurry Stance For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. Factions Assassin. Dagger Mastery 12 Falling Spider Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +31 damage and target foe is Poisoned for 17 seconds. Factions Assassin. Critical Strikes 9 Twisting Fangs Dual Attack Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +16 damage and struck foe suffers from Bleeding and Deep Wound for 14 seconds. EotN Assassin. Dagger Mastery 12 Falling Lotus Strike Off-Hand Attack Must strike a knocked-down foe. If it hits, you strike for +31 damage and gain 10 Energy. Factions Assassin. Dagger Mastery 12 Blades of Steel Dual Attack Must follow an off-hand attack. If it hits, this attack strikes for +14 damage (maximum bonus 60) for each recharging dagger attack. Nightfall Assassin. Deadly Arts 2 Disrupting Dagger Spell Send out a Disrupting Dagger at target foe that strikes for 13 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Pump out big damage, you are the only source in the team other than some traps.
- While IH is up you can practically QKnock with Backbreaker, make the most of this.
[edit] Smoke Trapper
Nightfall Ranger. Wilderness Survival 13 Smoke Trap Elite Trap When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 9 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted. Prophecies Ranger. Wilderness Survival 13 Dust Trap Trap When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 7 seconds and take 23 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. Core Ranger. Wilderness Survival 13 Barbed Trap Trap When Barbed Trap is triggered, all nearby foes are struck for 21 piercing damage, become Crippled, and begin Bleeding for 22 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Core Ranger. Wilderness Survival 13 Flame Trap Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 18 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Nightfall Ranger. Expertise 12 Trapper's Speed Stance For 25 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. Prophecies Elementalist. Earth Magic 8 Grasping Earth Hex Spell For 14 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 8 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 14 seconds, non-Spirit foes in this area move 50% slower. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Use your traps to pressure the opposing team, remember you have 3 Sins knocking people for 4 seconds, use this to your advantage while placing traps (especially Smoke Trap).
[edit] IH Trap Spiriter
Nightfall Ranger. Expertise 12 Infuriating Heat Elite Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. Non-Spirit creatures within its range gain adrenaline twice as fast. This Spirit dies after 54 seconds. Core Ranger. Wilderness Survival 13 Barbed Trap Trap When Barbed Trap is triggered, all nearby foes are struck for 21 piercing damage, become Crippled, and begin Bleeding for 22 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Core Ranger. Wilderness Survival 13 Flame Trap Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 18 fire damage and set on fire for 3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. Prophecies Ranger. Wilderness Survival 13 Dust Trap Trap When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 7 seconds and take 23 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. Nightfall Ranger. Expertise 12 Trapper's Speed Stance For 25 seconds, your Traps recharge 25% faster and activate 25% faster. This Stance ends if you successfully hit with an attack. Core Ranger. Wilderness Survival 13 Nature's Renewal Nature Ritual Create a level 9 Spirit with 180 Health and 56 armor. For 134 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 134 seconds. Factions Ranger. Wilderness Survival 13 Tranquility Nature Ritual Create a level 9 Spirit with 180 Health and 56 armor. Enchantments cast by non-Spirit creatures within its range expire 46% faster. This Spirit dies after 54 seconds. Nightfall Ritualist. Restoration Magic 8 Death Pact Signet Signet Resurrect target party member with your current Health and 60% Energy. The next time that ally dies within 120 seconds, so do you. |
- Trap and maintain spirits, use Death Pact on ele's.
[edit] PnH Ant-Hex
Prophecies Monk. Divine Favor 14 Peace and Harmony Elite Enchantment Spell Target ally loses 8 conditions, and 8 hexes. For 3 seconds, conditions and hexes expire 90% faster on that ally. All your Smiting Prayers are disabled for 20 seconds. Factions Monk. Divine Favor 14 Deny Hexes Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 45 Health. Prophecies Monk. Divine Favor 14 Divine Healing Spell Heal yourself and party members within earshot for 57 points. You get healed for 45 Health. EotN Monk. Protection Prayers 10 Aura of Stability Enchantment Spell For 6 seconds, target other ally cannot be knocked down. Target ally gets healed for 45 Health. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 9 "Make Haste!" Shout For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 9 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Pew Pew Hexes away
- Prot allies about to be KD'd with AoS.
- /P skills as you would in any team.
[edit] Ether Prism Healers
Factions Ritualist. Restoration Magic 12 Spirit Transfer Spell The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Nightfall Elementalist. Energy Storage 14 Ether Prism Elite Spell For 3 seconds, all damage you take is reduced to 0. When this enchantment ends, you gain 19 Energy. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. Factions Ritualist. Restoration Magic 12 Weapon of Shadow Weapon Spell For 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. Nightfall Ritualist. Restoration Magic 12 Recovery Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds. |
Factions Ritualist. Restoration Magic 12 Spirit Transfer Spell The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Nightfall Elementalist. Energy Storage 14 Ether Prism Elite Spell For 3 seconds, all damage you take is reduced to 0. When this enchantment ends, you gain 19 Energy. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. Factions Ritualist. Restoration Magic 12 Weapon of Shadow Weapon Spell For 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. |
- Red bar like no tomorrow
- Prot with Weapons, and Ether Prism to an extent
- Use Prism for lolenergy
- Maintain spirits
[edit] Variant
The PnH can be dropped for an Expel Ritualist such as this:
[edit] Sway Expel Rit
Factions Ritualist. Communing 13 Brutal Weapon Weapon Spell Give target ally a Brutal Weapon for 36(+8.6) seconds. The bearer's weapon strikes for +14 damage as long as the bearer is under no Enchantments. Factions Mesmer. Unlinked Expel Hexes Elite Spell Remove up to 2 Hexes from target ally. Prophecies Mesmer. Inspiration Magic Inspired Hex Spell Remove a Hex from target ally and gain 4..9..10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. Nightfall Ritualist. Spawning Power 12 Empowerment Binding Ritual Create a level 11 Spirit with 220 (+106) Health and 68 armor. All allies within its range holding an item gain 39 maximum Health and 10 maximum Energy. This Spirit dies after 51 seconds. Factions Ritualist. Communing 13 Pain Binding Ritual Create a level 11 Spirit with 220 (+106) Health and 68 armor. This Spirit's attacks deal 27 damage. This Spirit dies after 134 seconds. Factions Ritualist. Communing 13 Shadowsong Binding Ritual Create a level 9 Spirit with 180 (+86) Health and 56 armor. The Spirit's attacks cause Blindness for 5 seconds. This Spirit dies after 30 seconds. Factions Ritualist. Restoration Magic 9 Blind Was Mingson Item Spell Hold Mingson's ashes for up to 42 seconds. When you drop his ashes, all nearby foes are Blinded for 6 seconds. Nightfall Ritualist. Restoration Magic 9 Death Pact Signet Signet Resurrect target party member with your current Health and 66% Energy. The next time that ally dies within 120 seconds, so do you. |
This is a lot more offensive, however will be much more susceptable to lose against Hexways. Also remember to change your R/Rt to R/P and take "Make Haste!", Song of Concentration and "Brace Yourself!" over Flame Trap, Barbed Trap and Trapper Speed. This is demontrated below.
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