From PvXwiki
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This build has been archived as of 00:19, October 23, 2009 (UTC), for the following reason:
- Removal of Team Arenas 10/23/09
This build had been designed for the following use:
This build was in the category great before being archived.
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This build is the balanced meta for ta, good players = win.
[edit] Team Composition
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Devastating Hammer War
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Magebane Shot Ranger
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Necro
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WoH Monk
[edit] Devastating Hammer War
Core Warrior. Hammer Mastery 13 Devastating Hammer Elite Hammer Attack If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 18 seconds. This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 13 Crushing Blow Hammer Attack If this attack hits, you strike for +17 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 18 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 13 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Nightfall Paragon. Spear Mastery 3 Wild Throw Spear Attack If this attack hits, it deals +8 damage, and any Stance being used by your target ends. This attack cannot be blocked. This attack skill has 14% armor penetration. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Iron Palm
- Prot Strike
- Primal Rage Axe/Sword if you are Euro
- Shield Bash if PR
[edit] Magebane Shot Ranger
Nightfall Ranger. Unlinked Magebane Shot Elite Bow Attack If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Core Ranger. Marksmanship 10 Debilitating Shot Bow Attack If Debilitating Shot hits, your target loses 7 Energy. Prophecies Mesmer. Domination Magic 6 Blackout Skill For 4 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. Nightfall Ranger. Wilderness Survival 8 Natural Stride Stance For 5 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Core Ranger. Wilderness Survival 8 Apply Poison Preparation For 24 seconds, foes struck by your physical attacks become Poisoned for 9 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Go /Mo for Remove Hex
- Revealed Hex
- Leech Signet
[edit] Necro (pick 1)
[edit] WoD Necro
EotN Necromancer. Curses 13 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 108 damage. Factions Necromancer. Soul Reaping 14 Wail of Doom Elite Hex Spell For 4 second[s], all of target foe's attributes are set to 0. EotN Necromancer. Soul Reaping 14 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 42 Health and 3 Energy. Prophecies Necromancer. Curses 13 Plague Sending Spell Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. Prophecies Necromancer. Curses 13 Insidious Parasite Hex Spell For 14 seconds, whenever target foe hits with an attack, you steal up to 41 Health from that foe. Nightfall Necromancer. Curses 13 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 22 seconds. Factions Assassin. Shadow Arts 3 Return Spell All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] CE Necro
EotN Necromancer. Curses 14 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 114 damage. Prophecies Necromancer. Curses 14 Enfeeble Spell Target suffers from Weakness for 29 seconds. EotN Necromancer. Soul Reaping 13 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 3 Energy. Prophecies Necromancer. Curses 14 Plague Sending Spell Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. Core Necromancer. Curses 14 Faintheartedness Hex Spell For the next 23 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. Nightfall Necromancer. Curses 14 Corrupt Enchantment Elite Hex Spell Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -8 Health degeneration for 10 seconds. Factions Assassin. Shadow Arts 3 Return Spell All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Cultist's Necro
EotN Necromancer. Curses 13 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 108 damage. Prophecies Necromancer. Curses 13 Insidious Parasite Hex Spell For 14 seconds, whenever target foe hits with an attack, you steal up to 41 Health from that foe. EotN Necromancer. Soul Reaping 3 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 9 Health and 1 Energy. Prophecies Necromancer. Curses 13 Plague Sending Spell Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. Core Necromancer. Curses 13 Faintheartedness Hex Spell For the next 21 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. Core Necromancer. Blood Magic 14 Strip Enchantment Spell Remove 2 enchantments from target foe. If an enchantment is removed, you steal 61 Health. Factions Necromancer. Blood Magic 14 Cultist's Fervor Elite Enchantment Spell For 20 seconds, your Necromancer spells cost -7 Energy to cast but you suffer from bleeding for 10 seconds each time you cast a Necromancer spell. Factions Assassin. Shadow Arts 2 Return Spell All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location. |
[edit] WoH Monk
EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 1 (+35) Health. Heal for an additional 109 Health if that ally is below 50% Health. Prophecies Monk. Divine Favor 11 Divine Spirit Enchantment Spell For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) You get healed for 35 Health. Prophecies Monk. Healing Prayers 14 Vigorous Spirit Enchantment Spell For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Factions Monk. Divine Favor 11 Deny Hexes Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 35 Health. Core Warrior. Tactics 8 Balanced Stance Stance For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. Prophecies Warrior. Tactics 8 Bonetti's Defense Stance For 8 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
- Cure Hex or Remove Hex for Veil.
- Dolyak Signet for Balanced Stance