From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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This build is the balanced meta for ta, good players = win.
[edit] Team Composition
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Devastating Hammer War
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Magebane Shot Ranger
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CE Necro
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WoH Monk
[edit] Devastating Hammer War
Core Warrior. Hammer Mastery 14 Devastating Hammer Elite Hammer Attack If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 19 seconds. This attack skill has 13% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 13% armor penetration. Core Warrior. Strength 13 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration. Prophecies Warrior. Strength 13 Protector's Strike Melee Attack If this attack strikes a moving foe, you strike for 36 more damage. This attack skill has 13% armor penetration. Nightfall Warrior. Strength 13 Flail Stance For 13 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 13 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 3 strikes of adrenaline. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Magebane Shot Ranger
Nightfall Ranger. Unlinked Magebane Shot Elite Bow Attack If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Prophecies Ranger. Expertise 14 Point Blank Shot Bow Attack Shoot an arrow that has half the normal range, but strikes for +38 damage. Core Ranger. Marksmanship 10 Debilitating Shot Bow Attack If Debilitating Shot hits, your target loses 7 Energy. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Nightfall Ranger. Wilderness Survival 10 Natural Stride Stance For 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Core Ranger. Wilderness Survival 10 Apply Poison Preparation For 24 seconds, foes struck by your physical attacks become Poisoned for 11 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] CE Necro
Nightfall Necromancer. Curses 14 Corrupt Enchantment Elite Hex Spell Remove one Enchantment from target foe. If an Enchantment is removed in this way, that foe suffers from -8 Health degeneration for 10 seconds. Core Necromancer. Curses 14 Faintheartedness Hex Spell For the next 23 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. EotN Necromancer. Curses 14 Defile Defenses Hex Spell For 10 seconds, the next time target foe blocks, that foe takes 114 damage. Core Necromancer. Curses 14 Rend Enchantments Spell Remove 9 Enchantments from target foe. For each Monk Enchantment removed, you take 27 damage. EotN Necromancer. Soul Reaping 13 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 39 Health and 3 Energy. Prophecies Necromancer. Curses 14 Plague Sending Spell Transfer 3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes. Factions Assassin. Shadow Arts 3 Return Spell All adjacent foes are Crippled for 4 seconds. Teleport to target other ally's location. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] WoH Monk
EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 1 (+35) Health. Heal for an additional 109 Health if that ally is below 50% Health. Prophecies Monk. Divine Favor 11 Divine Spirit Enchantment Spell For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) You get healed for 35 Health. Prophecies Monk. Healing Prayers 14 Vigorous Spirit Enchantment Spell For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 19 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Spotless Mind Enchantment Spell For 14 seconds, target other ally loses a Hex every 5 seconds. Target ally gets healed for 35 Health. Factions Monk. Divine Favor 11 Deny Hexes Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 35 Health. Core Warrior. Tactics 8 Balanced Stance Stance For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. Prophecies Warrior. Tactics 8 Bonetti's Defense Stance For 8 seconds, you have a 75% chance to block melee and projectile attacks. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
Variants: Purge Signet for Spotless Mind.