From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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This build is for 2 humans with 6 heroes. It allows any 2 players to be able to easily roll through most PvE areas with minion bombing, spirits and discord.
[edit] Team Composition
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Two Players
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Discord #1
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Discord #2
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Channeling Rit
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Communing Rit
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Restoration Rit #1
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Restoration Rit #2
[edit] Discord #1
Factions Necromancer. Death Magic 16 Discord Elite Spell If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 115 damage. Core Necromancer. Death Magic 16 Animate Bone Minions Spell Exploit nearest corpse to animate two level 13 bone minions. Core Necromancer. Death Magic 16 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds. Core Necromancer. Death Magic 16 Rotting Flesh Spell Target fleshy foe becomes Diseased for 26 seconds, slowly losing Health. Core Monk. Protection Prayers 9 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. Core Monk. Protection Prayers 9 Protective Spirit Enchantment Spell For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Nightfall Necromancer. Soul Reaping 10 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 70 Health and 7 Energy. |
[edit] Equipment
- Survivor insignias, Superior Vigor rune, Vitae runes
- 40/40 Death Magic set
[edit] Counters
- General caster hate
- Heavy condition/hex removal areas
[edit] Variants
- Remove hex for a resurrection skill (Resurrection Chant or Signet are good options) if not needed
- enfeebling blood for rotting flesh when fighting human/non-fleshy foes. Drop soul reaping to 8, bring up curses to 5.
- Make sure this hero doesn't use Aegis when it's already up. Disabling Aegis and manually casting will allow you to keep it up more consistently.
[edit] Discord #2
Factions Necromancer. Death Magic 16 Discord Elite Spell If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 115 damage. Core Necromancer. Death Magic 16 Animate Bone Minions Spell Exploit nearest corpse to animate two level 13 bone minions. Core Necromancer. Death Magic 16 Death Nova Enchantment Spell For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds. EotN Necromancer. Death Magic 16 Putrid Bile Hex Spell For 21 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 89 damage. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Nightfall Necromancer. Soul Reaping 9 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 64 Health and 6 Energy. |
[edit] Equipment
- Survivor insignias, Superior Vigor rune, Vitae rune
- 40/40 Death Magic set
[edit] Counters
- General caster hate
- Heavy condition/hex removal areas
[edit] Variants
- Remove Hex for a resurrection skill (Resurrection Chant or Signet are good options) if not needed
- Make sure this hero doesn't use Aegis when it's already up. Disabling Aegis and manually casting will allow you to keep it up more consistently.
[edit] Channeling Rit
Factions Ritualist. Spawning Power 13 Boon of Creation Enchantment Spell For 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy. Factions Ritualist. Channeling Magic 14 Signet of Spirits Elite Signet Create three level 11 spirits. These spirits deal 28 damage with attacks. These spirits die after 60 seconds. Factions Ritualist. Channeling Magic 14 Bloodsong Binding Ritual Create a level 11 Spirit with 220 (+114) Health and 68 armor who dies after 142 seconds. Attacks by that Spirit steal up to 24 Health. EotN Ritualist. Channeling Magic 14 Agony Binding Ritual Create a level 11 Spirit with 220 (+114) Health and 68 armor. This Spirit causes 10 Health loss each second to foes within earshot. This Spirit loses 10 Health for each foe hurt in this way. This Spirit dies after 86 seconds. Factions Ritualist. Channeling Magic 14 Painful Bond Hex Spell For 19 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 19 damage whenever hit by a Spirit's attack. Factions Ritualist. Channeling Magic 14 Spirit Rift Spell Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 128 lightning damage. Factions Ritualist. Channeling Magic 14 Splinter Weapon Weapon Spell For 20(+5.2) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes. Nightfall Ritualist. Restoration Magic 4 Death Pact Signet Signet Resurrect target party member with your current Health and 38% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- Survivor/Shaman insignias, Superior Vigor rune, Vitae runes
- 40/40 Channeling Magic set
[edit] Variants
Replace splinter weapon with another skill if you have no physicals.
[edit] Counters
[edit] Communing Rit
Factions Ritualist. Spawning Power 13 Boon of Creation Enchantment Spell For 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy. Nightfall Ritualist. Spawning Power 13 Reclaim Essence Elite Spell All of your Spirits die. You gain 18 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. Factions Ritualist. Communing 14 Dissonance Binding Ritual Create a level 11 Spirit with 220 (+114) Health and 68 armor. This Spirit deals 19 damage and anyone struck by its attack is interrupted. This Spirit dies after 24 seconds. Nightfall Ritualist. Communing 14 Anguish Binding Ritual Create a level 1..11 Spirit. This Spirit's attacks deal 5..20 damage and deal double damage to Hexed foes. This Spirit dies after 15..45 seconds. Factions Ritualist. Communing 14 Union Binding Ritual Create a level 1..12 Spirit. Whenever a non-Spirit ally in its range takes damage, that damage is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 30..60 seconds. Factions Ritualist. Communing 14 Pain Binding Ritual Create a level 11 Spirit with 220 (+114) Health and 68 armor. This Spirit's attacks deal 28 damage. This Spirit dies after 142 seconds. Factions Ritualist. Communing 14 Disenchantment Binding Ritual Create a level 11 Spirit with 220 (+114) Health and 68 armor. This Spirit deals 19 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 33 seconds. Factions Ritualist. Communing 14 Armor of Unfeeling Enchantment Spell For 33 seconds, your spirits takes 50% less damage and are immune to critical attacks. |
[edit] Equipment
- Survivor/Shaman insignias, Superior Vigor rune, Vitae runes
- Any Spawning/Communing staff.
- NOTE: A staff is necessary to get proper functionality out of Reclaim Essence.
[edit] Counters
[edit] Restoration Rit #1
Factions Ritualist. Spawning Power 13 Boon of Creation Enchantment Spell For 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy. Nightfall Ritualist. Restoration Magic 14 Xinrae's Weapon Elite Weapon Spell For 8(+2.1) seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 76 Health from that foe. EotN Ritualist. Restoration Magic 14 Rejuvenation Binding Ritual Create a level 1..16 Spirit. This Spirit heals all party members within earshot for 3..10 Health each second. This Spirit loses 3..10 Health for each party member healed in this way. This Spirit dies after 30..90 seconds. Factions Ritualist. Restoration Magic 14 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Factions Ritualist. Restoration Magic 14 Spirit Light Spell Target ally is healed for 172. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 14 Mend Body and Soul Spell Target ally is healed for 109 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Spawning Power 13 Spirit to Flesh Spell Target touched allied Spirit is destroyed. All nearby allies are healed for 212. Factions Ritualist. Restoration Magic 14 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 19% Energy. |
[edit] Equipment
- Survivor/shaman insignias, Superior Vigor rune, Vitae runes
- 40/40 Restoration Magic set
[edit] Varients
[edit] Counters
[edit] Restoration Rit #2
Factions Ritualist. Spawning Power 13 Boon of Creation Enchantment Spell For 54 seconds, whenever you create a creature, you gain 44 Health and 5 Energy. Nightfall Ritualist. Spawning Power 13 Reclaim Essence Elite Spell All of your Spirits die. You gain 18 Energy and all of your Binding Rituals are recharged if a Spirit died in this way. Nightfall Ritualist. Restoration Magic 14 Recovery Binding Ritual Create a level 13 Spirit with 260 (+135) Health and 79 armor. Conditions on allies within range of this Spirit expire 48% faster. This Spirit dies after 58 seconds. Factions Ritualist. Restoration Magic 14 Recuperation Binding Ritual Create a level 9 Spirit with 180 (+94) Health and 56 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds. Factions Ritualist. Restoration Magic 14 Spirit Light Spell Target ally is healed for 172. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 14 Mend Body and Soul Spell Target ally is healed for 109 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Channeling Magic 3 Spirit Siphon Spell Target Spirit loses all Energy. You gain 22% of that Energy. Factions Ritualist. Restoration Magic 14 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 19% Energy. |
[edit] Equipment
- Survivor/shaman insignias, Superior Vigor rune, Vitae runes
- 40/20/+30 Restoration Magic Staff
- NOTE: A staff is necessary to get proper functionality from Reclaim Essence.
[edit] Varients
- Recovery can be replaced for something else in areas with little conditions
[edit] Counters
- One player should aggro the enemies making sure the ritualist heroes do not aggro.
- Once aggro'd, heroes will automatically use spirits
- Call/attack target
[edit] Counters
- Pretty much impossible to die, especially if you have Save Yourselves.
- It's recommended that you have at least one offensive human.
- "Save Yourselves!" and Vampirism are very useful as are additional hexes/conditions.
- As long as you call the target, the spirits should attack it, and the necromancers should use their conditions/hexes and spam Discord.
- If facing heavy AoE, flag ritualist heroes back so they don't get hit. AoE shouldn't be a problem if you can properly pull the mob.
[edit] See Also
[edit] External Links
Discussion on GuildWarsGuru