The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system , it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great .
This build has been designed for the following use:
This build is for 2 humans with 6 heroes. It allows any 2 players to be able to easily roll through any PvE area with minion bombing, spirits and discord.
Team Composition Edit
/ Two Players
/ Discord #1
/ Discord #2
/ Channeling Rit
/ Communing Rit
/ Restoration Rit #1
/ Restoration Rit #2
Discord #1 Edit
Factions
Necromancer. Death Magic 16
Discord
Elite Spell
If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 115 damage.
Core
Necromancer. Death Magic 16
Animate Bone Minions
Spell
Exploit nearest corpse to animate two level 13 bone minions.
Core
Necromancer. Death Magic 16
Death Nova
Enchantment Spell
For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds.
Core
Necromancer. Death Magic 16
Rotting Flesh
Spell
Target fleshy foe becomes Diseased for 26 seconds, slowly losing Health.
Core
Monk. Protection Prayers 9
Aegis
Enchantment Spell
For 9 seconds, all party members within earshot have a 50% chance to block attacks.
Core
Monk. Protection Prayers 9
Protective Spirit
Enchantment Spell
For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Core
Monk. Unlinked
Remove Hex
Spell
Remove a Hex from target ally.
Nightfall
Necromancer. Soul Reaping 10
Signet of Lost Souls
Signet
If target foe is below 50% Health, you gain 70 Health and 7 Energy.
Equipment Edit
Survivor insignias, Superior Vigor rune, Vitae runes
40/40 Death Magic set
Counters Edit
General caster hate
Heavy condition/hex removal areas
Variants Edit
Make sure this hero doesn't use Aegis when it's already up. Disabling Aegis and manually casting will allow you to keep it up more consistently.
Discord #2 Edit
Factions
Necromancer. Death Magic 16
Discord
Elite Spell
If target foe is suffering from a Condition and under the effects of a Hex or an Enchantment, that foe suffers 115 damage.
Core
Necromancer. Death Magic 16
Animate Bone Minions
Spell
Exploit nearest corpse to animate two level 13 bone minions.
Core
Necromancer. Death Magic 16
Death Nova
Enchantment Spell
For 30 seconds, if target ally dies, all adjacent foes take 105 damage and are Poisoned for 15 seconds.
EotN
Necromancer. Death Magic 16
Putrid Bile
Hex Spell
For 21 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 89 damage.
Core
Monk. Protection Prayers 10
Aegis
Enchantment Spell
For 9 seconds, all party members within earshot have a 50% chance to block attacks.
Core
Monk. Protection Prayers 10
Protective Spirit
Enchantment Spell
For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Core
Monk. Unlinked
Remove Hex
Spell
Remove a Hex from target ally.
Nightfall
Necromancer. Soul Reaping 9
Signet of Lost Souls
Signet
If target foe is below 50% Health, you gain 64 Health and 6 Energy.
Equipment Edit
Survivor insignias, Superior Vigor rune, Vitae rune
40/40 Death Magic set
Counters Edit
General caster hate
Heavy condition/hex removal areas
Variants Edit
Make sure this hero doesn't use Aegis when it's already up. Disabling Aegis and manually casting will allow you to keep it up more consistently.
Channeling Rit Edit
Factions
Ritualist. Channeling Magic 16
Painful Bond
Hex Spell
For 21 seconds, target foe and all nearby foes are Hexed with Painful Bond and take 21 damage whenever hit by a Spirit's attack.
Factions
Ritualist. Channeling Magic 16
Signet of Spirits
Elite Signet
Create three level 13 spirits. These spirits deal 26 damage with attacks. These spirits die after 60 seconds.
Factions
Ritualist. Channeling Magic 16
Bloodsong
Binding Ritual
Create a level 13 Spirit with 260 (+125) Health and 79 armor who dies after 158 seconds. Attacks by that Spirit steal up to 26 Health.
EotN
Ritualist. Channeling Magic 16
Agony
Binding Ritual
Create a level 13 Spirit with 260 (+125) Health and 79 armor . This Spirit causes 10 Health loss each second to foes within earshot. This Spirit loses 10 Health for each foe hurt in this way. This Spirit dies after 94 seconds.
Factions
Ritualist. Channeling Magic 16
Spirit Rift
Spell
Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 142 lightning damage and suffer from Cracked Armor for 17 seconds.
Factions
Ritualist. Channeling Magic 16
Splinter Weapon
Weapon Spell
For 20(+4.8) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 53 damage to up to 3 adjacent foes.
Factions
Ritualist. Channeling Magic 16
Spirit Siphon
Spell
Target Spirit loses all Energy. You gain 52 % of that Energy.
Factions
Ritualist. Restoration Magic 3
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 8 % Energy.
Equipment Edit
Survivor/Shaman insignias, Superior Vigor rune, Vitae runes
40/40 Channeling Magic set
Variants Edit
Replace Splinter Weapon with another skill if you have no physicals.
Counters Edit
Communing Rit Edit
Factions
Ritualist. Communing 14
Mighty Was Vorizun
Item Spell
Hold Vorizun's ashes for up to 57 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
Factions
Ritualist. Spawning Power 13
Soul Twisting
Elite Skill
For 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.
Factions
Ritualist. Communing 14
Dissonance
Binding Ritual
Create a level 11 Spirit with 220 (+114) Health and 68 armor . This Spirit deals 19 damage and anyone struck by its attack is interrupted. This Spirit dies after 24 seconds.
Nightfall
Ritualist. Communing 14
Anguish
Binding Ritual
Create a level 10 Spirit with 200 (+104) Health and 62 armor . This Spirit's attacks deal 19 damage and deal double damage to Hexed foes. This Spirit dies after 43 seconds.
Factions
Ritualist. Communing 14
Union
Binding Ritual
Create a level 11 Spirit with 220 (+114) Health and 68 armor . Whenever a non-Spirit ally in its range takes damage or life steal, it is reduced by 15 and the Spirit takes 15 damage. This Spirit dies after 58 seconds.
Factions
Ritualist. Communing 14
Pain
Binding Ritual
Create a level 11 Spirit with 220 (+114) Health and 68 armor . This Spirit's attacks deal 28 damage. This Spirit dies after 142 seconds.
Factions
Ritualist. Communing 14
Disenchantment
Binding Ritual
Create a level 11 Spirit with 220 (+114) Health and 68 armor . This Spirit deals 19 damage and anyone struck by its attack loses one Enchantment. This Spirit dies after 33 seconds.
Factions
Ritualist. Communing 14
Armor of Unfeeling
Enchantment Spell
For 33 seconds, your spirits within earshot take 50% less damage and are immune to critical attacks.
Equipment Edit
Survivor/Shaman insignias, Superior Vigor rune, Vitae runes
40/40 Communing set
Counters Edit
Restoration Rit #1 Edit
Factions
Ritualist. Communing 6
Mighty Was Vorizun
Item Spell
Hold Vorizun's ashes for up to 33 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
Nightfall
Ritualist. Restoration Magic 14
Xinrae's Weapon
Elite Weapon Spell
For 8(+1.9) seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 76 Health from that foe.
EotN
Ritualist. Restoration Magic 14
Rejuvenation
Binding Ritual
Create a level 19 Spirit with 380 (+182) Health and 114 armor . This Spirit heals all party members within earshot for 10 Health each second. This Spirit loses 10 Health for each party member healed in this way. This Spirit dies after 86 seconds.
Factions
Ritualist. Restoration Magic 14
Life
Binding Ritual
Create a level 13 Spirit with 260 (+125) Health and 79 armor . When this Spirit dies, all non-Spirit allies within its range are healed for 7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds.
Factions
Ritualist. Restoration Magic 14
Spirit Light
Spell
Target ally is healed for 172 . If any Spirits are within earshot, you don't sacrifice Health.
Factions
Ritualist. Restoration Magic 14
Mend Body and Soul
Spell
Target ally is healed for 109 Health. That ally loses one Condition for all Spirits within earshot.
Factions
Ritualist. Restoration Magic 14
Soothing Memories
Spell
Target ally is healed for 94 Health. If you are holding an item, you gain 3 Energy.
Factions
Ritualist. Restoration Magic 14
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 19 % Energy.
Equipment Edit
Survivor/shaman insignias, Superior Vigor rune, Vitae runes
40/40 Restoration Magic set
Variants Edit
Counters Edit
Restoration Rit #2 Edit
Factions
Ritualist. Communing 4
Mighty Was Vorizun
Item Spell
Hold Vorizun's ashes for up to 27 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
Factions
Ritualist. Spawning Power 13
Soul Twisting
Elite Skill
For 40 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 3 Binding Rituals.
Nightfall
Ritualist. Restoration Magic 14
Recovery
Binding Ritual
Create a level 13 Spirit with 260 (+135) Health and 79 armor . Conditions on allies within range of this Spirit expire 48 % faster. This Spirit dies after 58 seconds.
Factions
Ritualist. Restoration Magic 14
Recuperation
Binding Ritual
Create a level 13 Spirit with 260 (+135) Health and 79 armor . Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds.
Factions
Ritualist. Restoration Magic 14
Spirit Light
Spell
Target ally is healed for 172 . If any Spirits are within earshot, you don't sacrifice Health.
Factions
Ritualist. Restoration Magic 14
Mend Body and Soul
Spell
Target ally is healed for 109 Health. That ally loses one Condition for all Spirits within earshot.
Factions
Ritualist. Restoration Magic 14
Soothing Memories
Spell
Target ally is healed for 94 Health. If you are holding an item, you gain 3 Energy.
Factions
Ritualist. Restoration Magic 14
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 19 % Energy.
Equipment Edit
Survivor/shaman insignias, Superior Vigor rune, Vitae runes
40/40 Restoration set
Variants Edit
Recovery can be replaced for something else in areas without many conditions.
Counters Edit
One player should aggro the enemies making sure the ritualist heroes do not aggro.
Once aggro'd, heroes will automatically use spirits
Call/attack target
Pretty much impossible to die, especially if you have "Save Yourselves!" .
It's recommended that you have at least one offensive human.
"Save Yourselves!" and Vampirism are very useful, as are additional hexes/conditions.
As long as you call the target, the spirits should attack it, and the necromancers should use their conditions/hexes and spam Discord.
If facing heavy AoE, flag ritualist heroes back so they don't get hit. AoE shouldn't be a problem if you can properly pull the mob.
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External Links Edit
Discussion on GuildWarsGuru
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