From PvXwiki
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This build has been archived as of 23:58, October 22, 2009 (UTC), for the following reason:
- Removal of Hero Battles 10/23/09
This build had been designed for the following use:
This build was in the category great before being archived.
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Lame HB build used by many high-ranked players, and even more low ranked ones.




[edit] Attributes and Skills
[edit] A/Mo SoJ
Core Monk. Smiting Prayers 12 Signet of Judgment Elite Signet Target foe is knocked down. That foe and all adjacent foes take 63 holy damage. Factions Assassin. Deadly Arts 14 Dancing Daggers Spell Send out three Dancing Daggers at target foe, each striking for 33 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. Factions Assassin. Deadly Arts 14 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 19 seconds. Nightfall Assassin. Deadly Arts 14 Augury of Death Hex Spell For 33 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 19 seconds and Shadow Step to that foe. This Spell has half the normal range. Nightfall Assassin. Deadly Arts 14 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 94 damage. Factions Assassin. Deadly Arts 14 Iron Palm Skill Target touched foe suffers 47 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Nightfall Assassin. Deadly Arts 14 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 14 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. |
[edit] Equipment
- Full radiant insignias.
- Insightful PvP Smiting Staff of Fortitude Inscription: "Hale and Hearty"
- Defensive Weapon Set (Spear + Shield of Fortitude)
- Cast Recall on an ally, depending on the circumstances.
- To spike, follow this procedure:
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[edit] Shadow Meld Capper
Nightfall Assassin. Unlinked Shadow Meld Elite Enchantment Spell Shadow Step to target other ally. When you stop maintaining this Enchantment, you return to your original location. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. Nightfall Dervish. Earth Prayers 13 Mystic Regeneration Enchantment Spell For 18 seconds, you have +4 Health regeneration for each enchantment (maximum of 3) on you. EotN Dervish. Earth Prayers 13 Shield of Force Enchantment Spell For 14 seconds, the next attack skill against you is blocked, and your attacker is Weakened for 18 seconds. Nightfall Dervish. Earth Prayers 13 Mirage Cloak Enchantment Spell For 10 seconds, you have a 50% chance to block incoming attacks. When this Enchantment ends, all nearby foes are struck for 67 earth damage. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Shadow Arts 6 Dark Escape Stance For 9 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. Nightfall Dervish. Mysticism 13 Imbue Health Spell Target other ally is healed for 44% of your current Health (maximum 300 Health). |
[edit] Equipment
- Good armour with high health and a +energy weapon
- Send the hero off to capture shrines.
- Micro skills as necessary to keep it alive.
- Use SM and Recall to travel around the map quickly.
[edit] CC rit
Nightfall Ritualist. Channeling Magic 14 Caretaker's Charge Elite Spell Target foe is struck for 71 lightning damage. If you are holding an item, you gain 5 Energy and 47 Health. Factions Ritualist. Channeling Magic 14 Essence Strike Spell Target foe is struck for 57 lightning damage. If any Spirits are within earshot, you gain 8 Energy. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Resilient Weapon Weapon Spell For 13(+0.8) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +5 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. Factions Ritualist. Channeling Magic 14 Bloodsong Binding Ritual Create a level 11 Spirit with 220 (+26) Health and 68 armor who dies after 142 seconds. Attacks by that Spirit steal up to 24 Health. Core Necromancer. Curses 6 Rend Enchantments Spell Remove 7 Enchantments from target foe. For each Monk Enchantment removed, you take 43 damage. |
[edit] Equipment
- Survivor armor
- One rune of Vitae
Hero generally does the job.
- Micro Rend Enchantments.
- Use Resilient Weapon when moving between shrines.
[edit] SoR Monk
Core Monk. Protection Prayers 14 Shield of Regeneration Elite Enchantment Spell For 12 seconds, target ally gains +10 Health regeneration and 40 armor. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Mend Ailment Spell Remove one Condition from target ally. For each remaining Condition, that ally is healed for 66 Health. Target ally gets healed for 42 Health. Nightfall Monk. Protection Prayers 14 Mending Touch Spell Touched ally loses two Conditions and is healed for 57 Health for each Condition removed in this way. Target ally gets healed for 42 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Shielding Hands Enchantment Spell For 8 seconds, damage received by target ally is reduced by 17. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 42 Health. Factions Monk. Protection Prayers 14 Reverse Hex Enchantment Spell Remove one Hex from target ally. For 10 seconds, the next time target ally would take damage, that damage is reduced by 47. Target ally gets healed for 42 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
[edit] Equipment
- 5 Survivor Insignias
- Rune of Superior Vigor, Minor Protection Prayers, and Minor Divine Favor
- Two runes of Vitae
- Make the hero keep stuff alive.
- Micro skills to pre-prot and when moving around the map.