From PvXwiki
|
This build has been archived as of No date specified, for the following reasons:
- Nerf of Siphon Speed
- Nerf of Impale
- Nerf of Ward Against Melee
This build had been designed for the following use:
This build was in the category No category specified before being archived.
|
This team build for GvG uses two Shattering Assault sins for constant unblockable, unprottable spikes.
[edit] Attributes and Skills
[edit] Shattering Sin (2x)
Nightfall Assassin. Dagger Mastery 13 Golden Fox Strike Lead Attack If this attack hits, target foe takes +27 damage. If you are under the effects of an Enchantment, this attack cannot be blocked. Factions Assassin. Dagger Mastery 13 Wild Strike Off-Hand Attack Must follow a lead attack. If it hits, this attack strikes for +32 damage and any Stance being used by target foe ends. This attack cannot be blocked. Nightfall Assassin. Dagger Mastery 13 Shattering Assault Elite Dual Attack Must follow an off-hand attack. If it hits, you deal 44 damage and target foe loses one Enchantment. This attack cannot be blocked. Factions Assassin. Deadly Arts 7 Siphon Speed Hex Spell For 10 seconds, target foe moves 33% slower and you move 33% faster. This Spell has half the normal range. This spell recharges 50% faster if cast on a moving foe. Factions Assassin. Deadly Arts 7 Impale Skill Must follow a dual attack. Target foe is struck for 60 earth damage and suffers from a Deep Wound for 12 seconds. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core No Profession. Unlinked Optional Optional Optional. Nightfall Warrior. Strength 0 Flail Stance For 1 seconds, you attack 33% faster but move 33% slower. |
[edit] SoR Smite
Nightfall Monk. Unlinked Signet of Removal Elite Signet If target ally is under the effects of an Enchantment, that ally loses one Hex and one Condition. EotN Monk. Smiting Prayers 12 Smite Condition Spell Remove one Condition from target ally. If a Condition was removed, foes in the area take 50 holy damage. Core Monk. Smiting Prayers 12 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 18..25 more damage in melee. Core Monk. Smiting Prayers 12 Judge's Insight Enchantment Spell For 18 seconds, target ally's attacks deal holy damage and have +20% armor penetration. Core Mesmer. Inspiration Magic 12 Signet of Humility Signet Target foe's elite skill is disabled for 13 seconds. Skills are disabled for 10 seconds. Core Mesmer. Inspiration Magic 12 Leech Signet Signet Interrupt target foe's action. If that action was a Spell, you gain 13 Energy. Core Mesmer. Inspiration Magic 12 Mantra of Inscriptions Stance For 78 seconds, your Signets recharge 45% faster. Factions Monk. Healing Prayers Resurrection Chant Spell Resurrect target party member with up to your current Health and 5..29..37% Energy. This spell has half the normal range. |
[edit] Trident
Prophecies Elementalist. Water Magic 14 Water Trident Elite Spell Send out a fast-moving Water Trident striking target foe for 66 cold damage if it hits. If it hits a moving foe, that foe is knocked down. Nightfall Elementalist. Water Magic 14 Freezing Gust Hex Spell If target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 6 seconds. Core Elementalist. Water Magic 14 Blurred Vision Hex Spell For 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. Core Elementalist. Water Magic 14 Ice Spikes Hex Spell Target and adjacent foes are struck for 76 cold damage and move 66% slower for 6 seconds. Core Elementalist. Water Magic 14 Deep Freeze Hex Spell You cause a Deep Freeze at target foe's location. All foes in this location are struck for 80 cold damage, and for 10 seconds, they move 66% slower. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Core Elementalist. Water Magic 14 Water Attunement Enchantment Spell For 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Icy Shackles
Nightfall Elementalist. Water Magic 14 Icy Shackles Elite Hex Spell For 9 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%. Nightfall Elementalist. Water Magic 14 Freezing Gust Hex Spell If target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 6 seconds. Core Elementalist. Water Magic 14 Blurred Vision Hex Spell For 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. Core Elementalist. Water Magic 14 Ice Spikes Hex Spell Target and adjacent foes are struck for 76 cold damage and move 66% slower for 6 seconds. Core Elementalist. Water Magic 14 Deep Freeze Hex Spell You cause a Deep Freeze at target foe's location. All foes in this location are struck for 80 cold damage, and for 10 seconds, they move 66% slower. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Core Elementalist. Water Magic 14 Water Attunement Enchantment Spell For 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Dual Monk Backline of Preference
Possible backlines to consider:
[edit] WoR Runner
Nightfall Ritualist. Restoration Magic 14 Weapon of Remedy Elite Weapon Spell For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 71 Health from that foe and loses 1 Condition. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 14 Wielder's Boon Spell Heal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health. Factions Ritualist. Channeling Magic 13 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 44 damage to up to 3 adjacent foes. Factions Ritualist. Channeling Magic 13 Ancestors' Rage Skill For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 5...89...110 lightning damage. Factions Ritualist. Restoration Magic 14 Resilient Was Xiko Item Spell Hold Xiko's ashes for up to 19 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 4 Conditions. Factions Ritualist. Restoration Magic 14 Weapon of Shadow Weapon Spell For 3...7...8 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. |
[edit] Equipment
- Mesmer bonds up the Assassins
- Water Snarers snare the target going to be spiked as the assassins run in and lay waste to it.
- Spike targets
[edit] Variants
- Remove Blades of Steel for a Resurrection Signet on the assassins if you are not confident in your team's ability to manage this build effectively
[edit] Counters
- Enchantment Stripping on the Assassins will make the lead attack blockable