From PvXwiki
|
The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
|
Kills with Searing Flames in HA.
[edit] Team Composition
Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Core Necromancer. Curses 3 Weaken Armor Spell Target foe and foes adjacent to your target have Cracked Armor for 8 seconds. Core Necromancer. Curses 3 Rend Enchantments Spell Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage. Core Necromancer. Death Magic Well of the Profane Well Spell Exploit nearest corpse to create a Well of the Profane at its location. For 8..18..21 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.) Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Nightfall Elementalist. Fire Magic 14 Liquid Flame Spell Target foe is struck for 105 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 105 fire damage. Core Elementalist. Energy Storage 10 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Earth Magic 10 Ward Against Melee Ward Spell You create a Ward Against Melee at your current location. For 15 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. Core Monk. Protection Prayers 0 Convert Hexes Spell Remove all Hexes from target other ally. For 8 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Nightfall Elementalist. Fire Magic 14 Liquid Flame Spell Target foe is struck for 105 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 105 fire damage. Core Elementalist. Energy Storage 10 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Earth Magic 10 Ward Against Melee Ward Spell You create a Ward Against Melee at your current location. For 15 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Nightfall Elementalist. Fire Magic 14 Liquid Flame Spell Target foe is struck for 105 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 105 fire damage. Nightfall Paragon. Command 10 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Paragon. Command 10 "Make Haste!" Shout For 15 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 10 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Nightfall Elementalist. Fire Magic 14 Liquid Flame Spell Target foe is struck for 105 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 105 fire damage. Core Elementalist. Energy Storage 7 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 14 less Energy to cast. Core Elementalist. Earth Magic 11 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 17 seconds, non-Spirit foes in this area move 50% slower. Prophecies Elementalist. Earth Magic 11 Grasping Earth Hex Spell For 17 seconds, all nearby foes move 50% slower. Nightfall Ritualist. Restoration Magic 6 Death Pact Signet Signet Resurrect target party member with your current Health and 49% Energy. The next time that ally dies within 120 seconds, so do you. |
Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Nightfall Elementalist. Fire Magic 14 Liquid Flame Spell Target foe is struck for 105 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 105 fire damage. Core Elementalist. Energy Storage 11 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 16 less Energy to cast. Factions Ritualist. Restoration Magic 8 Weapon of Warding Weapon Spell For 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 8 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 39 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 50 Health. Factions Ritualist. Restoration Magic 8 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 13% Energy. |
[edit] Monk 1
Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 0 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6 Health. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] Monk 2
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 38 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 38 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 38 Health. Prophecies Mesmer. Inspiration Magic 6 Channeling Enchantment Spell For 27 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- Use Searing Flames a lot, make sure to call targets to allocate pressure. Switch targets frequently. It helps to call spikes if it is hard to take down a target.
- You can choose to spike with either Liquid Flame or Searing Flames.
- Use Glowing Gaze as a follow-up Searing Flames, this helps with energy management.
- Use GolE, Glowing Gaze, and Fire Attunement for energy management.
- Heal, use wards, snare runners, etc.
[edit] Variants
- Different elites/builds on monks like Life Sheath or WoH
- Different skills for party support on eles
- Replacing one ele for a paragon with "They're on Fire!"
[edit] Counters
- Mantra of Flame and +10 AL vs fire shields to some extent
- Better enemy team