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Build:Team - RtL Fame Farm

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The PvXwiki community finds this to be a good build.

If you disagree with this rating, please discuss it on the build's talk page.

This build has been designed for the following use:

Blows the other team up before it can blow you up.

Overview

Shell Shock Ride the Lightning Lightning Bolt Shock Glyph of Elemental Power Aura of Restoration Frozen Soil Resurrection Signet
Shell Shock Ride the Lightning Lightning Bolt Shock Glyph of Elemental Power Aura of Restoration Edge of Extinction Resurrection Signet
Shell Shock Ride the Lightning Lightning Bolt Shock Glyph of Elemental Power Aura of Restoration Quickening Zephyr Resurrection Signet
Shell Shock Ride the Lightning Lightning Bolt Shock Glyph of Elemental Power Aura of Restoration Predatory Season Resurrection Signet
Shell Shock Ride the Lightning Lightning Bolt Shock Glyph of Elemental Power Aura of Restoration Optional Resurrection Signet
Shell Shock Ride the Lightning Lightning Bolt Shock Glyph of Elemental Power Aura of Restoration Optional Resurrection Signet
Shell Shock Ride the Lightning Lightning Bolt Shock Glyph of Elemental Power Aura of Restoration Optional Resurrection Signet
Shell Shock Ride the Lightning Lightning Bolt Shock Glyph of Elemental Power Aura of Restoration Optional Resurrection Signet


Frozen Soil

<pvxbig> [build prof=E/R air=12+1+3 energy=10+1 Wildernesssurvival=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][Frozen Soil][resurrection signet][/build] </pvxbig>

EoE

<pvxbig> [build prof=E/R air=12+1+3 energy=10+1 beast=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][Edge of Extinction][resurrection signet][/build] </pvxbig>

QZ

<pvxbig> [build prof=E/R air=12+1+3 energy=10+1 wild=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][Quickening Zephyr][resurrection signet][/build] </pvxbig>

Predatory Season

<pvxbig> [build prof=E/R air=12+1+3 energy=10+1 beast mastery=8][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][predatory season][resurrection signet][/build] </pvxbig>

4 Random Ass Shit

<pvxbig> [build prof=E/R air=12+1+3 energy=10+1][Shell Shock][Ride the Lightning][Lightning Bolt][Shock][Glyph of Elemental Power][Aura of Restoration][Optional][resurrection signet][/build] </pvxbig>

  • Back up of any of the important spirits
  • Earthbind
  • Make Haste
  • Tranquility
  • Blackout
  • Augury of Death
  • Primal Echoes
  • Maelstrom
  • Death Nova
  • "Fall Back!"
  • Lightning Touch

Notes

  • In Zaishen, make sure you do not put up EoE. Put the rest of the spirit as close to the eye as possible.
  • Everyone spikes their own number (number 1 spikes the opposing number 1, etc., etc.) Alternatively, you can spike your number inverted (1=8 2=7 etc)to mess with smart teams.
  • Maintain your spirits. If the opposing team refuses to move in to attack you, slowly move your spirits up until they are in radar, then go in for the spike.
  • Make sure everyone spikes their target at the same time. This makes it so even if they prot half the team, the other half is more than likely to die, resulting in a wipe.
  • Against IWAY, #1, and #2 spike the first war. #3 and #4 spike the second war, #5 and #6 spike the third war, and #7 and #8 spike the fourth war. Then everyone quickly spikes the PnH. This makes it so the team has no resses left, and can deal no damage. This makes the rest of the match extremely easy. If the PnH monk is competent players on Spirit Bonded targets should switch to him.

Variants

  • Resurrection Signets can be exchanged for Lightning Touch.
  • Up two two elementalists can be replaced by Wastrel's Collapse/Blackout Me/As to shut down the monks.

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