From PvXwiki
|
The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
|
Blows the other team up before it can blow you up.
Overview
Frozen Soil
EotN Elementalist. Air Magic 16 Shell Shock Spell Target foe takes 42 lightning damage and has Cracked Armor for 21 seconds. This Spell has 25% armor penetration. Factions Elementalist. Air Magic 16 Ride the Lightning Elite Spell You ride the lightning to target foe. That foe is struck for 106 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. Nightfall Elementalist. Air Magic 16 Lightning Bolt Spell Send out a Lightning Bolt that strikes for 53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 53 additional lightning damage. This spell has 25% armor penetration. Prophecies Elementalist. Air Magic 16 Shock Skill Target touched foe is knocked down and struck for 63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Core Elementalist. Energy Storage 11 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 420% of the Energy cost each time you cast a spell. Prophecies Ranger. Wilderness Survival 8 Frozen Soil Nature Ritual Create a level 6 Spirit with 120 Health and 38 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 62 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
EoE
EotN Elementalist. Air Magic 16 Shell Shock Spell Target foe takes 42 lightning damage and has Cracked Armor for 21 seconds. This Spell has 25% armor penetration. Factions Elementalist. Air Magic 16 Ride the Lightning Elite Spell You ride the lightning to target foe. That foe is struck for 106 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. Nightfall Elementalist. Air Magic 16 Lightning Bolt Spell Send out a Lightning Bolt that strikes for 53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 53 additional lightning damage. This spell has 25% armor penetration. Prophecies Elementalist. Air Magic 16 Shock Skill Target touched foe is knocked down and struck for 63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Core Elementalist. Energy Storage 11 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 420% of the Energy cost each time you cast a spell. Prophecies Ranger. Beast Mastery 8 Edge of Extinction Nature Ritual Create a level 6 Spirit with 120 Health and 38 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 33 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 94 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
QZ
EotN Elementalist. Air Magic 16 Shell Shock Spell Target foe takes 42 lightning damage and has Cracked Armor for 21 seconds. This Spell has 25% armor penetration. Factions Elementalist. Air Magic 16 Ride the Lightning Elite Spell You ride the lightning to target foe. That foe is struck for 106 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. Nightfall Elementalist. Air Magic 16 Lightning Bolt Spell Send out a Lightning Bolt that strikes for 53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 53 additional lightning damage. This spell has 25% armor penetration. Prophecies Elementalist. Air Magic 16 Shock Skill Target touched foe is knocked down and struck for 63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Core Elementalist. Energy Storage 11 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 420% of the Energy cost each time you cast a spell. Core Ranger. Wilderness Survival 8 Quickening Zephyr Nature Ritual Create a level 6 Spirit with 120 Health and 38 armor. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 31 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Predatory Season
EotN Elementalist. Air Magic 16 Shell Shock Spell Target foe takes 42 lightning damage and has Cracked Armor for 21 seconds. This Spell has 25% armor penetration. Factions Elementalist. Air Magic 16 Ride the Lightning Elite Spell You ride the lightning to target foe. That foe is struck for 106 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. Nightfall Elementalist. Air Magic 16 Lightning Bolt Spell Send out a Lightning Bolt that strikes for 53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 53 additional lightning damage. This spell has 25% armor penetration. Prophecies Elementalist. Air Magic 16 Shock Skill Target touched foe is knocked down and struck for 63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Core Elementalist. Energy Storage 11 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 420% of the Energy cost each time you cast a spell. Prophecies Ranger. Beast Mastery Predatory Season Nature Ritual Create a level 1..8..11 Spirit. For non-Spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30..126..158 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
4 Random Ass Shit
EotN Elementalist. Air Magic 16 Shell Shock Spell Target foe takes 42 lightning damage and has Cracked Armor for 21 seconds. This Spell has 25% armor penetration. Factions Elementalist. Air Magic 16 Ride the Lightning Elite Spell You ride the lightning to target foe. That foe is struck for 106 lightning damage. This Spell has 25% armor penetration and causes Exhaustion. Nightfall Elementalist. Air Magic 16 Lightning Bolt Spell Send out a Lightning Bolt that strikes for 53 lightning damage if it hits. If Lightning Bolt strikes a moving foe, that foe is struck for 53 additional lightning damage. This spell has 25% armor penetration. Prophecies Elementalist. Air Magic 16 Shock Skill Target touched foe is knocked down and struck for 63 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Core Elementalist. Unlinked Glyph of Elemental Power Glyph For 25 seconds, your elemental attributes are boosted by 2 for your next 10 Spells. Core Elementalist. Energy Storage 11 Aura of Restoration Enchantment Spell For 60 seconds, you gain 1 Energy and are healed for 420% of the Energy cost each time you cast a spell. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Back up of any of the important spirits
- Earthbind
- Make Haste
- Tranquility
- Blackout
- Augury of Death
- Primal Echoes
- Maelstrom
- Death Nova
- "Fall Back!"
- Lightning Touch
Notes
- In Zaishen, make sure you do not put up EoE. Put the rest of the spirit as close to the eye as possible.
- Everyone spikes their own number (number 1 spikes the opposing number 1, etc., etc.) Alternatively, you can spike your number inverted (1=8 2=7 etc)to mess with smart teams.
- Maintain your spirits. If the opposing team refuses to move in to attack you, slowly move your spirits up until they are in radar, then go in for the spike.
- Make sure everyone spikes their target at the same time. This makes it so even if they prot half the team, the other half is more than likely to die, resulting in a wipe.
- Against IWAY, #1, and #2 spike the first war. #3 and #4 spike the second war, #5 and #6 spike the third war, and #7 and #8 spike the fourth war. Then everyone quickly spikes the PnH. This makes it so the team has no resses left, and can deal no damage. This makes the rest of the match extremely easy. If the PnH monk is competent players on Spirit Bonded targets should switch to him.
Variants
- Resurrection Signets can be exchanged for Lightning Touch.
- Up two two elementalists can be replaced by Wastrel's Collapse/Blackout Me/As to shut down the monks.