From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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Abuse Ray of Judgment for some smiting love combined with a tank-ish player to ball up aggro and blow stuff up. Highly effective in areas with undead enemies.
[edit] Composition
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Smite Assist
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Smite Protter
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Smite Snarer
[edit] Smite Assist
Factions Monk. Smiting Prayers 14 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 42 holy damage each second and begin Burning for 3 seconds. EotN Monk. Smiting Prayers 14 Castigation Signet Signet Target foe takes 54 holy damage. If that foe was attacking, you gain 9 Energy. Nightfall Monk. Smiting Prayers 14 Reversal of Damage Enchantment Spell For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 70). Target ally gets healed for 42 Health. EotN Monk. Smiting Prayers 14 Smite Condition Spell Remove one Condition from target ally. If a Condition was removed, foes in the area take 57 holy damage. Target ally gets healed for 42 Health. Prophecies Monk. Divine Favor 13 Divine Healing Spell Heal yourself and party members within earshot for 54 points. You get healed for 42 Health. Core No Profession. Unlinked Optional Optional Optional. EotN Monk. Divine Favor 13 Smiter's Boon Enchantment Spell For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. You get healed for 42 Health. Core No Profession. Unlinked Optional Optional Optional. |
1st Option
2nd Option
[edit] Smite Protter
Factions Monk. Smiting Prayers 14 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 42 holy damage each second and begin Burning for 3 seconds. EotN Monk. Smiting Prayers 14 Castigation Signet Signet Target foe takes 54 holy damage. If that foe was attacking, you gain 9 Energy. Core Monk. Protection Prayers 10 Protective Spirit Enchantment Spell For 17 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 32 Health. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. You get healed for 32 Health. Core Monk. Smiting Prayers 14 Smite Hex Spell Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 80 damage. Target ally gets healed for 32 Health. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core No Profession. Unlinked Optional Optional Optional. |
1st Option
2nd Option
[edit] Smite Snarer
Factions Monk. Smiting Prayers 14 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 42 holy damage each second and begin Burning for 3 seconds. EotN Monk. Smiting Prayers 14 Castigation Signet Signet Target foe takes 54 holy damage. If that foe was attacking, you gain 9 Energy. Nightfall Monk. Smiting Prayers 14 Reversal of Damage Enchantment Spell For 8 seconds, the next time target ally would take damage, the foe dealing the damage takes that damage instead (maximum 70). Target ally gets healed for 42 Health. EotN Monk. Smiting Prayers 14 Smite Condition Spell Remove one Condition from target ally. If a Condition was removed, foes in the area take 57 holy damage. Target ally gets healed for 42 Health. Prophecies Monk. Divine Favor 13 Divine Healing Spell Heal yourself and party members within earshot for 54 points. You get healed for 42 Health. Core No Profession. Unlinked Optional Optional Optional. EotN Monk. Divine Favor 13 Smiter's Boon Enchantment Spell For 30 seconds, your Smiting Prayers have double the Divine Favor bonus. You get healed for 42 Health. Core No Profession. Unlinked Optional Optional Optional. |
1st Option
2nd Option
- Set heroes to Guard and let them do the job.
- Optionally, disable RoJ and manual it.
- Aggro and tank the mob while your heroes blow it up.
[edit] Equipment
- The best equipment for each hero would be a 40/40 smite set.
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- This build works best with 2 players and 6 heroes (all using RoJ); however, it can work just as well with heroes and henchmen.
- The damage caused by RoJ is armor-ignoring holy damage and is very useful in HM.