From PvXwiki
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This build has been archived as of 17:58, November 4, 2009 (UTC), for the following reason:
- General lack of GW pve activity outside of Farming/Speed Clears
This build had been designed for the following use:
This build was in the category great before being archived.
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The PvE Rangerway uses a large amounts of Rangers to abuse buffs from Spirits and large amounts of blocking to make a solid, powerful unit.
[edit] Team Composition
[edit] Wounding Strike Rangers
Nightfall Dervish. Scythe Mastery 12 Wounding Strike Elite Scythe Attack If this attack hits, target foe suffers from Bleeding for 17 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 17 seconds. Nightfall Dervish. Scythe Mastery 12 Mystic Sweep Melee Attack If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 12 Eremite's Attack Melee Attack If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). EotN No Profession. Asura rank Asuran Scan Hex Spell For 9..12 seconds your attacks against this foe deal an additional 45..75% damage. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Core Ranger. Unlinked Antidote Signet Signet Cleanse yourself of Poison, Disease, and Blindness, and one additional condition. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] 2x Incendiary "SY!"
Prophecies Ranger. Wilderness Survival 13 Incendiary Arrows Elite Preparation Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 3 seconds. Core Ranger. Expertise 11 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 12 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Factions Ranger. Kurzick rank Triple Shot (Kurzick) Bow Attack Shoot 3 arrows simultaneously at target foe. These arrows deal 40..25% less damage. Prophecies Ranger. Wilderness Survival 13 Ignite Arrows Preparation For 24 seconds, your arrows explode on contact, dealing 16 fire damage to target and all adjacent foes. Factions Warrior. Kurzick rank "Save Yourselves!" (Kurzick) Shout For 4..6 seconds, all other party members gain 100 armor. Core Ranger. Expertise 11 Lightning Reflexes Stance For 9 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Incendiary EBSoH
Prophecies Ranger. Wilderness Survival 13 Incendiary Arrows Elite Preparation Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 3 seconds. Core Ranger. Expertise 11 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 12 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Factions Ranger. Kurzick rank Triple Shot (Kurzick) Bow Attack Shoot 3 arrows simultaneously at target foe. These arrows deal 40..25% less damage. Prophecies Ranger. Wilderness Survival 13 Ignite Arrows Preparation For 24 seconds, your arrows explode on contact, dealing 16 fire damage to target and all adjacent foes. Nightfall Paragon. Leadership 0 Hexbreaker Aria Chant For 10 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Core Ranger. Expertise 11 Lightning Reflexes Stance For 9 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. |
[edit] Spiritmobile
10 10 + 1 + 2 8 + 1 6 + 1 5 + 1 Core No Profession. Unlinked Optional Optional Optional. Factions Ritualist. Channeling Magic 10 Splinter Weapon Weapon Spell For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes. Factions Ritualist. Kurzick rank Summon Spirits (Kurzick) Spell All Spirits you control shadow step to your location, and gain 60..100 Health. Prophecies Ranger. Beast Mastery 13 Edge of Extinction Nature Ritual Create a level 9 Spirit with 180 Health and 56 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 45 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 134 seconds. Core Ranger. Wilderness Survival 7 Winnowing Nature Ritual Create a level 5 Spirit with 100 Health and 32 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 86 seconds. Core Ranger. Marksmanship 6 Favorable Winds Nature Ritual Create a level 5 Spirit with 100 Health and 32 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 78 seconds. Core No Profession. Unlinked Optional Optional Optional. Nightfall Ritualist. Restoration Magic 0 Death Pact Signet Signet Resurrect target party member with your current Health and 15% Energy. The next time that ally dies within 120 seconds, so do you. |
Optional 1
Optional 2
[edit] Orders Derv
Core Necromancer. Blood Magic 11 Order of Pain Enchantment Spell For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +13 damage. Prophecies Necromancer. Blood Magic 11 Dark Fury Enchantment Spell For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) Nightfall Dervish. Wind Prayers 11 Mystic Healing Spell For each Enchantment on you, one party member is healed for 49 Health (the same party member cannot be healed more than once). Nightfall Dervish. Mysticism 12 Arcane Zeal Elite Enchantment Spell For 10 seconds, whenever you cast a Spell, you gain 1 Energy for each Enchantment on you (maximum 6 Energy). Nightfall Dervish. Wind Prayers 11 Vow of Piety Enchantment Spell For 20 seconds, whenever you lose an Enchantment, 1 ally in the area is healed for 38 Health. Nightfall Dervish. Mysticism 12 Faithful Intervention Enchantment Spell If damage drops your Health below 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 126 Health. Nightfall Dervish. Mysticism 12 Watchful Intervention Enchantment Spell For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 170 Health. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Glyph Healer
EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 38 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+38) Health and an additional 33 Health for each Enchantment or Hex on that ally. Nightfall Monk. Protection Prayers 7 Shield of Absorption Enchantment Spell For 5 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 7 Dismiss Condition Spell Remove one Condition from target ally. If that ally is under the effects of an Enchantment, that ally is healed for 43 Health. Target ally gets healed for 38 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 38 Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 38 Health. Nightfall Monk. Divine Favor 12 Healer's Boon Elite Enchantment Spell For 46 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 38 Health. |