From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Punishing Shot Spike uses Order Of The Vampire together with 4 Rangers to create a very powerful spike.
[edit] Team Composition
- 1 Punishing Shot Caller
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- 3 Punishing Shot Spikers
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- 1 Command Paragon
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- 1 OoV Support Necro
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- 2 Monks
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[edit] Punishing Shot Caller #1
EotN Ranger. Marksmanship 16 Sloth Hunter's Shot Bow Attack If this attack hits, target foe takes +26 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +37 damage. Prophecies Ranger. Marksmanship 16 Punishing Shot Elite Bow Attack If Punishing Shot hits, you strike for +21 damage and your target is interrupted. Core Ranger. Unlinked Dual Shot Bow Attack Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. Core Ranger. Marksmanship 16 Favorable Winds Nature Ritual Create a level 11 Spirit with 220 Health and 68 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 158 seconds. Core Ranger. Marksmanship 16 Read the Wind Preparation For 24 seconds, your arrows move twice as fast. EotN Ritualist. Communing 3 Sundering Weapon Weapon Spell For 5 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 8 seconds. Core Ranger. Expertise 14 Whirling Defense Stance For 19 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Survivor insignas
- Vampiric Hornbow of Fortitude (spike bow), Sundering Longbow of Fortitude (non-spike bow and distance bow), Ebon Hornbow of Fortitude (spike against warriors).
- Sup rune of Marksmanship
- Major rune of Expertise
- Superior Rune of Vigor
- Fill up with vitae runes
- Use Sloth Hunters Shot or Dual Shot followed by Punishing shot for spike.
- Maintain Read The Wind.
- Interrupt hard res or other harmful skills with Distracting shot.
- Use Whirling Defense to survive.
[edit] Punishing Spikers 2# 3# 4#
EotN Ranger. Marksmanship 15 Sloth Hunter's Shot Bow Attack If this attack hits, target foe takes +25 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +35 damage. Prophecies Ranger. Marksmanship 15 Punishing Shot Elite Bow Attack If Punishing Shot hits, you strike for +20 damage and your target is interrupted. Core Ranger. Unlinked Dual Shot Bow Attack Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. Core Ranger. Expertise 14 Whirling Defense Stance For 19 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage. Core Ranger. Marksmanship 15 Read the Wind Preparation For 24 seconds, your arrows move twice as fast. Core Elementalist. Earth Magic 6 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 13 seconds, non-Spirit foes in this area move 50% slower. Prophecies Elementalist. Earth Magic 6 Grasping Earth Hex Spell For 13 seconds, all nearby foes move 50% slower. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
EotN Ranger. Marksmanship 15 Sloth Hunter's Shot Bow Attack If this attack hits, target foe takes +25 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +35 damage. Prophecies Ranger. Marksmanship 15 Punishing Shot Elite Bow Attack If Punishing Shot hits, you strike for +20 damage and your target is interrupted. Core Ranger. Unlinked Dual Shot Bow Attack Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. Core Ranger. Expertise 14 Whirling Defense Stance For 19 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 11 damage. Core Ranger. Marksmanship 15 Read the Wind Preparation For 24 seconds, your arrows move twice as fast. Core Elementalist. Earth Magic 6 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 13 seconds, non-Spirit foes in this area move 50% slower. Prophecies Elementalist. Earth Magic 6 Grasping Earth Hex Spell For 13 seconds, all nearby foes move 50% slower. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
EotN Ranger. Marksmanship 16 Sloth Hunter's Shot Bow Attack If this attack hits, target foe takes +26 damage. If that foe is not using a Skill, Sloth Hunter's Shot does an additional +37 damage. Prophecies Ranger. Marksmanship 16 Punishing Shot Elite Bow Attack If Punishing Shot hits, you strike for +21 damage and your target is interrupted. Core Ranger. Unlinked Dual Shot Bow Attack Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. Core Mesmer. Inspiration Magic 3 Leech Signet Signet Interrupt target foe's action. If that action was a Spell, you gain 5 Energy. Core Ranger. Marksmanship 16 Read the Wind Preparation For 24 seconds, your arrows move twice as fast. Core Ranger. Marksmanship 16 Favorable Winds Nature Ritual Create a level 11 Spirit with 220 Health and 68 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 158 seconds. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Survivor Insignas
- Vampiric Hornbow of Fortitude(spike bow), Sundering Longbow of Fortitude(non-spike bow and distance bow), Ebon Hornbow of Fortitude (spike against warriors)
- Sup Marks and Major Expertise
- Superior Rune of Vigor
- Fill up with vitae runes
- Use Sloth Hunters Shot or Dual Shot followed by Punishing shot for spike.
- Maintain Read The Wind.
- Interrupt hard rez or other harmful skills with Distracting shot.
- Try putting up FW when you got the time.
- Use Ward Against Foes and Grasping Earth for snares.
[edit] Command Paragon #5
Nightfall Paragon. Spear Mastery 13 Vicious Attack Spear Attack If this attack hits, you deal +18 damage. If you land a critical hit with this attack, target foe suffers from a Deep Wound for 14 seconds. Nightfall Paragon. Command 13 "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 69% chance to critical. Nightfall Paragon. Leadership 10 Focused Anger Elite Skill For 45 seconds, you gain 100% more adrenaline. Nightfall Paragon. Command 13 Anthem of Envy Chant For 10 seconds, the next attack Skill used by each ally within earshot deals +23 damage against foes with more than 50% Health. Nightfall Paragon. Command 13 "Make Haste!" Shout For 18 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Prophecies Warrior. Unlinked Flurry Stance For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. Nightfall Paragon. Command 13 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Paragon. Leadership 10 Signet of Return Signet Resurrect target party member with 12% Health and 3% Energy for each party member within earshot. |
[edit] Equipment
- Furious/Vampiric/Ebon spears of fortitude.
- Minor rune of Command
- Fill up with Survivors.
- Use Vicious Attack + go for the eyes on spikes.
- Use song of concentration when your ghostly hero tries to capture altar or when you need to hardrez.
- Use Make Haste on rangers when running.
[edit] OOV Support Necro #6
Prophecies Necromancer. Blood Magic 10 Order of the Vampire Elite Enchantment Spell For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 12 Health. Core Necromancer. Curses Rend Enchantments Spell Remove 5..8..9 Enchantments from target foe. For each Monk Enchantment removed, you take 55..31..23 damage. Factions Ritualist. Restoration Magic 12 Mend Body and Soul Spell Target ally is healed for 96 Health. That ally loses one Condition for all Spirits within earshot. Core Necromancer. Curses Rigor Mortis Hex Spell For 8..18..21 seconds, target foe cannot block. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
[edit] Equipment
- Survivor insignas
- 40/40 restoration set, shield sets
- Minor rune of Soul Reaping
- Minor rune of Blood Magic
- Fill up with vitae runes
- Use Order of the Vampire before spikes.
- Support the monks with healing.
- Use Rend Enchantments on spikes
- Use Rigor Mortis when the caller ask for it.
[edit] Monks #7 & #8
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 38 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 38 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 38 Health. Prophecies Mesmer. Inspiration Magic 6 Channeling Enchantment Spell For 27 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] Equipment
- Sword/Axe/Spear of Fortitude with "Brawn Over Brains" inscription, Shield with +30 Health (and varying defense mod)
- Sword/Axe/Spear of Fortitude with "I Have the Power" inscription, same shield
- Prot Wand with 20% HSR, +5e^50; Prot offhand with 20% HSR, +30 HP core
- High Energy set: wand/offhand both +15/-1 energy.
[edit] HBv Infuse
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- Power Drain
Core
Mesmer. Inspiration Magic 8
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy.
- Draw Conditions
Core
Monk. Protection Prayers 8
Draw Conditions
Spell
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health.
[edit] Equipment
- Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor.
- Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA
- 1st set: 40/40 Healing Set.
- 2nd set: Low energy Set
- 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes).
- 4th set: High Energy Set (+30 energy)