From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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These builds are designed to kill Mallyx in NM without the need for Consumables.
[edit] Composition
[edit] Player 1
Factions Warrior. Swordsmanship 14 Dragon Slash Elite Sword Attack If Dragon Slash hits, you strike for +38 damage and gain 5 strikes of adrenaline. This attack skill has 13% armor penetration. Nightfall Warrior. Strength 13 Flail Stance For 13 seconds, you attack 33% faster but move 33% slower. Factions Warrior. Kurzick rank "Save Yourselves!" (Kurzick) Shout For 4..6 seconds, all other party members gain 100 armor. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Nightfall Paragon. Leadership 0 Enduring Harmony Echo For 10 seconds, Chants and Shouts last 50% longer on target non-Spirit ally. Nightfall Paragon. Leadership 0 Hexbreaker Aria Chant For 10 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex. EotN No Profession. Asura rank Asuran Scan Hex Spell For 9..12 seconds your attacks against this foe deal an additional 45..75% damage. Core No Profession. Unlinked Optional Optional Optional. |
- Use Asuran Scan to boost your damage and remove a hex when Hexbreaker Aria is up
- Enduring Harmony is used to make "FGJ" last longer
[edit] Equipment
- Sentinel Insigs on the chest and legs
[edit] Variants
- "By Ural's Hammer" is a good choice for the 3rd PvE skill since it can't be removed.
- A Res Sig can also fill in the blank spot.
[edit] Player 2
Nightfall Paragon. Spear Mastery 14 Spear of Lightning Spear Attack If this attack hits, it deals +19 lightning damage. This attack has 25% armor penetration. Factions Paragon. Luxon rank Spear of Fury (Luxon) Spear Attack Deals +30..40 damage. If this attack hits a foe suffering from a Condition, you gain 3..6 strikes of adrenaline. Factions Warrior. Luxon rank "Save Yourselves!" (Luxon) Shout For 4..6 seconds, all other party members gain 100 armor. Nightfall Paragon. Sunspear rank "There's Nothing to Fear!" Shout For 4 seconds and 1 second for every 2 ranks in Leadership, all party members within earshot take 20..35% less damage. Affected party members are healed for 20..60 Health when this Shout ends. Nightfall Paragon. Leadership 12 Focused Anger Elite Skill For 45 seconds, you gain 120% more adrenaline. Core Warrior. Unlinked "For Great Justice!" Shout For 20 seconds, whenever you gain adrenaline, you gain 100% more. Nightfall Paragon. Leadership 12 Aggressive Refrain Echo For 21 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Nightfall Paragon. Leadership 12 Signet of Return Signet Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. |
- Keep "SY" up as much as you can.
[edit] Equipment
- r7 +15 AL Shield. Increase your rank in Command if you don't have one.
[edit] Variants
- Spear of Fury can be replaced for another PvE skill since it'll be useless at Mallyx
- Asuran Scan can be used to remove a hex when Hexbreaker Aria is up. Replace Spear of Fury if used.
[edit] DA Para 1
Nightfall Paragon. Command "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..66..78% chance to critical. Nightfall Paragon. Leadership 12 Defensive Anthem Elite Chant For 9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. Nightfall Paragon. Motivation 11 Energizing Finale Echo For 28 seconds, whenever a Shout or Chant ends on target non-Spirit ally, that ally gains 1 Energy. Nightfall Paragon. Motivation 11 Signet of Synergy Signet Target other ally is healed for 84 Health. If you are not under the effects of an Enchantment, you are also healed for 84 Health. Nightfall Paragon. Motivation 11 Chorus of Restoration Chant For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 74 Health. Nightfall Paragon. Motivation 11 Ballad of Restoration Chant For 10 seconds, the next time each party member within earshot takes damage, that party member gains 59 Health. Nightfall Paragon. Leadership 12 Aggressive Refrain Echo For 21 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Nightfall Paragon. Leadership 12 Signet of Return Signet Resurrect target party member with 13% Health and 3% Energy for each party member within earshot. |
[edit] DA Para 2
Nightfall Paragon. Command "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 30..66..78% chance to critical. Nightfall Paragon. Motivation 11 Ballad of Restoration Chant For 10 seconds, the next time each party member within earshot takes damage, that party member gains 59 Health. Nightfall Paragon. Motivation 11 Mending Refrain Echo For 15 seconds, target non-Spirit ally has +3 Health regeneration. This Echo is reapplied every time a Chant or Shout ends on that ally. Nightfall Paragon. Motivation 11 Signet of Synergy Signet Target other ally is healed for 84 Health. If you are not under the effects of an Enchantment, you are also healed for 84 Health. Nightfall Paragon. Motivation 11 Finale of Restoration Echo For 28 seconds, whenever a Chant or Shout ends on target non-Spirit ally, that ally is healed for 59 Health. Nightfall Paragon. Leadership 12 Defensive Anthem Elite Chant For 9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. Nightfall Paragon. Leadership 12 Aggressive Refrain Echo For 21 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Nightfall Ritualist. Restoration Magic 1 Death Pact Signet Signet Resurrect target party member with your current Health and 21% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Expel Para
Factions Mesmer. Unlinked Expel Hexes Elite Spell Remove up to 2 Hexes from target ally. Factions Mesmer. Fast Casting 0 Power Return Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe gains 10 Energy. Nightfall Paragon. Motivation 11 Aria of Restoration Chant For 10 seconds, the next time each party member within earshot uses a Spell, that party member gains 74 Health. Nightfall Paragon. Motivation 11 Chorus of Restoration Chant For 10 seconds, the next time each ally within earshot uses a Shout or Chant, that ally is healed for 74 Health. Nightfall Paragon. Motivation 11 Energizing Chorus Chant For 10 seconds, the next Shout or Chant used by each ally within earshot costs 6 less Energy. Nightfall Paragon. Motivation 11 Signet of Synergy Signet Target other ally is healed for 84 Health. If you are not under the effects of an Enchantment, you are also healed for 84 Health. Nightfall Paragon. Leadership 11 Aggressive Refrain Echo For 20 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Nightfall Paragon. Leadership 11 Signet of Return Signet Resurrect target party member with 12% Health and 3% Energy for each party member within earshot. |
[edit] Heal Rit 1
Factions Ritualist. Restoration Magic 14 Spirit Light Spell Target ally is healed for 172. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 14 Mend Body and Soul Spell Target ally is healed for 109 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 14 Wielder's Boon Spell Heal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 14 Spirit Transfer Spell The Spirit nearest you loses 47 Health. Target ally is healed for 5 for each point of Health lost. Factions Mesmer. Fast Casting 0 Power Return Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe gains 10 Energy. EotN Mesmer. Inspiration Magic 12 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 12 Energy. Core Mesmer. Inspiration Magic 12 Energy Drain Elite Spell Target foe loses 8 Energy. You gain 2 Energy for each point of Energy lost. |
[edit] Variants
- Life is a good replacement for Spirit Transfer. Drop it from the Nec if used.
- Power Drain can replace Waste Not Want Not.
[edit] Heal Rit 2
Factions Ritualist. Restoration Magic 14 Spirit Light Spell Target ally is healed for 172. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 14 Mend Body and Soul Spell Target ally is healed for 109 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 14 Wielder's Boon Spell Heal target ally for 57 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 71 Health. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Nightfall Ritualist. Restoration Magic 14 Death Pact Signet Signet Resurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you. Factions Mesmer. Fast Casting 0 Power Return Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe gains 10 Energy. EotN Mesmer. Inspiration Magic 12 Waste Not, Want Not Spell If target foe is not casting a Spell or attacking, you gain 12 Energy. Core Mesmer. Inspiration Magic 12 Energy Drain Elite Spell Target foe loses 8 Energy. You gain 2 Energy for each point of Energy lost. |
[edit] Variants
- Power Drain can replace Waste Not Want Not.
[edit] CS Nec
Nightfall Necromancer. Soul Reaping 14 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 94 Health and 9 Energy. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Spirit Transfer Spell The Spirit nearest you loses 41 Health. Target ally is healed for 5 for each point of Health lost. Factions Ritualist. Restoration Magic 12 Soothing Memories Spell Target ally is healed for 82 Health. If you are holding an item, you gain 3 Energy. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Ritualist. Restoration Magic 12 Recovery Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor. Conditions on allies within range of this Spirit expire 44% faster. This Spirit dies after 54 seconds. Nightfall Ritualist. Restoration Magic 12 Death Pact Signet Signet Resurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you. Factions Ritualist. Spawning Power 0 Consume Soul Elite Spell You steal 5 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life. |
- Micro Consume Soul to take down the Shrouded and Listless spirits in Mallyx's room. Keep it canceled so it's not used wastefully by the hero.
- The other 2 spirits in Mallyx's room can be ignored
[edit] Common Team Counters
- Blind from Rage/Dementia Titans
- Soothing Images from Mind Tormentors
- Vocal Minority from the "Dabi" Margonites
- The Shrouded and Listless spirits in Mallyx's room
- Because Mallyx can remove Hexes and Enchants, there's not much variety in the builds that can be used here. Other classes haven't been tested yet, but physicals are a great choice for damage against him.
- Heroes will constantly use Mend Body and Soul to remove Cracked Armor from the Paragons. Replace it with another skill if it becomes a problem.
- For more details: Guide to DoA Heroway