This is a team build for farming Kurzick faction quickly. It begins from Unwaking Waters (Kurzick) . Using these builds, a team can clear Morostav Trail in 15-25 minutes for 22-25k Kurzick faction. Conset is highly needed for this to work.
Overview Edit
2 Teams each consists of
3x Frontline
2x WotA
1x Any Profession Scythe-Baller
1x Backline
The team divides into two groups of 4, each consists of 1 Emo(MoR) 2 WotAs and 1 baller (melee) and simply follows their path killing everything along the way
Frontline Edit
WotA Assassin Edit
EotN
No Profession. Asura rank
Asuran Scan
Hex Spell
For 9..12 seconds your attacks against this foe deal an additional 45..75 % damage.
Factions
Assassin. Dagger Mastery 14
Jagged Strike
Lead Attack
If Jagged Strike hits, your target suffers from Bleeding for 19 seconds.
Factions
Assassin. Dagger Mastery 14
Fox Fangs
Off-Hand Attack
Must follow a lead attack. Fox Fangs cannot be blocked and strikes for +33 damage if it hits.
Factions
Assassin. Dagger Mastery 14
Death Blossom
Dual Attack
Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +43 damage and all adjacent foes take 43 damage.
Nightfall
Assassin. Critical Strikes 13
Way of the Assassin
Elite Stance
For the next 20 seconds while wielding daggers, you attack 18 % faster and have a +31 % chance to land a critical hit.
Factions
Assassin. Critical Strikes 13
Critical Eye
Skill
For 32 seconds, you have an additional 13 % chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
Factions
Warrior. Kurzick rank
"Save Yourselves!" (Kurzick)
Shout
For 4..6 seconds, all other party members gain 100 armor.
Equipment Edit
Zealous Daggers with +20% enchant and 15^50 damage modifier.
Try to ball enemies for more damage output.
Split to kill foes that are separate from main VoS groups.
On shared paths focus on spiking enemy healers first.
Use "I Am Unstoppable!" to prevent knockdown and cripple.
Use Asuran Scan to prevent block/miss and death penalty.
Keep Critical Eye and Way of the Assassin up at all times.
Variants Edit
VoS Baller Edit
EotN
No Profession. Asura rank
Asuran Scan
Hex Spell
For 9..12 seconds your attacks against this foe deal an additional 45..75 % damage.
Nightfall
Dervish. Earth Prayers 11
Staggering Force
Enchantment Spell
All adjacent foes are struck for 64 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 12 seconds.
Nightfall
Dervish. Scythe Mastery 14
Eremite's Attack
Melee Attack
If this attack hits, you deal +10 damage for each adjacent foe (maximum 30 bonus damage).
Nightfall
Dervish. Earth Prayers 11
Sand Shards
Enchantment Spell
For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, its creates a sand storm at your location that deals 17 earth damage each second for 10 seconds to nearby foes.
Nightfall
Dervish. Earth Prayers 11
Vow of Strength
Elite Enchantment Spell
For 20 seconds, your attacks deal 38 % more damage against foes not suffering from any conditions.
EotN
Dervish. Scythe Mastery 14
Radiant Scythe
Scythe Attack
This attack strikes for +2 damage for each point of Energy you currently have (maximum 47 damage).
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
Nightfall
Dervish. Earth Prayers 11
Armor of Sanctity
Enchantment Spell
All adjacent foes suffer from weakness for 12 seconds. For 15 seconds, you take 16 less damage from foes suffering from a Condition.
Any Profession Scythe Edit
EotN
No Profession. Asura rank
Asuran Scan
Hex Spell
For 9..12 seconds your attacks against this foe deal an additional 45..75 % damage.
Nightfall
Dervish. Earth Prayers 12
Staggering Force
Enchantment Spell
All adjacent foes are struck for 68 earth damage. For 30 seconds, your attacks deal earth damage. When this Enchantment ends, all adjacent foes are Weakened for 13 seconds.
Nightfall
Dervish. Scythe Mastery 12
Eremite's Attack
Melee Attack
If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage).
Nightfall
Dervish. Earth Prayers 12
Sand Shards
Enchantment Spell
For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, its creates a sand storm at your location that deals 18 earth damage each second for 10 seconds to nearby foes.
Nightfall
Dervish. Earth Prayers 12
Vow of Strength
Elite Enchantment Spell
For 20 seconds, your attacks deal 41 % more damage against foes not suffering from any conditions.
EotN
Dervish. Scythe Mastery 12
Radiant Scythe
Scythe Attack
This attack strikes for +2 damage for each point of Energy you currently have (maximum 41 damage).
EotN
No Profession. Norn rank
"I Am Unstoppable!"
Shout
For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
Nightfall
Dervish. Earth Prayers 12
Armor of Sanctity
Enchantment Spell
All adjacent foes suffer from weakness for 13 seconds. For 15 seconds, you take 17 less damage from foes suffering from a Condition.
Equipment Edit
Zealous Scythe with +20% enchant and 15^50 damage modifier.
Variants Edit
Emo Bonder Edit
Factions
Elementalist. Fire Magic
Burning Speed
Enchantment Spell
For 5 seconds, you are set on fire and move 30..42..46 % faster. When Burning Speed ends, all adjacent foes are set on fire for 3..8..9 seconds.
Prophecies
Elementalist. Energy Storage 15
Ether Renewal
Elite Enchantment Spell
For 20 seconds, each time you cast a Spell, you gain 4 Energy and 20 Health for each Enchantment on you.
Core
Monk. Healing Prayers 6
Infuse Health
Spell
Lose half your current Health. Target other ally is healed for 114 % of the amount you lost.
EotN
No Profession. Deldrimor rank
Great Dwarf Weapon
Weapon Spell
For 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40 % chance to cause knock down.
Core
Elementalist. Energy Storage 15
Aura of Restoration
Enchantment Spell
For 60 seconds, you gain 1 Energy and are healed for 500 % of the Energy cost each time you cast a spell.
Prophecies
Monk. Protection Prayers 12
Protective Bond
Enchantment Spell
While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 4 Energy or the Spell ends.
Core
Monk. Protection Prayers 12
Life Bond
Enchantment Spell
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 25 .
Prophecies
Monk. Smiting Prayers
Balthazar's Spirit
Enchantment Spell
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Equipment Edit
20% enchantment staff with high energy mods
Cast BS & Prot bond on yourself
maintain Prot Bond and Life Bond on 3 melees, which will follow your path
maintain ER and spam all skills to maintain your bonds
Infuse Health melees all the time
Bring rez scrolls, if someone dies.