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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvE meta. Remove this tag if it is no longer used in the current PvE meta.
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The MQSC (Mount Qinkai Speed Clear) build uses a team of a smiter, tank, and SB monk in combination with a runner in order to farm Luxon faction at Mount Qinkai in Hard Mode from Aspenwood Gate. With an average team, faction rewards can come anywhere from 10k-11k a run and runs take 6-9 minutes. Groups are normally formed in the European German districts.
[edit] Team Composition
[edit] Beach Smiter
[edit] Attributes and Skills
Core Monk. Smiting Prayers 16 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Prophecies Monk. Smiting Prayers 16 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage), and you lose 10 Energy. Prophecies Monk. Smiting Prayers 16 Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Core Monk. Divine Favor Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3..20..25 energy in this way. Core Monk. Unlinked Purge Signet Signet Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. Prophecies Monk. Divine Favor Unyielding Aura Elite Enchantment Spell While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. Core Ranger. Beast Mastery 3 Primal Echoes Nature Ritual Create a level 3 Spirit with 60 Health and 21 armor. For non-Spirit creatures within its range, Signets cost 10 Energy to use. This Spirit dies after 54 seconds. |
[edit] Equipment
- Smiting Headgear with Superior Smiting Prayers Rune.
- Protection Headgear with Superior Protection Prayers Rune.
- Any armor (but max AL with extra Health is preferred).
- Any weapons will do.
- If the world has the favor of the gods, receive the Monk of Dwayna blessing from the shrine next to the priest.
- Cast Retribution , Balthazar's Spirit and Holy Wrath, with the Smiting Headgear equipped, on the Beach Tank. Maintain them.
- Cast Vital Blessing with the Protection Headgear equipped, on the Beach Tank. Maintain them.
- Get the blessing from the Luxon Priest and follow the Beach Tank (see map below).
- Make sure you do not get within aggro range of the tank.
- If the tank gets Hexed by the Oni before casting Spell Breaker, use Purge Signet quickly. This shouldn't happen.
- If the tank gets a Condition while fighting Naga, it means he's Dazed. Try to use Purge Signet on him quickly, but take care not to pull much aggro.
- If Kayali the Brave, is still alive, use Primal Echoes so the boss can't use Healing Signet anymore.
- Near the end of the run, if the boss, Kayali the Brave, is still alive, cast Primal Echoes (if you brought it instead of Leech Signet) and then let the tank do the work.
- If the tank dies, use Unyielding Aura to revive him.
[edit] Counters
[edit] Variants
- Replace Balthazar's Spirit with Life Attunement. Some Tanks prefer one or the other. Consult your Tank before you head out.
- Replace Purge Signet with By Ural's Hammer!. Purge is not usually necessary in the beach run if you have an experienced tank. Using By Ural's Hammer! you can significantly increase your damage output. Cast this in battle by casting Blessed Signet and then spamming Ural's Hammer so you can get it off just before your energy is leached by Holy Wrath.
[edit] Beach Tank
[edit] Attributes and Skills
Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 12 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Core Monk. Divine Favor 12 Spell Breaker Elite Enchantment Spell For 15 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 38 Health. Core Mesmer. Inspiration Magic 10 Mantra of Resolve Stance For 62..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 6 Energy or Mantra of Resolve ends. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Prophecies Monk. Divine Favor 12 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 30% longer. You get healed for 38 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health. |
[edit] Equipment
- Lowest AL Armor.
- Survivor Insignias. Vigor and Vitae runes.
- Any weapon with enchantments last 20% longer will do.
or
- If Hexed by the Oni (with Shadow Shroud), move from their spawn point towards your smiter. See to it that he doesn't get aggro! Find a nice spot to die - you have 3-4 seconds - and get resurrected, when the Oni retreat to their spawn point.
- If Dazed by the Naga, run toward your smiter so he may try and remove it. Try not to pull aggro on him though. Note: The naga can only daze you if you are interupted by concussion shot, try not to spam to reduce the chances of interuption.
- If the Assassins in Kayali's group are not dead, you may need the entire party to try to kill them due to their enchant removal.
- Watch out for pop ups of Oni.
[edit] Counters
[edit] Variants
Very good alternative for experienced tank:
- Have your smiter bring Life Attunement and Vital Blessing.
- If facing more than 3 Oni try strafing around between casts of spirit bond. Taking full damage from all 4 may kill you.
[edit] Wallow SB
[edit] Attributes and Skills
Prophecies Monk. Divine Favor 16 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 37% longer. You get healed for 51 Health. Core Monk. Divine Favor 16 Spell Breaker Elite Enchantment Spell For 18 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 51 Health. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 51 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 51 Health. Prophecies Monk. Unlinked Succor Enchantment Spell While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. Target ally gets healed for 51 Health. Prophecies Ranger. Beast Mastery 12 Edge of Extinction Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 126 seconds. Nightfall Ranger. Beast Mastery 12 Toxicity Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 78 seconds. Core Monk. Protection Prayers Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. |
[edit] Equipment
- Any armor (but max AL with extra Health is preferred).
- Any weapon with enchantments last 20% longer will do.
- Enchant Blessed Aura on yourself and maintain it.
- Enchant Balthazar's Spirit, Essence Bond and Succor on the Tank and maintain them.
- Grab the enchant from the Luxon Priest
- Before the Wallow Tank engages cast Spell Breaker.
- If you have less then ~18 energy after battle, ask the smiter for a Blood Ritual.
- After the Wallow Tank starts tanking the group, cast Edge of Extinction and Toxicity. Note, that Wallows will run away a bit when low on health, so don't stand too close.
- If Wallow Tank dies in difficult spot, cast Spell Breaker on yourself, pull aggro, while smiter uses Unyielding Aura to rez tank.
[edit] Counters
- Pulling aggro and dying.
- Lack of energy
[edit] Variants
[edit] 100b SB
Prophecies Monk. Divine Favor 16 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 37% longer. You get healed for 51 Health. Core Monk. Divine Favor 16 Spell Breaker Elite Enchantment Spell For 18 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 51 Health. Prophecies Monk. Smiting Prayers 9 Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 51 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 51 Health. Core Monk. Smiting Prayers 9 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 15..25 more damage in melee. Target ally gets healed for 51 Health. Prophecies Ranger. Beast Mastery 9 Edge of Extinction Nature Ritual Create a level 6 Spirit with 120 Health and 38 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 36 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 102 seconds. Core Ranger. Wilderness Survival Winnowing Nature Ritual Create a level 1..8..11 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30..126..158 seconds. Core Monk. Protection Prayers 3 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. |
[edit] Wallow Smiter
[edit] Attributes and Skills
Core Monk. Smiting Prayers 16 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Target ally gets healed for 6 Health. Prophecies Monk. Smiting Prayers 16 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage), and you lose 10 Energy. Target ally gets healed for 6 Health. Prophecies Monk. Protection Prayers 16 Life Attunement Enchantment Spell While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 52% more Health when healed. Target ally gets healed for 6 Health. Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Target ally gets healed for 6 Health. Core No Profession. Unlinked Optional Optional Optional. Core Monk. Divine Favor 2 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 6 energy in this way. Prophecies Necromancer. Blood Magic 2 Blood Ritual Enchantment Spell For 9 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. Prophecies Monk. Divine Favor 2 Unyielding Aura Elite Enchantment Spell While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
For Optional Slot
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Purge Signet not really necessary, but your tank may want it.
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"By Ural's Hammer!" can significantly increase your damage output. Cast this in battle by casting Blessed Signet and then spamming Ural's Hammer so you can get it off just before your energy is leached by Holy Wrath.
[edit] Equipment
- Smiting Headgear with Superior Smiting Prayers Rune.
- Protection Headgear with Superior Protection Prayers Rune.
- Any armor (but max AL with extra Health is preferred).
- Any weapons will do.
- Cast Retribution and Holy Wrath, with the Smiting Headgear equipped, on the Wallow Tank. Maintain them.
- Cast Life Attunement and Vital Blessing, with the Protection Headgear equipped, on the Wallow Tank. Maintain them.
- Get the blessing from the Luxon Priest and follow the Wallow Tank (see map below).
- Make sure you do not get within aggro range of the tank.
- Cast Blood Ritual on the Wallow SB and Wallow Tank when necessary.
[edit] Wallow Tank
[edit] Attributes and Skills
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 29 Health. Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 29 Health. Nightfall Dervish. Earth Prayers 10 Fleeting Stability Enchantment Spell For 18 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. EotN No Profession. Asura rank Radiation Field Ward Spell For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Prophecies Monk. Divine Favor 9 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 25% longer. You get healed for 29 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 29 Health. |
[edit] Equipment
- Lowest AL Armor.
- Survivor Insignias. Vigor and Vitae runes.
- Any weapon with enchantments last 20% longer will do.
[edit] Counters
[edit] Variants
This is usually considered the hardest role to play in MQSC and there are many variants. Here are a few:
Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 29 Health. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 12 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 29 Health. Nightfall Mesmer. Domination Magic 12 Visions of Regret Elite Hex Spell For 10 seconds, target foe and adjacent foes take 39 damage whenever they use a skill and 41 damage if not under the effects of another Mesmer hex. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Prophecies Monk. Divine Favor 9 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 25% longer. You get healed for 29 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 29 Health. |
Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 29 Health. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. Target ally gets healed for 29 Health. Nightfall Monk. Protection Prayers 12 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 29 Health. Core Warrior. Tactics 3 Balanced Stance Stance For 10 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Nightfall Warrior. Sunspear rank Whirlwind Attack Melee Attack Attack target and adjacent foes. Each attack that hits deals +13..20 damage. Core Warrior. Swordsmanship 12 Hundred Blades Elite Sword Attack For 15 seconds, whenever you attack with a sword, all adjacent foes take 10...22...25 slashing damage. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. |
Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. Nightfall Monk. Protection Prayers 12 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Prophecies Elementalist. Energy Storage 14 Ether Renewal Elite Enchantment Spell For 5...17...20 seconds, each time you cast a Spell, you gain 1...3...4 Energy and 5...17...20 Health for each Enchantment on you. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Factions Elementalist. Earth Magic 3 Ward of Stability Ward Spell Create a Ward of Stability at your current location. For 13 seconds, non-Spirit allies cannot be knocked down. EotN No Profession. Asura rank Radiation Field Ward Spell For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. |
[edit] Yeti Smiter
[edit] Attributes and Skills
Core Monk. Smiting Prayers 16 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 21 damage). Prophecies Monk. Smiting Prayers 16 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 53 damage), and you lose 10 Energy. Prophecies Monk. Protection Prayers 16 Life Attunement Enchantment Spell While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 52% more Health when healed. Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Core Monk. Unlinked Purge Signet Signet Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. Core Monk. Divine Favor Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3..20..25 energy in this way. Core Warrior. Tactics 3 Healing Signet Signet You gain 100 Health. You have -40 armor while using this skill. Prophecies Monk. Divine Favor Unyielding Aura Elite Enchantment Spell While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
[edit] Equipment
- Smiting Headgear with Superior Smiting Prayers Rune.
- Protection Headgear with Superior Protection Prayers Rune.
- Any armor (but max AL with extra Health is preferred).
- Any weapons will do.
- Cast Retribution and Holy Wrath, with the Smiting Headgear equipped, on the Yeti Tank. Maintain them.
- Cast Life Attunement and Vital Blessing, with the Protection Headgear equipped, on the Yeti Tank. Maintain them.
- Get the blessing from the Luxon Priest and follow the Yeti Tank (see map below).
- Make sure you do not get within aggro range of the tank except when necessary to cast Purge Signet or to revive the tank.
- Cast Healing Signet when taking damage from Vengeful Weapon or Traps.
- Cast Purge Signet when you or the tank get Crippled by the Traps.
[edit] Counters
- Pulling aggro and dying.
- Traps and/or Vengeful Weapon killing you.
[edit] Yeti Tank
[edit] Attributes and Skills
Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Factions Ritualist. Restoration Magic 14 Vengeful Weapon Weapon Spell For 8(+0.5) seconds, the next time target ally takes damage from a foe, that ally steals up to 57 Health from that foe. Factions Ritualist. Restoration Magic 14 Vengeful Was Khanhei Elite Item Spell Hold Khanhei's ashes for 11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 33 Health from that foe. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
Mo/rt variant:
Factions Monk. Protection Prayers 13 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 92 Health. Target ally gets healed for 10 Health. Core Monk. Protection Prayers 13 Protective Spirit Enchantment Spell For 21 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 10 Health. Factions Ritualist. Restoration Magic 12 Vengeful Weapon Weapon Spell For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 51 Health from that foe. Factions Ritualist. Restoration Magic 12 Vengeful Was Khanhei Elite Item Spell Hold Khanhei's ashes for 10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 29 Health from that foe. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 10 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 10 Health. |
[edit] Equipment
- Lowest AL Armor.
- Survivor Insignias. Vigor and Vitae runes.
- Any weapon with enchantments last 20% longer will do.

- Enchant yourself with Essence Bond and Balthazar's Spirit.
- Grab the blessing from the Luxon Priest.
- Before engaging in combat, enchant yourself with Spirit Bond, and Protective Spirit.
- Follow the route outlined in the map on the right.
- Upkeep Spirit Bond no matter what while in combat, and the other enchants as you can.
- Cast Vengeful Weapon upon engaging. Then cast Vengeful Was Khanhei.
- If necessary (Yeti are not dead after a bit), cast "Finish Him" and/or Ebon Vanguard Assassin Support.
- When fighting the Yeti group with the Monk Boss Hukhrah Earthslove, make sure to concentrate your efforts on taking him down. It's possible when he's wasting energy healing other Yeti and using Strength of Honor on them, but it's almost impossible to kill him when he's alone. You'll require help from the Wallow team.
- Try to disarm the Traps, so your Smiter won't get hit, if your smiter isnt smart enough to avoid the traps
[edit] Counters
- Dying from Traps.
- Too much damage in the Yeti cave.
- Your Smiter dies.
- Failing to kill Hukhrah Earthslove.
[edit] Variants
- A N/Mo or Mes/Mo with spiteful spirit/Vision of regret works well.
Core Monk. Protection Prayers 12 Protective Spirit Enchantment Spell For 19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Nightfall Monk. Protection Prayers 12 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Factions Monk. Protection Prayers 12 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 88 Health. Nightfall Mesmer. Domination Magic 9 Visions of Regret Elite Hex Spell For 10 seconds, target foe and adjacent foes take 33 damage whenever they use a skill and 32 damage if not under the effects of another Mesmer hex. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |
This work works as well as other Yetis Tank Builds.
[edit] Runner
[edit] Attributes and Skills
EotN Elementalist. Air Magic 3 Glyph of Swiftness Glyph For 15 seconds, your next 1 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Nightfall Assassin. Deadly Arts 13 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 14 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Factions Assassin. Luxon rank Shadow Sanctuary (Luxon) Enchantment Spell You are Blinded for 5 seconds. For 10 seconds, you gain +7..9..10 Health regeneration and +40 armor. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Factions Assassin. Shadow Arts 16 Dark Escape Stance For 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
For the optional slot you can either add another resurrection skill such as the
Sunspear Rebirth Signet, or a healing skill such as
Feigned Neutrality or
Viper's Defense.
Shadow of Haste is also quite helpfull
Also try adding
"Finish Him!" to help the beach tank with the last stubborn wallow. (speeds up run)
[edit] Equipment
- Weapon with +20% enchanting (such as Totem Axe and a shield).
- Any armor can do with attunement and radiant runes. Get your energy as high as you can.
- Follow the Beach Smiter, stopping to get the quest Return of the Yeti from Magistrate Kin near the entrance to the zone, until you come to a fork.
- Split off and run down to where Kayali the Brave is.
- Make sure you get the aggro of the Naga and bring them close to Kayali's group so that they primarily kill the assassins (most important part), and possibly Kayali. Your job is then done.
- If any Smiter dies, and that group doesn't have a way to Resurrect him, you may be asked to run over and use a resurrection skill.
[edit] Counters
- Failing to keep up Shadow Form.
- Failing to pull enough Naga to the Outcasts.
- The boss group containing 2 Outcast Assassins, Kayali, and a Death-hand will probably wipe the Naga group. Make sure you kill the Assassins if this happens. It's also possible to pull the farthest Naga group to Kayali's group, though this is very hard.
- Getting hit by Chilblains while pulling
[edit] Variants
- Pretty much any good runner build will do, regardless of profession. This spot is very flexible.
- Secondary or primary paragons can speed up the run. They should take Enduring Harmony to increase the duration of IAU and "Can't Touch This!" for the Beach tank and cast them before he/she will take on the wallows.
Pretty much any primary class can be used for MQSC:
- Monk, can play anything
- Warrior, Paragon, Dervish and Assassin can be runner
- Elementalist can do Yeti and Wallow tank effectively
- Mesmer can do Yeti and Beach tank, beach smite or runner
- Necromancer and Ritualist can do Yeti tank
[edit] See Also