From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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Begins from Eredon Terrace. This team build uses 600/smite to speed clear of Maishang Hills, yielding anywhere from 14k to 17k faction in 9-14 minutes.
If the group has a Runner there is no need for the quest Stolen Eggs. However, players should still Abandon the quest "Challenge of Strength" if they have it in their quest log. Players should find and start groups in American districts.
[edit] Team Composition
- Red = Wallow Team
- Blue = Naga Team
- White = Kappa Team
- Yellow dots = Oni spawn
[edit] Wallow Tank Mo/D
Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 22 Health. Nightfall Dervish. Earth Prayers 11 Fleeting Stability Enchantment Spell For 20 seconds, you cannot be knocked down. If this Enchantment lasts its full duration, you are knocked down. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 22 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 22 Health. EotN No Profession. Asura rank Radiation Field Ward Spell For 5 seconds, foes in the area have -4..6 Health degeneration. When the portal ends, foes in the area are Diseased for 12..20 seconds. EotN No Profession. Deldrimor rank Light of Deldrimor Spell All foes in the area are struck for 55..80 holy damage. The location of hidden objects are briefly indicated on your Compass. Any hidden objects in the area are revealed. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 22 Health. |
- Pain Inverter instead of Light of Deldrimor
[edit] Equipment
- Armor: Lowest AL armor
- Weapons: Enchant weapon set (+20% Enchantments, +5energy, etc)
- Most common Wallow Tank build used in MQSC.
[edit] Counters
- Failure to maintain Fleeting Stability.
[edit] Variant
Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Nightfall Warrior. Sunspear rank Whirlwind Attack Melee Attack Attack target and adjacent foes. Each attack that hits deals +13..20 damage. Core Warrior. Tactics 3 Balanced Stance Stance For 10 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Core Warrior. Swordsmanship 12 Hundred Blades Elite Sword Attack For 15 seconds, whenever you attack with a sword, all adjacent foes take 10...22...25 slashing damage. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. |
- Hundred Blades Wallow Tank build.
[edit] Naga Tank
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Core Monk. Divine Favor 12 Spell Breaker Elite Enchantment Spell For 15 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 38 Health. Core Mesmer. Inspiration Magic 6 Mantra of Resolve Stance For 49..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 8 Energy or Mantra of Resolve ends. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 38 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health. |
- Pain Inverter instead of "Finish Him!"
- "I Am Unstoppable!" instead of "Finish Him!" if you want to help the wallow team kill some to make the run faster.
[edit] Equipment
- Armor: Lowest AL armor with Survivor and Vitae runes.
- Weapons: Enchant weapon set
[edit] Variants
Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 38 Health. EotN No Profession. Norn rank "Finish Him!" Shout If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds. Core Monk. Divine Favor 12 Spell Breaker Elite Enchantment Spell For 15 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 38 Health. Core Mesmer. Inspiration Magic 6 Mantra of Resolve Stance For 49..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 8 Energy or Mantra of Resolve ends. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 38 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health. |
- This build uses Dwarven Stability so the Naga Tank can take out a wallow group or two if he/she finishes before the Wallow team.
- Also, if you use this variant you need to have at least lvl 1 Drunkardness for Dwarven Stability's Anti-KD effect.
- Basic 600/smite with few modifications due to the area.
[edit] Counters
- Naga Warrior/Archer interrupts Spirit Bond, etc
- Oni spawn
[edit] Kappa Tank
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Protective Spirit Enchantment Spell For 22 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Core Monk. Divine Favor 12 Spell Breaker Elite Enchantment Spell For 15 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 38 Health. Core Mesmer. Inspiration Magic 6 Mantra of Resolve Stance For 49..90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 8 Energy or Mantra of Resolve ends. Core No Profession. Unlinked Optional Optional Optional. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 38 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 38 Health. |
- "Finish Him!" - Awesome Norn skill to finish off your target (Optional slot).
- "I Am Unstoppable!" - +armor and Anti-KD if you help wallow team kill wallows (Optional slot).
- Pain Inverter - More dmg (Optional slot).
- Mantra of Resolve - Naga Warrior's and Archer's have an interupt skill.
[edit] Equipment
- Armor: Lowest AL armor with Survivor and Vitae runes.
- Weapons: Enchant weapon set
- Basic 600/smite with few modifications due to the area.
[edit] Counters
- Naga Warrior/Archer interrupts Spirit Bond, etc
- Oni spawn
While fighting Sessk, Woe Spreader the player should have Spell Breaker up, that way Sessk wands you instead of just spamming his spells. Player could also take Pain Inverter so they do not have to use Spell Breaker at all during this particular fight.
[edit] Wallow SB
Prophecies Monk. Divine Favor 16 Blessed Aura Enchantment Spell While you maintain this Enchantment, Monk Enchantments you cast last 37% longer. You get healed for 51 Health. Core Monk. Divine Favor 16 Spell Breaker Elite Enchantment Spell For 18 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 51 Health. Prophecies Monk. Smiting Prayers Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 51 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 51 Health. Prophecies Monk. Unlinked Succor Enchantment Spell While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. Target ally gets healed for 51 Health. Prophecies Ranger. Beast Mastery 12 Edge of Extinction Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 126 seconds. Nightfall Ranger. Beast Mastery 12 Toxicity Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This Spirit dies after 78 seconds. Core Monk. Protection Prayers 3 Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 9 seconds. This Spell consumes all of your remaining Energy. |
- “Finish Him!” instead of Blessed Aura.
[edit] Equipment
- No required armor or weapons, but 20% Enchanting modifier & HSR Divine Favour helps.
- When the tank (600) uses Protective Spirit, the SBer will cast Spell Breaker on the tank. After that is done the SBer then casts Edge of Extinction and Toxicity within sprit range of the wallow group.
[edit] Variants
Core Monk. Divine Favor 16 Spell Breaker Elite Enchantment Spell For 18 seconds, enemy Spells targeted against target ally fail. Target ally gets healed for 51 Health. Prophecies Ranger. Beast Mastery 9 Edge of Extinction Nature Ritual Create a level 6 Spirit with 120 Health and 38 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 36 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 102 seconds. Core Ranger. Wilderness Survival 3 Winnowing Nature Ritual Create a level 3 Spirit with 60 Health and 21 armor. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 54 seconds. Prophecies Monk. Unlinked Succor Enchantment Spell While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. Target ally gets healed for 51 Health. Prophecies Monk. Unlinked Essence Bond Enchantment Spell While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. Target ally gets healed for 51 Health. Prophecies Monk. Smiting Prayers 12 Balthazar's Spirit Enchantment Spell While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) Target ally gets healed for 51 Health. Core Monk. Smiting Prayers 12 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 18..25 more damage in melee. Target ally gets healed for 51 Health. Core Monk. Protection Prayers Rebirth Spell Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4..3 seconds. This Spell consumes all of your remaining Energy. |
- If the Wallow Tank runs Hundred Blades build, this build will better assist them rather then the regular SB build.
[edit] Counters
[edit] Wallow + Kappa Smite
Core Monk. Smiting Prayers 15 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 20 damage). Prophecies Monk. Smiting Prayers 15 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 50 damage), and you lose 10 Energy. Prophecies Monk. Protection Prayers 16 Life Attunement Enchantment Spell While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 52% more Health when healed. Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Core Monk. Divine Favor Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 3..20..25 energy in this way. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Prophecies Monk. Divine Favor Unyielding Aura Elite Enchantment Spell While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. Nightfall Paragon. Command 3 "Make Haste!" Shout For 8 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. |
- Purge Signet instead of “By Ural’s Hammer!” if you haven’t unlock it yet.
- Blood Ritual instead of “Make Haste!” if you don’t have Night Fall or can’t get Paragon secondary.
[edit] Equipment
- Armor: Any armor.
- Weapons: Enchant weapon set
- Divine Favor headpiece OR a Minor Divine Favor rune on your armor.
- Smiting Prayers headpiece with Superior Smiting Prayers rune on it.
- Protection Prayers headpiece with Superior Protection Prayers rune on it.
- Player enchants the 600 and maintains them.
[edit] Counters
- Failure to maintain the enchants on the 600.
[edit] Variants
Basic smite build.
Core Monk. Smiting Prayers 15 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 20 damage). Target ally gets healed for 10 Health. Prophecies Monk. Smiting Prayers 15 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 50 damage), and you lose 10 Energy. Target ally gets healed for 10 Health. Prophecies Monk. Protection Prayers 16 Life Attunement Enchantment Spell While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 52% more Health when healed. Target ally gets healed for 10 Health. Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Target ally gets healed for 10 Health. Core Monk. Divine Favor 3 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 7 energy in this way. Core Monk. Unlinked Purge Signet Signet Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. Prophecies Necromancer. Blood Magic 2 Blood Ritual Enchantment Spell For 9 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. Prophecies Monk. Divine Favor 3 Unyielding Aura Elite Enchantment Spell While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
[edit] Naga Smite
Core Monk. Smiting Prayers 15 Retribution Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 20 damage). Target ally gets healed for 10 Health. Prophecies Monk. Smiting Prayers 15 Holy Wrath Enchantment Spell While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 66% of the damage back to the source (maximum of 50 damage), and you lose 10 Energy. Target ally gets healed for 10 Health. Prophecies Monk. Protection Prayers 16 Life Attunement Enchantment Spell While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 52% more Health when healed. Target ally gets healed for 10 Health. Prophecies Monk. Protection Prayers 16 Vital Blessing Enchantment Spell While you maintain this Enchantment, target ally has +211 maximum Health. Target ally gets healed for 10 Health. Core Monk. Divine Favor 3 Blessed Signet Signet For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 7 energy in this way. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Prophecies Ranger. Beast Mastery 2 Edge of Extinction Nature Ritual Create a level 2 Spirit with 40 Health and 15 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 19 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 46 seconds. Prophecies Monk. Divine Favor 3 Unyielding Aura Elite Enchantment Spell While you maintain this enchantment, your Monk spells heal for +15...51...60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location. |
- Same Equipment and Usage as Wallow + Kappa Smites.
[edit] Runner
EotN Elementalist. Air Magic 3 Glyph of Swiftness Glyph For 15 seconds, your next 1 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Nightfall Assassin. Deadly Arts 12 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 13 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Factions Assassin. Luxon rank Shadow Sanctuary (Luxon) Enchantment Spell You are Blinded for 5 seconds. For 10 seconds, you gain +7..9..10 Health regeneration and +40 armor. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Factions Assassin. Shadow Arts 16 Shadow of Haste Stance For 42 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- The runner follows the wallow team until they get to the Naga Assassin boss. When the team arrives to the Assassin boss location, the runner will then aggro the Assassin boss and pull him into the ele boss's group.
[edit] Variants
Nightfall Paragon. Command 12 "Incoming!" Elite Shout For 4...9...10 seconds, all allies within earshot move 33% faster, and gain 5...13...15 Health while moving. Nightfall Paragon. Command 12 "Fall Back!" Shout For 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Nightfall Paragon. Command 12 "We Shall Return!" Shout All party members in earshot are resurrected with 25...45...50% Health and 5...17...20% Energy. |
- Any running build should work.