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This build has been archived as of 09:24, 10 April 2009 (UTC), for the following reason:
This build had been designed for the following use:
This build was in the category great before being archived.
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While Kurzicks have access to Fast Faction Farming (FFF), Luxons have not had a similar notable method of earning faction. This build is designed for farming faction quicker than any previous methods. By using Recall and Out-of-Area effect it can bring the team into the arena without facing other enemy along the way.
This build is designed to farm Luxon faction.
[edit] Party Setup
This team primarily consists of:
- 1
/
1x Runner: (Mandatory player) Lead the group to the arena, activate the quest, and set frozen soil.
- 6
/
6x Nukers: (Heroes possible) Primary damage dealers.
- 1
/
1x Healer Healing, Resurrection.
- It is recommended to go with a full group of players, however it has been observed that 3 player with heroes can perform equally as a team of players.
[edit] Nukers
[Runner] Run between the wall and the circled rock to avoid getting stuck
[Runner]Target for Ebon Escape
[Runner]Location to put Frozen Soil
[Non-Runners]Wait for the Runner to teleport
[Non-Runners]Location where Recall will drop the party
[Non-Runners]Wait for the Enemy to show up
The most common damage dealing builds seen in Jade Flats are:
Searing Flames Nuker
This is the optimal build for any FFF party and is recomended as the primary choice of damage dealer.
Core Elementalist. Fire Magic 16 Fire Attunement Enchantment Spell For 62 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Prophecies Elementalist. Unlinked Glyph of Sacrifice Glyph For 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Prophecies Elementalist. Fire Magic 16 Meteor Shower Spell Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 119 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. Nightfall Elementalist. Fire Magic 16 Liquid Flame Spell Target foe is struck for 119 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 119 fire damage. Nightfall Elementalist. Fire Magic 16 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 106 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 16 Glowing Gaze Spell Deals 53 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. |
Equipment
Variants:
- Searing Heat
- Flame Djinn's haste
- Meteor
Assassin's Promise Nuker
The commonly seen Assassin's Promise nuker can be used with either Assassin or Elementalist proffession and is run on heroes exceptionally well.
Core Elementalist. Fire Magic 12 Fire Attunement Enchantment Spell For 55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Factions Assassin. Deadly Arts 14 Assassin's Promise Elite Hex Spell For 14 seconds, if target foe dies, you gain 19 Energy and all your skills are recharged. Prophecies Elementalist. Unlinked Glyph of Sacrifice Glyph For 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge. Prophecies Elementalist. Fire Magic 12 Meteor Shower Spell Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. Nightfall Elementalist. Fire Magic 12 Liquid Flame Spell Target foe is struck for 91 fire damage. If that foe is attacking or casting a Spell, nearby foes are also struck for 91 fire damage. Core Elementalist. Fire Magic 12 Immolate Spell Target foe is struck for 64 fire damage and is set on fire for 3 seconds. Nightfall Elementalist. Fire Magic 12 Glowing Gaze Spell Deals 41 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. |
Equipment
IV Nuker
The following Necromancer build is commonly used to fill in an empty slot on a team:
Factions Necromancer. Soul Reaping 14 Icy Veins Elite Hex Spell Target foe is struck for 85 cold damage. For 33 seconds, if target foe dies all nearby foes are struck for 104 cold damage. EotN Necromancer. Death Magic 13 Putrid Bile Hex Spell For 18 seconds, target foe suffers -3 Health degeneration. If that foe dies while under the effects of this Hex, all nearby foes take 77 damage. Factions Necromancer. Death Magic 13 Rising Bile Hex Spell For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 5 damage for each second Rising Bile was in effect. Nightfall Necromancer. Sunspear rank Necrosis Spell If target foe is suffering from a Condition or Hex, that foe suffers 40..90 damage. Core Necromancer. Death Magic 13 Putrid Explosion Spell The corpse nearest your target explodes, sending out a shockwave that deals 107 damage to nearby foes. Prophecies Necromancer. Death Magic 13 Well of Suffering Well Spell Exploit nearest corpse to create a Well of Suffering at its location. For 27 seconds, foes in that area suffer -5 Health degeneration. Nightfall Necromancer. Soul Reaping 14 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 94 Health and 9 Energy. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. |
Equipment
[edit] The Healer
WoH-Prot Healer
Core Monk. Healing Prayers 16 Orison of Healing Spell Heal target ally for 73 (+35) Health. Prophecies Monk. Healing Prayers 16 Dwayna's Kiss Spell Heal target other ally for 63 (+35) Health and an additional 37 Health for each Enchantment or Hex on that ally. Factions Monk. Healing Prayers 16 Signet of Rejuvenation Signet Heal target ally for 79. If target ally is casting a spell or attacking, that ally is healed for an additional 79 Health. Core Monk. Healing Prayers 16 Word of Healing Elite Spell Heal target ally for 1 (+35) Health. Heal for an additional 121 Health if that ally is below 50% Health. Nightfall Monk. Sunspear rank Seed of Life Enchantment Spell For 1..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor. You get healed for 35 Health. Core Monk. Protection Prayers 9 Protective Spirit Enchantment Spell For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. |
Equipment
Variants:
[edit] The Runner
The two most common running builds seen in Jade Flats are:
EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, all hostile Spells that target you fail and all attacks against you miss, but you deal 33% less damage. When Shadow Form ends, lose all but 53 Health. Nightfall Ranger. Wilderness Survival 12 Natural Stride Stance For 7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Factions Assassin. Shadow Arts 16 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 209. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. Factions Assassin. Shadow Arts 16 Shadow of Haste Stance For 42 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. Prophecies Ranger. Wilderness Survival 12 Frozen Soil Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 78 seconds. |
EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Core Ranger. Expertise 16 Escape Elite Stance For 8 seconds, you move 33% faster and have a 75% chance to block attacks. Nightfall Ranger. Wilderness Survival 12 Natural Stride Stance For 7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Factions Assassin. Shadow Arts 3 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 92. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. Factions Assassin. Shadow Arts 3 Shadow of Haste Stance For 16 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location. Prophecies Ranger. Wilderness Survival 12 Frozen Soil Nature Ritual Create a level 8 Spirit with 160 Health and 50 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 78 seconds. |
Equipment:
Note: Weapon and headgear is reccomended, but not nessacary to complete the run as it can be completed safely and easily without either.
Variants:
If the player doesn't own Eye of the North then the following skills can be used instead.
- Dodge, Zojun's Haste, or Dark Escape for Dwarven Stability or Dash
- Death's Retreat or Return for Ebon Escape
[edit] Walk through
Map, click to expand. Information included
[edit] Runner
Starting at Jade Flats (Luxon) to Archipelagos, as soon as enter the map, ask the priest for bounty if you want. Wait for about three seconds for your party to cast recall on you, then using Natural Stride go north by the stairs. When within aggro of the Kappa use Dwarven Stability, Shadow Form and Dash (or Dwarven Stability, Escape and Dash if using a Ranger) followed by Natural Stride. Go through the Kappa, head west in the direction of the Naga, target one of the Naga(5 Tabs/ Switch Target) and use Death's Charge, as soon you shadow step, Dash down towards the stairs. There you should be safe (normal mode confirmed) and your party's Recall will automatically teleport them there.
Use Natural Stride and Dash till you are close enough to use Ebon Escape on one of the Luxon spectators on the higher ground to get up there. Use Shadow of Haste and run up to Arena Master Portus using Ebon Escape again when its recharges to shadowstep to him (this allows you to get to him quicker than just running) and take the quest. Return to the arena, by using another stance to cancel Shadow of Haste and cast your Frozen Soil where shown in the picture provided then block Portus by the stairs (stand on the spot closest to the wall on the second step) so the team can accept rewards without chasing him or accidently end Recall by overextending.
[edit] Non-Runner
As soon as you exit the potral activate Recall on your runner before anything else because he/she will move on really quick. If you missed it cast it on another party member who has cast recall on the Runner. Talk to the priest if you want get bounty, and move to the wait zone for recall as soon as you get your bounty. (See picture) Do not cancel the upkeep on recall at any time during the Run, it will cancel itself due to the runner leaving radar range. Cast Recall either to speed up your movement (cancel before runner use recall) or accepting reward faster. Move down the stair and descend to the second last slope.(See picture) stay at the area marked "X"
Casters should stay about 1/3 to 2/3 of the way from the bottom. Once the runner has activated the quest, Convicted Enemies will appear. By the time you kill all of them, use recall/ cancel recall and accept reward. Take the quest, accept at the rewards same time.
- All the Picture for the full run, in order from top to bottom, are shown on the right hand side of the article.
[edit] Statistics
Jade Arena Fast Faction Farm:
- Loading to runner use Shadow Form: ~7 Seconds
- First Run time before Drop-off: ~21 Seconds
- From Drop-off to Convicted appearred: ~14 Seconds
- Total Fighting time: ~15 Seconds
- Grand Total Duration <100 Seconds
- Faction Gain: 400 (440 w/ Priest)
- Gold Gain: 150GP (50GP w/ Priest) (No Drops)
- ~12,000Faction/Hour (Does not count from blessing.)
[edit] See Also