From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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This team build is meant to run Shiro in Imperial Sanctum in Normal Mode or Hard Mode and to kill him within 2 minutes.
[edit] The Team
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Wild Blow Moebius Sin
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SV Hero
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SS Hero
[edit] Wild Blow Moebius Sin
Factions Assassin. Dagger Mastery 13 Golden Phoenix Strike Off-Hand Attack If you are not under the effects of an Enchantment, this skill misses. If it hits, Golden Phoenix Strike deals +27 damage. Factions Assassin. Critical Strikes 15 Critical Strike Dual Attack Must follow an off-hand attack. If it hits, this attack strikes for +30 damage, results in a critical hit, and you gain 3 Energy. Factions Assassin. Dagger Mastery 13 Moebius Strike Elite Off-Hand Attack Must follow a Dual Attack. If it hits, Moebius Strike strikes for +32 damage. If you strike a foe whose Health is below 50%, all your other attack skills are recharged. Factions Assassin. Dagger Mastery 13 Death Blossom Dual Attack Must follow an off-hand attack. If it hits, Death Blossom strikes target foe for +42 damage and all adjacent foes take 42 damage. Core Warrior. Unlinked Wild Blow Melee Attack Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. Factions Assassin. Shadow Arts 7 Way of Perfection Enchantment Spell For 60 seconds, whenever you successfully land a critical hit, you gain 24 Health. Nightfall Assassin. Sunspear rank Critical Agility Enchantment Spell For 4 seconds and 1 second for each rank of Critical Strikes you attack 33% faster and gain 10..25 armor. This Skill reapplies itself every time you land a critical hit. Factions Assassin. Critical Strikes 15 Critical Defenses Enchantment Spell For 10 seconds, you have a 75% chance to block. Critical Defenses refreshes every time you land a critical hit. |
Armor:
- Any Max Armor
- Rune of Major Critical Strikes
- Rune of Major Dagger Mastery
- Rune of Minor Shadow Arts
- Rune of Major Vigor
- Radiant Insignias
- Runes of Attunement on whatever isn't covered
Weapons:
- Max Damage daggers
- Req. 9, 7-17 Damage
- Zealous Dagger Tang
- 15^50
- +20% Enchants
Variants:
- Critical Eye insted of Critical Strike
[edit] SV hero
Factions Necromancer. Blood Magic 16 Spoil Victor Elite Hex Spell For 21 seconds, whenever target foe attacks or casts a Spell on a creature with less Health, that foe loses 105 Health. Core Necromancer. Blood Magic 16 Life Siphon Hex Spell For 25 seconds, target foe suffers -3 Health degeneration, and you gain +3 Health regeneration. Prophecies Necromancer. Curses 14 Price of Failure Hex Spell For 30 seconds, target foe has a 25% chance to miss with attacks and takes 43 damage whenever that foe fails to hit in combat. Prophecies Necromancer. Blood Magic 16 Awaken the Blood Enchantment Spell For 46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
Optional Skills:
Armor:
- Any Armor
- Superior Blood Rune
- Major Curses Rune
Weapon:
[edit] SS hero
Prophecies Necromancer. Curses 16 Spiteful Spirit Elite Hex Spell For 21 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 37 shadow damage to that foe and all adjacent allies of that foe. Core Necromancer. Curses 16 Barbs Hex Spell For 30 seconds, target foe takes 16 more damage when hit by physical damage. Core Necromancer. Curses 16 Parasitic Bond Hex Spell For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 126 when Parasitic Bond ends. Prophecies Necromancer. Blood Magic 13 Awaken the Blood Enchantment Spell For 41 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. |
Optional Skills:
Armor:
- Any Armor
- Superior Curses Rune
- Minor Blood Rune
Weapon:
1. Cast
Way of Perfection >
Critical Agility >
Critical Defenses in that order.
2. Run to Shiro and use
Wild Blow
3. Start with
Golden Phoenix Strike >
Critical Strike
4. Then use standard Moebius chain, using wild blow whenever it is recharged.
5. Once Shiro is under 50% health, chain
Moebius Strike >
Death Blossom
Wild Blow constantly.
6. Once you get low on energy, chain
Moebius Strike >
Critical Strike
Wild Blow constantly until you have max energy, then repeat step 5.
- If you are running someone, send them into one of the corners, if you both get in Shiro's aggro chances are you will be banished.
- Despite his increased health in Hard Mode, it is actually faster because of Shiro's increased attack speed.
- It's possible to beat the mission in 1 minute and 09 seconds in Hm.
[edit] Videos