From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This build uses heroes to quickly and easily farm norn reputation points.
Core Necromancer. Blood Magic 12 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +5 Energy regeneration. EotN No Profession. Ebon Vanguard rank Ebon Escape Spell Shadow Step to target other ally. You and that other ally are healed for 70..110 health. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
- Any speed boost if accessible
[edit] Hero 1
Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Prophecies Elementalist. Air Magic 14 Thunderclap Elite Spell Create a massive lightning strike at target foe's location, dealing 71 damage. After 3 seconds, that foe and all adjacent foes are Dazed for 9 seconds. This spell has 25% armor penetration. Core Elementalist. Air Magic 14 Air Attunement Enchantment Spell For 58 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic. Core Elementalist. Air Magic 14 Lightning Orb Spell Send out a lightning Orb that strikes target foe for 94 lightning damage. This spell has 25% armor penetration. Core Elementalist. Air Magic 14 Lightning Strike Spell Strike target foe for 47 lightning damage. This Spell has 25% armor penetration. Core Elementalist. Energy Storage 10 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Air Magic 14 Blinding Flash Spell Target foe is Blinded for 8 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Hero 2
Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Prophecies Necromancer. Curses 14 Spiteful Spirit Elite Hex Spell For 19 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 33 shadow damage to that foe and all adjacent allies of that foe. Core Necromancer. Curses 14 Barbs Hex Spell For 30 seconds, target foe takes 14 more damage when hit by physical damage. Prophecies Necromancer. Curses 14 Enfeeble Spell Target suffers from Weakness for 29 seconds. Core Necromancer. Curses 14 Rigor Mortis Hex Spell For 19 seconds, target foe cannot block. Nightfall Necromancer. Curses 14 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 24 seconds. Nightfall Necromancer. Soul Reaping 10 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 70 Health and 7 Energy. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Hero 3
Core Warrior. Tactics 11 "Charge!" Elite Shout For 9 seconds, all allies within earshot move 33% faster. Nightfall Warrior. Strength 9 Flail Stance For 9 seconds, you attack 33% faster but move 33% slower. Core Warrior. Axe Mastery 14 Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 9% armor penetration. Core Warrior. Axe Mastery 14 Axe Rake Axe Attack If this attack hits a foe suffering from a Deep Wound, you strike for +9 damage, and that foe becomes Crippled for 15 seconds. This attack skill has 9% armor penetration. Prophecies Warrior. Axe Mastery 14 Axe Twist Axe Attack If this attack hits a foe suffering from a Deep Wound, you strike for 19 more damage and that foe suffers from Weakness for 20 seconds. This attack skill has 9% armor penetration. Nightfall Warrior. Axe Mastery 14 Agonizing Chop Axe Attack When this attack hits, you deal +19 damage. If target foe is suffering from a Deep Wound, you interrupt that foe's action. This attack skill has 9% armor penetration. Core Warrior. Tactics 11 "Watch Yourself!" Shout Party members within earshot gain +20 armor for 10 seconds. This shout ends after 2 incoming attacks. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Where to flag your heroes. The yellow is the safe route and the red is the faster one. White is shared by both routes
- Obtain the quest The Path to Revelations.
- Go to Olafstead and switch to Hard Mode.
- Add at least one healer henchmen and 2-3 damage henchmen.
- Flag your heroes in your "u" map periodically along the path to where the quest is telling you to go. Do not follow your heroes.
- Micromanage your heroes' running skills to make the party move faster.
- Take the blessing from Oglana Beartamer and kill yourself with BiP so that you can see what's happening. Use your speed boost and Ebon Escape to get to the blessing faster.
- Let the heroes kill the bosses.
- Abandon quest.
- Repeat.
[edit] Variants
- Any hero builds that work can be used.
- There are 2 paths that can be taken to get to the bosses. The first one is the faster one although the less safe one. It involves flagging your heroes along the southern part of the zone and coming from the south. The other involves moving along the left side of the frozen lake and approaching from the northwest. The first can have Frozen Elementals spawn in the path and can kill your heroes or at least hinder their movement. The second one is safer but takes longer.
- On both paths be careful because Vaettirs can spawn and block 1, 2 or even 3 of your heroes making it hard to kill all the bosses.