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Build:Team - HB Spikeway

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Archive

This build has been archived as of 23:58, October 22, 2009 (UTC), for the following reason:

  • Removal of Hero Battles 10/23/09

This build had been designed for the following use:

This build was in the category great before being archived.

Contents

This HB team setup uses the human player to dish out most of the damage (and kills), while using supportive heroes to cap and increase damage output.

[edit] Team Composition

  • Assassin/Warrior or Warrior/None You
Backbreaker "Coward!" "You're All Alone!" Devastating Hammer Primal Rage Whirling Axe Optional Optional
  • Ritualist/Necromancer Rit Supporter
Mend Body and Soul Spirit Light Weapon of Shadow Brutal Weapon Rigor Mortis Blind Was Mingson Pain Preservation
  • Monk/Assassin PnH Monk
Peace and Harmony Shield of Absorption Signet of Rejuvenation Guardian Patient Spirit Mend Ailment Divine Spirit Dark Escape
  • Elementalist/Dervish Support Capper
Mind Blast Smoldering Embers Searing Heat Mark of Rodgort Mirage Cloak Mystic Regeneration Aura of Restoration Fire Attunement


[edit] You

Choose one of the following melee characters.

[edit] BB Sin

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[edit] Coward Assassin

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[edit] YAA Sin

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[edit] Devastating Hammer

12 + 1 + 1
12 + 2
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[edit] Primal Rage

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[edit] Whirling Axe

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[edit] Equipment and Usage

  • Standard equipment for the above bars.
  • Since you are the primary form of damage, you should be constantly looking for kills.
  • When playing as an assassin, spike as often as possible, while on warrior simply chop stuff to death.

[edit] Support Rit

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[edit] Usage

  • Disable Brutal Weapon and force your hero to maintain it on you.
  • You will occasionally have to micro skills, especially if the hero is attacked while moving between shrines, as he/she will try to carry on running until almost dead.
  • Always remember to flag this hero in the shrine when chasing Kiting Enemies.
  • This hero Should be at guard mode at all times.

[edit] PnH Monk

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[edit] Usage

  • This hero should always be in Avoid Combat mode as it will run and the other monk will heal them.
  • Make sure the hero is not all by itself.

[edit] Support Capper

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[edit] Usage

  • Send off to cap shrines and such.
  • If you find you have this hero with you at some point use its Fire Magic to help get kills (micro).

[edit] Real Counters

  • The real counter is the falling apart of Healing support as 1 monk can be very vunerable to attacks.
  • Leaving Heroes unattended.
  • Not having the skills to do Spiking.
  • Shield Bash
  • Smoke Powder Defense
  • Dark Escape
  • Balanced Stance