From PvXwiki
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This build has been archived as of 23:55, October 22, 2009 (UTC), for the following reason:
- Removal of Hero Battles 10/23/09
This build had been designed for the following use:
This build was in the category good before being archived.
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A Hero Battles team build using the amazing Dev Hammer to kill opponents.
[edit] Overview
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[edit] Dev Hammer (You)
Core Warrior. Hammer Mastery 14 Devastating Hammer Elite Hammer Attack If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 19 seconds. This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 14 Heavy Blow Hammer Attack Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +28 damage. This attack skill has 14% armor penetration. Prophecies Warrior. Strength 14 Protector's Strike Melee Attack If this attack strikes a moving foe, you strike for 38 more damage. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. Factions Assassin. Shadow Arts 3 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 92. |
[edit] Equipment
- Full Survivor except a Stonefists on the Hand/Feet/Head.
- Rune of Superior Vigor.
- Sundering/Zealous/Vampiric/Ebon Hammers of Fortitude (15^50).
- Furious Spear of Fortitude with Defensive Shield Sets.
- Generally kill people, if you do not understand how Dev Hammer works well it is too late to learn.
- Use Dark Prison for a shadowstep and snare.
[edit] Ray of Judgment Derv Capper
Factions Monk. Smiting Prayers 11 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 34 holy damage each second and begin Burning for 2 seconds. Core Monk. Smiting Prayers 11 Judge's Insight Enchantment Spell For 17 seconds, target ally's attacks deal holy damage and have +20% armor penetration. EotN Monk. Smiting Prayers 11 Castigation Signet Signet Target foe takes 48 holy damage. If that foe was attacking, you gain 8 Energy. Nightfall Dervish. Earth Prayers 13 Mirage Cloak Enchantment Spell For 10 seconds, you have a 50% chance to block incoming attacks. When this Enchantment ends, all nearby foes are struck for 67 earth damage. Nightfall Dervish. Earth Prayers 13 Vital Boon Enchantment Spell For 20 seconds, you have +92 maximum Health. When this Enchantment ends, you are healed for 183 Health. Nightfall Dervish. Earth Prayers 13 Mystic Regeneration Enchantment Spell For 18 seconds, you have +4 Health regeneration for each enchantment (maximum of 3) on you. EotN Dervish. Earth Prayers 13 Shield of Force Enchantment Spell For 14 seconds, the next attack skill against you is blocked, and your attacker is Weakened for 18 seconds. Nightfall Dervish. Mysticism 9 Imbue Health Spell Target other ally is healed for 32% of your current Health (maximum 300 Health). |
[edit] Equipment
- Full Survivor's.
- Rune of Superior Vigor.
- A Spear (+5 energy, +30hp) and Shield (+30hp/+20%Enchanting) set.
- This is your only real capper so let it cap.
- When you have to oppurtunity micro Judge's Insight on yourself for a damage.
- When you are spiking and your derv is available, simply call your target before the KD and they should use RoJ.
[edit] Prot Hero
Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core Monk. Protection Prayers 14 Shield of Regeneration Elite Enchantment Spell For 12 seconds, target ally gains +10 Health regeneration and 40 armor. Target ally gets healed for 42 Health. Core Monk. Divine Favor 13 Divine Intervention Enchantment Spell For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 211 Health. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 42 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 42 Health. Core Monk. Protection Prayers 14 Mend Ailment Spell Remove one Condition from target ally. For each remaining Condition, that ally is healed for 66 Health. Target ally gets healed for 42 Health. Factions Monk. Protection Prayers 14 Reverse Hex Enchantment Spell Remove one Hex from target ally. For 10 seconds, the next time target ally would take damage, that damage is reduced by 47. Target ally gets healed for 42 Health. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Target ally gets healed for 42 Health. |
[edit] Equipment
- Full Survivor's.
- Rune of Superior Vigor.
- A Spear (+5 energy, +30hp/+20% Enchanting) and Shield (+30hp) set.
- Keep this hero with you unless you do not need the extra support (in which case send it off to cap another shrine).
- The hero will use this build with ease.
[edit] Weapon of Fury Rit
Nightfall Ritualist. Channeling Magic 14 Weapon of Fury Elite Weapon Spell For 19 seconds, target ally gains 47% more adrenaline and 1 Energy whenever that ally successfully hits with an attack. Core Necromancer. Curses 3 Rigor Mortis Hex Spell For 10 seconds, target foe cannot block. Factions Ritualist. Restoration Magic 13 Mend Body and Soul Spell Target ally is healed for 102 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 13 Soothing Memories Spell Target ally is healed for 88 Health. If you are holding an item, you gain 3 Energy. Factions Ritualist. Restoration Magic 13 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 54 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 75 Health. Factions Ritualist. Restoration Magic 13 Weapon of Shadow Weapon Spell For 7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. Factions Ritualist. Channeling Magic 14 Bloodsong Binding Ritual Create a level 11 Spirit with 220 Health and 68 armor who dies after 142 seconds. Attacks by that Spirit steal up to 24 Health. Core Necromancer. Curses 3 Rend Enchantments Spell Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage. |
[edit] Equipment
- Full Survivor's.
- Rune of Superior Vigor.
- A Spear (+5 energy, +30hp) and Shield (+30hp) set.
- Keep this hero with you unless you do not need the extra support (in which case send it off to cap another shrine).
- The hero will use this build with ease, but you can greatly enhance its defenses by microing Weapon of Shadow onto targets in need of protection.
[edit] Fire Dervish
Nightfall Elementalist. Fire Magic 11 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 16 fire damage each second and an additional 16 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 11 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 32 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Nightfall Dervish. Mysticism 9 Imbue Health Spell Target other ally is healed for 32% of your current Health (maximum 300 Health). EotN Dervish. Earth Prayers 13 Shield of Force Enchantment Spell For 14 seconds, the next attack skill against you is blocked, and your attacker is Weakened for 18 seconds. Nightfall Dervish. Mysticism 9 Watchful Intervention Enchantment Spell For 60 seconds, the next time target ally's Health drops below 25%, that ally is healed for 140 Health. Nightfall Dervish. Earth Prayers 13 Mystic Regeneration Enchantment Spell For 18 seconds, you have +4 Health regeneration for each enchantment (maximum of 3) on you. Nightfall Dervish. Earth Prayers 13 Mirage Cloak Enchantment Spell For 10 seconds, you have a 50% chance to block incoming attacks. When this Enchantment ends, all nearby foes are struck for 67 earth damage. |
This build provides less spiking power through the lack of Judges Insight. However, it is able to spike more often than the D/Mo.
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