From PvXwiki
|
This build has been archived as of 23:55, October 22, 2009 (UTC), for the following reason:
- Removal of Hero Battles 10/23/09
This build had been designed for the following use:
This build was in the category great before being archived.
|
Very popular capping/holding team used in the current HB Metagame. It provides great Resilience, Pressure Damage Output and Splitability to win HB matches.
[edit] The Team
#1 ZB Monk (player)
#2 MoI Sin
#3 WS Derv
#4 Feral Packer
[edit] #1 ZB Monk (player)
Nightfall Monk. Protection Prayers 14 Zealous Benediction Elite Spell Heal target ally for 170 (+38) Health. If target was below 50% Health, you gain 7 Energy. Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Mending Touch Spell Touched ally loses two Conditions and is healed for 57 Health for each Condition removed in this way. Target ally gets healed for 38 Health. EotN Assassin. Shadow Arts 6 Smoke Powder Defense Stance For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 4 seconds. Factions Assassin. Shadow Arts 6 Return Spell All adjacent foes are Crippled for 5 seconds. Teleport to target other ally's location. Factions Assassin. Shadow Arts 6 Dark Escape Stance For 9 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. |
[edit] Equipment
- template code Pk5RRP/XCTaCkJVRqAhpINxIjpIBLdipILRZgpIBrphpI9E
[edit] Counters
[edit] #2 MoI Sin (Zenmai or Anton)
Factions Assassin. Unlinked Recall Enchantment Spell While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. Nightfall Assassin. Deadly Arts 14 Mark of Insecurity Elite Hex Spell For 24 seconds, target foe suffers from -3 Health degeneration, and enchantments and stances on that foe expire 90% faster. Nightfall Assassin. Deadly Arts 14 Augury of Death Hex Spell For 33 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 19 seconds and Shadow Step to that foe. This Spell has half the normal range. Factions Assassin. Deadly Arts 14 Dancing Daggers Spell Send out three Dancing Daggers at target foe, each striking for 33 earth damage if they hit. Dancing Daggers has half the normal range. This skill counts as a lead attack. Factions Assassin. Deadly Arts 14 Entangling Asp Spell Entangling Asp must follow a lead attack. Target foe is knocked down and becomes Poisoned for 19 seconds. Nightfall Assassin. Deadly Arts 14 Signet of Toxic Shock Signet If target foe is suffering from Poison, that foe takes 94 damage. Factions Assassin. Deadly Arts 14 Iron Palm Skill Target touched foe suffers 47 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack. Core Mesmer. Inspiration Magic 12 Ether Feast Spell Target foe loses 3 Energy. You are healed 56 for each point of Energy lost. |
[edit] Equipment
- Disable and micro Recall
- Hero generally does the job.
- Disable and micro MoI for the best results, as the hero will spam this skill otherwise.
- Use this hero to cap unattended shrines, but dont expect it to hold enemies off for long on its own.
[edit] Counters
- General Anti-Melee.
- Dying too quickly if you are not with this hero.
[edit] #3 WS Derv (Melonni or Kahmu)
Nightfall Dervish. Scythe Mastery 14 Wounding Strike Elite Scythe Attack If this attack hits, target foe suffers from Bleeding for 19 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 19 seconds. Nightfall Dervish. Scythe Mastery 14 Crippling Sweep Scythe Attack If this attack hits, target foe is Crippled for 7 seconds for each Enchantment on you (maximum 19 seconds). Core Warrior. Unlinked Wild Blow Melee Attack Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. Nightfall Dervish. Earth Prayers 11 Sand Shards Enchantment Spell For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 20 damage. Nightfall Dervish. Earth Prayers 11 Armor of Sanctity Enchantment Spell For 10 seconds, you take 16 less damage from foes suffering from a Condition. Nightfall Dervish. Earth Prayers 11 Vital Boon Enchantment Spell For 20 seconds, you have +84 maximum Health. When this Enchantment ends, you are healed for 167 Health. Nightfall Dervish. Earth Prayers 11 Mystic Regeneration Enchantment Spell For 16 seconds, you have +3 Health regeneration for each enchantment (maximum of 3) on you. Nightfall Dervish. Earth Prayers 11 Conviction Stance For 28 seconds, you have +24 armor while enchanted, otherwise you have +3 Health regeneration. |
[edit] Equipment
- Hero generally does the job.
- Micro healing skills if the hero is under attack while moving between shrines.
[edit] Counters
- Heavy Pressure
- General Anti-Caster
[edit] Feral Packer (Jin, Margrid or Pyre)
Nightfall Paragon. Spear Mastery 9 Barbed Spear Spear Attack If this attack hits, your target begins Bleeding for 11 seconds. EotN Paragon. Spear Mastery 9 Maiming Spear Spear Attack If your attack hits a Bleeding foe, that foe is Crippled for 14 seconds. Core Ranger. Expertise 10 Lightning Reflexes Stance For 9 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Factions Ranger. Beast Mastery 15 Poisonous Bite Pet Attack Your animal companion attempts a Poisonous Bite that Poisons target foe for 20 seconds. EotN Ranger. Beast Mastery 15 Feral Aggression Skill For 20 seconds, your pet attacks 33% faster and deals 10 additional damage. Prophecies Ranger. Beast Mastery 15 Otyugh's Cry Shout For 25 seconds, your animal companion gains +24 armor and cannot be blocked. Factions Ranger. Beast Mastery 15 Heal as One Elite Skill If you or your animal companion are below 75% Health, you are both healed for 145 Health. If your companion is dead, it is resurrected with 50% Health. Core Ranger. Beast Mastery 15 Charm Animal Skill Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. |
[edit] Equipment
- Hero generally does the job.
- Micro HaO and Lightning Reflexes when the hero is in danger or under attack between shrines.
[edit] Counters
[edit] Variants