From PvXwiki
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The PvXwiki community finds this to be a good build.
Through the PvX vetting system, it has reached an overall Rating in the range from 3.75 to < 4.75 and thus qualifies for the medium category of working builds: Good.
This build has been designed for the following use:
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Lots of AoE to blow up opposing team fast.
[edit] Overlook
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[edit] Warriors
Core Warrior. Axe Mastery 14 Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 9% armor penetration. Core Warrior. Axe Mastery 14 Executioner's Strike Axe Attack If this attack hits, you strike for +38 damage. This attack skill has 9% armor penetration. Core Warrior. Axe Mastery 14 Disrupting Chop Axe Attack If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 9% armor penetration. Factions Warrior. Unlinked "Coward!" Elite Shout If target foe is moving, that foe is knocked down. Core Elementalist. Air Magic 10 Conjure Lightning Enchantment Spell For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 15 lightning damage. Core Warrior. Unlinked Frenzy Stance For 8 seconds, you attack 33% faster but take double damage. Prophecies Warrior. Strength 9 Rush Stance For 15 seconds, you move 25% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Prophecies Warrior. Hammer Mastery 14 Earth Shaker Elite Hammer Attack Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration. Nightfall Paragon. Command Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Nightfall Elementalist. Fire Magic 14 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 19 fire damage each second and an additional 19 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 14 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Factions Elementalist. Fire Magic 14 Teinai's Heat Spell Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 14 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. Core Elementalist. Energy Storage 10 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Paragon. Command 9 "Make Haste!" Shout For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Nightfall Elementalist. Fire Magic 14 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 19 fire damage each second and an additional 19 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 14 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Factions Elementalist. Fire Magic 14 Teinai's Heat Spell Create Teinai's Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Teinai's Heat ends, foes in the area of effect are set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 14 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. Core Elementalist. Energy Storage 11 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 16 less Energy to cast. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Factions Ritualist. Restoration Magic 8 Resilient Weapon Weapon Spell For 10 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor. Nightfall Ritualist. Restoration Magic 8 Death Pact Signet Signet Resurrect target party member with your current Health and 60% Energy. The next time that ally dies within 120 seconds, so do you. |
Factions Elementalist. Earth Magic 14 Unsteady Ground Elite Spell You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 38 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down. Prophecies Elementalist. Earth Magic 14 Eruption Spell Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 38 earth damage and are Blinded for 10 seconds. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Prophecies Elementalist. Earth Magic 14 Grasping Earth Hex Spell For 19 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 14 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 19 seconds, non-Spirit foes in this area move 50% slower. Core Elementalist. Earth Magic 14 Earth Attunement Enchantment Spell For 58 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. Core Monk. Protection Prayers 3 Convert Hexes Spell Remove all Hexes from target other ally. For 10 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Mesmer
Factions Mesmer. Domination Magic 14 Psychic Distraction Elite Spell All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 12 seconds. Core Mesmer. Domination Magic 14 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 42 damage. Core Mesmer. Inspiration Magic 10 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Necromancer. Curses 3 Rend Enchantments Spell Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 49 damage. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Factions Monk. Protection Prayers 14 Life Sheath Elite Enchantment Spell Remove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead (maximum 95). Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Aegis Enchantment Spell For 3 seconds, hostile spells and attacks against 'target other ally' fail. You get healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Spotless Mind Enchantment Spell For 14 seconds, target other ally loses a Hex every 5 seconds. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |