From PvXwiki
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This build has been archived as of 14:30, 12 August 2009 (UTC), for the following reasons:
- Power creeps in early 2009 made other builds more effective
- Meta shifts caused defensive builds with large spikes to fall out of favor
This build had been designed for the following use:
This build was in the category great before being archived.
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Powerful aoe spikes, with massive defense.
[edit] Overview
[edit] Earth Shaker Warrior
Prophecies Warrior. Hammer Mastery 14 Earth Shaker Elite Hammer Attack Target foe and all adjacent foes are knocked down. (50% failure chance with Hammer Mastery 4 or less.) This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 14 Mighty Blow Hammer Attack If this attack hits, you strike for +38 damage. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Prophecies Elementalist. Air Magic 3 Shock Skill Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Shockwave Snarer
Prophecies Elementalist. Earth Magic 14 Eruption Spell Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 38 earth damage and are Blinded for 10 seconds. Factions Elementalist. Earth Magic 14 Shockwave Elite Spell Adjacent foes take 57 earth damage, nearby foes take 57 earth damage, and foes in the area take 57 earth damage. Core Elementalist. Earth Magic 14 Aftershock Spell Adjacent foes are struck for 95 earth damage. Knocked down foes are struck for 64 additional earth damage. Prophecies Elementalist. Earth Magic 14 Grasping Earth Hex Spell For 19 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 14 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 19 seconds, non-Spirit foes in this area move 50% slower. Core Elementalist. Energy Storage 13 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 17 less Energy to cast. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Savannah Heat Ele
Nightfall Elementalist. Fire Magic 14 Savannah Heat Elite Spell You create Savannah Heat at target foe's location. For 5 seconds, all nearby foes take 19 fire damage each second and an additional 19 fire damage for each second this Spell has been in effect. Prophecies Elementalist. Fire Magic 14 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 14 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 113 fire damage and set on fire for 3 seconds. Core Elementalist. Energy Storage 10 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Core Monk. Protection Prayers 9 Convert Hexes Spell Remove all Hexes from target other ally. For 15 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. Core Monk. Protection Prayers 9 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Defensive Anthem Shoutagon
Nightfall Paragon. Spear Mastery 12 Spear of Lightning Spear Attack If this attack hits, it deals +18 lightning damage. This attack has 25% armor penetration. Nightfall Paragon. Command 9 "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 57% chance to critical. Nightfall Paragon. Leadership 14 Defensive Anthem Elite Chant For 10 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. Nightfall Paragon. Command 9 "Make Haste!" Shout For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 9 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Paragon. Command 9 "We Shall Return!" Shout For 10 seconds, whenever party members within earshot use a resurrection Skill, their fallen allies return with 49% more Health and 32% more Energy. Nightfall Paragon. Leadership 14 Aggressive Refrain Echo For 24 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. Nightfall Paragon. Leadership 14 Signet of Return Signet Resurrect target party member with 14% Health and 4% Energy for each party member within earshot. |
[edit] Psychic Distraction Mesmer
Factions Mesmer. Domination Magic 14 Psychic Distraction Elite Spell All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for 12 seconds. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Core Mesmer. Domination Magic 14 Cry of Frustration Spell If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 42 damage. Core Mesmer. Inspiration Magic 10 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 21 Energy. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core Necromancer. Curses 5 Rend Enchantments Spell Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 45 damage. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Convert Rit
Factions Ritualist. Channeling Magic 14 Channeled Strike Spell Target foe is struck for 89 lightning damage. That foe is struck for an additional 33 lightning damage if you are holding an item. Nightfall Ritualist. Channeling Magic 14 Offering of Spirit Elite Spell Gain 16 Energy. If any Spirits are within earshot, you do not sacrifice Health. Core Monk. Protection Prayers Convert Hexes Spell Remove all Hexes from target other ally. For 8..18..21 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. Factions Ritualist. Channeling Magic 14 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 29 lightning damage. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8 seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 14 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Factions Ritualist. Restoration Magic 14 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 57 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 80 Health. Nightfall Ritualist. Restoration Magic 14 Death Pact Signet Signet Resurrect target party member with your current Health and 94% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] RC Monk
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 38 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 38 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 38 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 38 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 38 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 38 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 38 Health. Prophecies Mesmer. Inspiration Magic 6 Channeling Enchantment Spell For 27 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] HB Monk
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 38 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 38 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+38) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Protection Prayers 4 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 11 Health. Target ally gets healed for 38 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 38 Health. EotN Monk. Healing Prayers 14 Spotless Mind Enchantment Spell For 14 seconds, target other ally loses a Hex every 5 seconds. Target ally gets healed for 38 Health. Nightfall Monk. Divine Favor 12 Healer's Boon Elite Enchantment Spell For 46 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 38 Health. Prophecies Mesmer. Inspiration Magic 5 Channeling Enchantment Spell For 24 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |