From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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R-Spike is a very common Spike build utilizing Glass Arrows rangers to deal massive damage, it has big defense with essentially 4 defensive chars.
[edit] Team Composition
- 3 Rangers
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- 1 Shout Paragon
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- 1 Weapons/Snare
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- 3 Monks
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[edit] Rangers
[edit] Caller #1
Nightfall Ranger. Marksmanship 13 Forked Arrow Bow Attack Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. Core Ranger. Marksmanship 13 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +26 damage. Core Ranger. Unlinked Dual Shot Bow Attack Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Core Ranger. Marksmanship 13 Pin Down Bow Attack If Pin Down hits, your target is Crippled for 13 seconds. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Factions Ranger. Expertise 14 Glass Arrows Elite Preparation For 33 seconds, your arrows strike for +19 damage if they hit and cause Bleeding for 19 seconds if they are Blocked. Core Elementalist. Earth Magic 8 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 14 seconds, non-Spirit foes in this area move 50% slower. |
[edit] Rigor Spiker
Nightfall Ranger. Marksmanship 15 Forked Arrow Bow Attack Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. Core Ranger. Marksmanship 15 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +28 damage. Core Ranger. Unlinked Dual Shot Bow Attack Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Core Ranger. Marksmanship 15 Favorable Winds Nature Ritual Create a level 10 Spirit with 200 Health and 62 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 150 seconds. Core Necromancer. Curses 3 Rigor Mortis Hex Spell For 10 seconds, target foe cannot block. Factions Ranger. Expertise 14 Glass Arrows Elite Preparation For 33 seconds, your arrows strike for +19 damage if they hit and cause Bleeding for 19 seconds if they are Blocked. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Hex Breaker Spiker
Nightfall Ranger. Marksmanship 15 Forked Arrow Bow Attack Shoot two arrows simultaneously at target foe. If you are under the effects of an Enchantment or Hex, you shoot only one arrow. Core Ranger. Marksmanship 15 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +28 damage. Core Ranger. Unlinked Dual Shot Bow Attack Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Core Ranger. Marksmanship 15 Favorable Winds Nature Ritual Create a level 10 Spirit with 200 Health and 62 armor. For non-Spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This Spirit dies after 150 seconds. Core Mesmer. Domination Magic 3 Hex Breaker Skill For 20 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 17 damage. Factions Ranger. Expertise 14 Glass Arrows Elite Preparation For 33 seconds, your arrows strike for +19 damage if they hit and cause Bleeding for 19 seconds if they are Blocked. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Equipment
- Survivor insignas
- 3 Bows: Vampiric Hornbow of Fortitude(spike bow), Sundering Longbow of Fortitude(non-spike bow and distance bow) and Ebon Hornbow of Fortitude (for spike against warriors)
- Fill up with vitae runes
- Maintain Glass Arrows
- Mainly spike with Forked Arrows + Savage Shot.
- Use Dual Shot as 2nd spike if you're hexed, or if called to spike faster.
- In relic runs, the number 2 & 3 rangers run with "Make Haste!" on themselves, cast by the Paragon.
- The runners chain Favorable Winds so it won't go down.
- Hex Breaker is to give Forked Arrow more chance to hit twice, as well as anti-snare for relic running.
- The caller uses Pin Down as a distance snare so the Rit (and itself) can snare the target more easily( since he needs to be close).
- The caller also uses Ward Against Foes (with 40/40) to snare opposing runners/give allies time to kite.
- Rigor Mortis targets who have stances such as rangers.
- Use Distracting Shot to interrupt important stuff.
- Use Lightning Reflexes as anti-spike.
[edit] Shout Paragon
EotN Paragon. Spear Mastery 3 Chest Thumper Spear Attack If this attack hits a foe with Cracked Armor, that foe suffers a Deep Wound for 8 seconds. Nightfall Paragon. Command 11 "Go for the Eyes!" Shout For 10 seconds, the next time each ally within earshot makes an attack, that attack has an additional 63% chance to critical. Nightfall Necromancer. Curses 12 Pain of Disenchantment Elite Spell Target foe loses 3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 68 Health. Nightfall Paragon. Command 11 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 12 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 11 "Make Haste!" Shout For 16 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 11 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Paragon. Command 11 Anthem of Envy Chant For 10 seconds, the next attack Skill used by each ally within earshot deals +21 damage against foes with more than 50% Health. Nightfall Paragon. Leadership 10 Signet of Return Signet Resurrect target party member with 12% Health and 3% Energy for each party member within earshot. |
[edit] Equipment
- Survivor Insignas
- Furious Spear of Fortitude
- +30 HP/+10 AL shields (and a reduce blind shield as well)
- Fill up with Vitae Runes
[edit] Weapon/Snare Ritualist
Factions Ritualist. Communing 15 Brutal Weapon Weapon Spell Give target ally a Brutal Weapon for 40(+5.6) seconds. The bearer's weapon strikes for +15 damage as long as the bearer is under no Enchantments. EotN Ritualist. Communing 15 Sundering Weapon Weapon Spell For 10(+1.4) seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 20 seconds. Factions Ritualist. Communing 15 Vital Weapon Weapon Spell For 30(+4.2) seconds, target ally has a Vital Weapon and has +175 maximum Health. Core No Profession. Unlinked Optional Optional Optional. Prophecies Elementalist. Earth Magic 10 Grasping Earth Hex Spell For 16 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 10 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 16 seconds, non-Spirit foes in this area move 50% slower. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Nightfall Ritualist. Restoration Magic 6 Death Pact Signet Signet Resurrect target party member with your current Health and 49% Energy. The next time that ally dies within 120 seconds, so do you. |
- Glyph of Renewal
Prophecies
Elementalist. Unlinked
Glyph of Renewal
Elite Glyph
For 15 seconds, your next Spell instantly recharges.
- Consume Soul
Factions
Ritualist. Spawning Power 7
Consume Soul
Elite Spell
You steal 31 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life.
[edit] Equipment
- Spear/Shield defensive sets
- 40/40 communing and earth sets
[edit] HB Support
Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Orison of Healing Spell Heal target ally for 67 (+35) Health. Core Monk. Protection Prayers Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22..27 Health. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Core Mesmer. Domination Magic 4 Hex Breaker Skill For 25 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 20 damage. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Factions Monk. Divine Favor 11 Deny Hexes Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 7 Channeling Enchantment Spell For 30 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] RC Monk
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] HB Infuse
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Core Mesmer. Inspiration Magic 8 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |