From PvXwiki
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This build has been archived as of 14:37, 12 August 2009 (UTC), for the following reasons:
- Change in the functionality of Aegis severely reduced the defensive capabilities of the build
- Meta shifts
This build had been designed for the following use:
This build was in the category great before being archived.
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Deals 650 AoE damage, and more than 1,000 to a single target.
[edit] Overview
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[edit] Caller
Core Necromancer. Blood Magic 8 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +5 Energy regeneration. Nightfall Assassin. Deadly Arts 7 Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 10 seconds, your Assassin Skills activate and recharge 33% faster. Nightfall Assassin. Deadly Arts 7 Augury of Death Hex Spell For 19 seconds, the next time damage would drop target foe's Health below 50%, you inflict a Deep Wound for 12 seconds and Shadow Step to that foe. This Spell has half the normal range. Core Necromancer. Death Magic 15 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 90 cold damage on up to three targets in the area. Core Necromancer. Curses 4 Weaken Armor Spell Target foe and foes adjacent to your target have Cracked Armor for 9 seconds. Core Necromancer. Curses 4 Rend Enchantments Spell Remove 6 Enchantments from target foe. For each Monk Enchantment removed, you take 47 damage. Nightfall Assassin. Deadly Arts 7 Disrupting Dagger Spell Send out a Disrupting Dagger at target foe that strikes for 22 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. Factions Assassin. Deadly Arts 7 Crippling Dagger Spell Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 36 earth damage if it hits, and Cripples moving foes for 9 seconds. This spell has half the normal range. |
[edit] Caller Usage
- Cast deathly swarm-> deadly paradox-> augury of death when it's recharged, otherwise simply deathly swarm.
- Weaken armor on 70 AL+ targets.
- Rend enchantments when you see spirit bond.
[edit] Important!
- DO NOT PRE-SACRIFICE in early matches because of Death Penalty.
- In later maps (Antechamber and HoH), sacrifice with BiP and let the N/Rt resurrect you with death pact, then sacrifice again. The other N/Rt should then cast flesh of my flesh on the death pacter who will resurrect you, this results in a chain death creating more minions.
[edit] Spikers
Prophecies Necromancer. Death Magic 15 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 17 bone horror plus one for each corpse exploited in this way. For 45 seconds, your Death Magic attribute is increased by +1. Core Necromancer. Death Magic 16 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. Factions Necromancer. Death Magic 16 Fetid Ground Spell Target foe is struck for 68 cold damage. If that foe is knocked down, that foe becomes Poisoned for 21 seconds. Nightfall Paragon. Command 9 "Brace Yourself!" Shout For 11 seconds, the next time target other ally would be knocked down, 1 nearby foe takes 51 damage instead. Nightfall Paragon. Command 9 "Fall Back!" Shout For 8 seconds, all allies within earshot gain 11 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 9 "Make Haste!" Shout For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 9 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Prophecies Necromancer. Death Magic 15 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 17 bone horror plus one for each corpse exploited in this way. For 45 seconds, your Death Magic attribute is increased by +1. Core Necromancer. Death Magic 16 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. Factions Necromancer. Death Magic 16 Fetid Ground Spell Target foe is struck for 68 cold damage. If that foe is knocked down, that foe becomes Poisoned for 21 seconds. Factions Ritualist. Restoration Magic 10 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 60 Health. Factions Ritualist. Restoration Magic 10 Spirit Light Spell Target ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 10 Mend Body and Soul Spell Target ally is healed for 83 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 10 Recuperation Binding Ritual Create a level 7 Spirit with 140 Health and 44 armor. Non-Spirit allies within its range gain +2 Health regeneration. This Spirit dies after 35 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Prophecies Necromancer. Death Magic 15 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 17 bone horror plus one for each corpse exploited in this way. For 45 seconds, your Death Magic attribute is increased by +1. Core Necromancer. Death Magic 16 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. Factions Necromancer. Death Magic 16 Fetid Ground Spell Target foe is struck for 68 cold damage. If that foe is knocked down, that foe becomes Poisoned for 21 seconds. EotN Necromancer. Soul Reaping 9 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 27 Health and 2 Energy. Factions Ritualist. Restoration Magic 10 Spirit Light Spell Target ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 10 Mend Body and Soul Spell Target ally is healed for 83 Health. That ally loses one Condition for all Spirits within earshot. Factions Ritualist. Restoration Magic 10 Weapon of Warding Weapon Spell For 6 seconds, target ally has a Weapon of Warding, granting that ally +3 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Nightfall Ritualist. Restoration Magic 10 Death Pact Signet Signet Resurrect target party member with your current Health and 72% Energy. The next time that ally dies within 120 seconds, so do you. |
Prophecies Necromancer. Death Magic 15 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 17 bone horror plus one for each corpse exploited in this way. For 45 seconds, your Death Magic attribute is increased by +1. Core Necromancer. Death Magic 16 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. Factions Necromancer. Death Magic 16 Fetid Ground Spell Target foe is struck for 68 cold damage. If that foe is knocked down, that foe becomes Poisoned for 21 seconds. Factions Ritualist. Restoration Magic 10 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 60 Health. Factions Ritualist. Restoration Magic 10 Spirit Light Spell Target ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 10 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Nightfall Ritualist. Restoration Magic 10 Recovery Binding Ritual Create a level 10 Spirit with 200 Health and 62 armor. Conditions on allies within range of this Spirit expire 40% faster. This Spirit dies after 50 seconds. Factions Ritualist. Restoration Magic 10 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 15% Energy. |
Prophecies Necromancer. Death Magic 15 Aura of the Lich Elite Enchantment Spell All corpses within earshot are exploited and you animate a level 17 bone horror plus one for each corpse exploited in this way. For 45 seconds, your Death Magic attribute is increased by +1. Core Necromancer. Death Magic 16 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 94 cold damage on up to three targets in the area. Factions Necromancer. Death Magic 16 Fetid Ground Spell Target foe is struck for 68 cold damage. If that foe is knocked down, that foe becomes Poisoned for 21 seconds. Core Monk. Protection Prayers 9 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. Factions Monk. Protection Prayers 9 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 76 Health. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Core Monk. Protection Prayers 9 Protective Spirit Enchantment Spell For 16 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Prophecies Monk. Protection Prayers 10 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 50 Health. Core Necromancer. Death Magic 15 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 90 cold damage on up to three targets in the area. Factions Necromancer. Death Magic 15 Fetid Ground Spell Target foe is struck for 65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 20 seconds. Core Monk. Protection Prayers 10 Aegis Enchantment Spell For 2 seconds, hostile spells and attacks against 'target other ally' fail. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Core Monk. Protection Prayers 10 Guardian Enchantment Spell For 5 seconds, target ally has a 50% chance to block attacks. EotN Monk. Protection Prayers 10 Aura of Stability Enchantment Spell For 6 seconds, target other ally cannot be knocked down. Nightfall Monk. Protection Prayers 10 Shield of Absorption Enchantment Spell For 6 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. |
[edit] Infuse Monk
Nightfall Monk. Divine Favor 10 Healer's Boon Elite Enchantment Spell For 40 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 32 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 32 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+32) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 32 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 32 Health. Factions Monk. Healing Prayers 14 Dwayna's Sorrow Enchantment Spell For 30 seconds, target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 47. Target ally gets healed for 32 Health. Core No Profession. Unlinked Optional Optional Optional. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] Optional
- Cure Hex
EotN
Monk. Healing Prayers 14
Cure Hex
Spell
Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health.
- Spotless Mind
EotN
Monk. Healing Prayers 14
Spotless Mind
Enchantment Spell
For 14 seconds, target other ally loses a Hex every 5 seconds.
- Holy Veil
Core
Monk. Unlinked
Holy Veil
Enchantment Spell
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
- Hex Breaker
Core
Mesmer. Domination Magic 8
Hex Breaker
Skill
For 45 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 29 damage.
[edit] General Usage
Spike with Deathly Swarm -> Fetid Ground. Spam AotL on a 40/40 set before match, and continue in match on a +20% enchant set.
[edit] 3 prot 2 heal variant