From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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Use Hexes and Conditions to destroy an entire team causing them to lose because you abuse o/p things!
[edit] Wounding Strike Derv
Nightfall Dervish. Scythe Mastery 14 Wounding Strike Elite Scythe Attack If this attack hits, target foe suffers from Bleeding for 19 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 19 seconds. Nightfall Dervish. Scythe Mastery 14 Mystic Sweep Melee Attack If this attack hits, you deal +10 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 14 Chilling Victory Scythe Attack If it hits, this attack strikes for +19 damage. Whenever it hits a foe who has less Health than you, target foe and all adjacent foes are struck for 57 cold damage. Core Elementalist. Air Magic 7 Conjure Lightning Enchantment Spell For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 12 lightning damage. Nightfall Dervish. Wind Prayers 9 Enchanted Haste Stance For 14 seconds, if you are under the effects of an Enchantment, you move 25% faster. Nightfall Dervish. Wind Prayers 9 Attacker's Insight Enchantment Spell For 20 seconds, your next 2 attack skills cost 14 less Energy. Nightfall Dervish. Mysticism 9 Heart of Fury Enchantment Spell For 14 seconds, you attack 33% faster. When this Enchantment ends, all nearby foes are set on fire for 2 seconds. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Mind Blast Snare
Nightfall Elementalist. Fire Magic 15 Mind Blast Elite Spell Target foe is struck for 60 fire damage. If you have more Energy than target foe, you gain 8 Energy. Prophecies Elementalist. Fire Magic 15 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 120 fire damage and set on fire for 3 seconds. Core Elementalist. Fire Magic 15 Immolate Spell Target foe is struck for 75 fire damage and is set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 15 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Core Elementalist. Fire Magic 15 Fire Attunement Enchantment Spell For 60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Core Elementalist. Earth Magic 11 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 17 seconds, non-Spirit foes in this area move 50% slower. Prophecies Elementalist. Earth Magic 11 Grasping Earth Hex Spell For 17 seconds, all nearby foes move 50% slower. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
[edit] Equipment
- 40/20/20 fire staff
- 40/40 fire set
- 40/40 set for support skills if needed
- +30e high set (use if your energy is too low for Mind Blast)
- Defensive set with -5e weapon
[edit] Variants
- Change secondary to /
and bring Flesh of My FleshFactions
Ritualist. Restoration Magic 2
Flesh of My Flesh
Spell
Lose half your Health. Resurrect target party member with your current Health and 7% Energy.
- Change secondary to /
and bring Well of the ProfaneCore
Necromancer. Death Magic 7
Well of the Profane
Well Spell
Exploit nearest corpse to create a Well of the Profane at its location. For 14 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
over resurrection signet. Lower Earth Magic to 8+1
[edit] Mind Blast Resto
Nightfall Elementalist. Fire Magic 15 Mind Blast Elite Spell Target foe is struck for 60 fire damage. If you have more Energy than target foe, you gain 8 Energy. Prophecies Elementalist. Fire Magic 15 Rodgort's Invocation Spell Target foe and all nearby foes are struck for 120 fire damage and set on fire for 3 seconds. Core Elementalist. Fire Magic 15 Immolate Spell Target foe is struck for 75 fire damage and is set on fire for 3 seconds. Prophecies Elementalist. Fire Magic 15 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 40 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Core Elementalist. Fire Magic 15 Fire Attunement Enchantment Spell For 60 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Factions Ritualist. Restoration Magic 10 Resilient Weapon Weapon Spell For 12 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 10 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 60 Health. Nightfall Ritualist. Restoration Magic 10 Death Pact Signet Signet Resurrect target party member with your current Health and 72% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Equipment
- 40/20/20 fire staff
- 40/40 fire set
- 40/40 set for support skills if needed
- +30e high set (use if your energy is too low for Mind Blast)
- Defensive set with -5e weapon
[edit] Lingering Curse Necro
Core Necromancer. Curses 14 Lingering Curse Elite Hex Spell For 28 seconds, target foe and all nearby foes suffer -3 Health degeneration, and gain 20% less benefit from healing. Core Necromancer. Curses 14 Suffering Hex Spell For 28 seconds, target foe and all nearby foes suffer -1...3...3 Health degeneration. Core Necromancer. Curses 14 Faintheartedness Hex Spell For the next 23 seconds, target foe attacks 50% slower, and that foe suffers -3 Health degeneration. Prophecies Necromancer. Curses 14 Insidious Parasite Hex Spell For 14 seconds, whenever target foe hits with an attack, you steal up to 43 Health from that foe. Nightfall Necromancer. Curses 14 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 24 seconds. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core Elementalist. Earth Magic 10 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 16 seconds, non-Spirit foes in this area move 50% slower. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Taint Necro
Core Necromancer. Death Magic 14 Tainted Flesh Elite Enchantment Spell For 42 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 14 seconds. Core Necromancer. Death Magic 14 Rotting Flesh Spell Target fleshy foe becomes Diseased for 24 seconds, slowly losing Health. Factions Necromancer. Death Magic 14 Rising Bile Hex Spell For 20 seconds, this Hex does nothing. When Rising Bile ends, that foe and all foes in the area take 6 damage for each second Rising Bile was in effect. Core Necromancer. Death Magic 14 Deathly Swarm Spell Deathly Swarm flies out slowly and strikes for 86 cold damage on up to three targets in the area. Core Necromancer. Death Magic 14 Well of the Profane Well Spell Exploit nearest corpse to create a Well of the Profane at its location. For 19 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.) Nightfall Paragon. Command 9 "Make Haste!" Shout For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 9 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Nightfall Necromancer. Soul Reaping 10 Signet of Lost Souls Signet If target foe is below 50% Health, you gain 70 Health and 7 Energy. |
[edit] Visions of Regret Mesmer
Nightfall Mesmer. Domination Magic 14 Visions of Regret Elite Hex Spell For 10 seconds, target foe and adjacent foes take 43 damage whenever they use a skill and 47 damage if not under the effects of another Mesmer hex. Core Mesmer. Domination Magic 14 Backfire Hex Spell For 10 seconds, whenever target foe casts a Spell, that foe takes 133 damage. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Core Mesmer. Inspiration Magic 10 Signet of Humility Signet Target foe's elite skill is disabled for 11 seconds. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 10 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 14 Energy and 93 Health. Nightfall Dervish. Earth Prayers 5 Pious Concentration Stance For 10 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 1 Enchantment or Pious Concentration ends. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Power Drain
Core
Mesmer. Inspiration Magic 11
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy.
- Cry of Frustration
Core
Mesmer. Domination Magic 14
Cry of Frustration
Spell
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 42 damage.
- Empathy
Core
Mesmer. Domination Magic 14
Empathy
Hex Spell
For 14 seconds, whenever target foe attacks, that foe takes 52 damage.
[edit] Life Sheath Monk
Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Factions Monk. Protection Prayers 14 Life Sheath Elite Enchantment Spell Remove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead (maximum 95). Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Aegis Enchantment Spell For 3 seconds, hostile spells and attacks against 'target other ally' fail. You get healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] Healer's Boon Monk
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Spotless Mind Enchantment Spell For 14 seconds, target other ally loses a Hex every 5 seconds. Target ally gets healed for 35 Health. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |