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Build:Team - HA Balanced PnH

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Archive

This build has been archived as of 14:23, 12 August 2009 (UTC), for the following reasons:

  • nerfs to LC, PnH, and SH
  • Meta Shifts

This build had been designed for the following use:

This build was in the category great before being archived.

This build was part of the PvP meta.
It fell out of the meta on update {{{3}}}/{{{2}}}/{{{1}}}
Remove this tag if it ever resurges in the PvP metagame.

Contents

A "balanced" build for HA.

[edit] Team Composition

  • 1 Warrior/Ritualist ES
  • 1 Warrior/Elementalist Shock Axe
  • 1 Elementalist/Mesmer SH Ele
  • 1 Necromancer/Elementalist LC Warder
  • 1 Mesmer/Ritualist PD Mes
  • 1 Monk/Paragon PnH Support
  • 2 Monk/Mesmer Backline

[edit] ES

12 + 1 + 1
12 + 1
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  • call spikes(the SH should use rodgort's on target)
  • use enraging charge for quick adrenaline gain(you need to call frequently)
  • use flail on spikes
  • try to call targets in ward

[edit] Shock Axe

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  • generally what you do is pressure(especially low health)
  • on spikes stay on the infuse(if infuse is dead, then join in the spike but watch out stacking is dangerous in this team)
  • sup vig rune

[edit] Savannah Heat Ele

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  • spread heats(always on balls)
  • use rodgorts on spike target

[edit] PD Mesmer

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  • PD key skills and heats
  • right before a spike(during the countdown), put diversion on infuse then focus on prot and PD key prot skills

[edit] Lingering Curse Warder

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  • keep up suffering and LC on opponent teams
  • rip target on spikes if you see an enchant or if called for
  • set up wards
  • set up well when possible

[edit] PnH Support Monk

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  • PnH heavily hexed or conditioned teammates
  • SoC for ghostly caps
  • MH on relic running or when called for

[edit] LS Monk

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  • try to catch spikes with your prot skills

[edit] WoH Monk

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  • catch spikes with infuse
  • watch for diversion