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This build has been archived as of 03:06, October 11, 2009 (UTC), for the following reason:
This build had been designed for the following use:
This build was in the category Great before being archived.
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Huge pressure from 2 bb sins and 2 sf eles.
[edit] Overview
[edit] Disrupting Backbreaker
Prophecies Warrior. Hammer Mastery 12 Backbreaker Elite Hammer Attack If Backbreaker hits, you strike for +16 damage and your target is knocked down for 4 seconds. Prophecies Warrior. Unlinked Flurry Stance For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. Factions Assassin. Dagger Mastery 13 Falling Spider Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +32 damage and target foe is Poisoned for 18 seconds. Factions Assassin. Critical Strikes 8 Twisting Fangs Dual Attack Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +15 damage and struck foe suffers from Bleeding and Deep Wound for 13 seconds. EotN Assassin. Dagger Mastery 13 Falling Lotus Strike Off-Hand Attack Must strike a knocked-down foe. If it hits, you strike for +32 damage and gain 11 Energy. Factions Assassin. Dagger Mastery 13 Blades of Steel Dual Attack Must follow an off-hand attack. If it hits, this attack strikes for +15 damage (maximum bonus 60) for each recharging dagger attack. Nightfall Assassin. Deadly Arts Disrupting Dagger Spell Send out a Disrupting Dagger at target foe that strikes for 10..30..37 earth damage. If that foe was activating a Skill, that Skill is interrupted. This Spell has half the normal range. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Dash Backbreaker
Prophecies Warrior. Hammer Mastery 12 Backbreaker Elite Hammer Attack If Backbreaker hits, you strike for +16 damage and your target is knocked down for 4 seconds. Prophecies Warrior. Unlinked Flurry Stance For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. Factions Assassin. Dagger Mastery 13 Falling Spider Off-Hand Attack Must strike a knocked-down foe. If it hits, Falling Spider strikes for +32 damage and target foe is Poisoned for 18 seconds. Factions Assassin. Critical Strikes 8 Twisting Fangs Dual Attack Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +15 damage and struck foe suffers from Bleeding and Deep Wound for 13 seconds. EotN Assassin. Dagger Mastery 13 Falling Lotus Strike Off-Hand Attack Must strike a knocked-down foe. If it hits, you strike for +32 damage and gain 11 Energy. Factions Assassin. Dagger Mastery 13 Blades of Steel Dual Attack Must follow an off-hand attack. If it hits, this attack strikes for +15 damage (maximum bonus 60) for each recharging dagger attack. Factions Assassin. Unlinked Dash Stance For 3 seconds, you run 50% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Resilient SF
Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Prophecies Elementalist. Fire Magic 14 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Core Elementalist. Energy Storage 10 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Factions Ritualist. Restoration Magic 9 Resilient Weapon Weapon Spell For 11 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +4 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 9 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 42 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 55 Health. Factions Ritualist. Restoration Magic 9 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 14% Energy. |
[edit] Command SF
Nightfall Elementalist. Fire Magic 14 Searing Flames Elite Spell Target foe and all nearby foes are struck with Searing Flames. Foes already on fire when this Skill is cast are struck for 94 fire damage. Foes not already on fire begin Burning for 7 seconds. Nightfall Elementalist. Fire Magic 14 Glowing Gaze Spell Deals 47 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning. Prophecies Elementalist. Fire Magic 14 Searing Heat Spell Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 38 fire damage each second. When Searing Heat ends, foes in the area of effect are set on fire for 3 seconds. Core Elementalist. Energy Storage 10 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 15 less Energy to cast. Core Elementalist. Fire Magic 14 Fire Attunement Enchantment Spell For 58 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. Nightfall Paragon. Command 9 "Make Haste!" Shout For 14 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. Nightfall Paragon. Command 9 Song of Concentration Chant For 10 seconds, the next Skill used by each ally within earshot cannot be interrupted. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
Core Necromancer. Death Magic 14 Tainted Flesh Elite Enchantment Spell For 42 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 14 seconds. EotN Necromancer. Soul Reaping 11 Foul Feast Spell All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 33 Health and 2 Energy. Core Necromancer. Death Magic 14 Rotting Flesh Spell Target fleshy foe becomes Diseased for 24 seconds, slowly losing Health. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Nightfall Necromancer. Curses 2 Rip Enchantment Spell Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 8 seconds. Prophecies Elementalist. Earth Magic 8 Grasping Earth Hex Spell For 14 seconds, all nearby foes move 50% slower. Core Elementalist. Earth Magic 8 Ward Against Foes Ward Spell You create a Ward Against Foes at your current location. For 14 seconds, non-Spirit foes in this area move 50% slower. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] OoS Support
Nightfall Ritualist. Channeling Magic 14 Offering of Spirit Elite Spell Gain 16 Energy. If any Spirits are within earshot, you do not sacrifice Health. Factions Ritualist. Channeling Magic 14 Ancestors' Rage Skill For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 29 lightning damage. Factions Ritualist. Channeling Magic 14 Splinter Weapon Weapon Spell For 20(+2.4) seconds, target ally has a Splinter Weapon. Target ally's next 5 attacks deal 47 damage to up to 3 adjacent foes. Factions Ritualist. Restoration Magic 12 Weapon of Warding Weapon Spell For 7(+0.8) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 24 armor. When you drop his ashes, all party members are healed for 70 Health. Factions Ritualist. Restoration Magic 12 Life Binding Ritual Create a level 1..14 Spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..7 Health for each second this Spirit was alive. This Spirit dies after 20 seconds. Core Monk. Unlinked Remove Hex Spell Remove a Hex from target ally. Nightfall Ritualist. Restoration Magic 12 Death Pact Signet Signet Resurrect target party member with your current Health and 83% Energy. The next time that ally dies within 120 seconds, so do you. |
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] Infuse
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Core Mesmer. Inspiration Magic 8 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- Each sin spikes a different target.
- Eles spread burning, drop heats on balled foes.
- Taint spreads disease, and putrid bile on recharge.
- Rit tries to maintain splinter weapon on both sins.
A Previous version of this build was archived on the 16th of February 2009 with a rating of 4.68, see the history of this page to view that version.