From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This build is designed to keep up Teams in Heroes Ascent using Word of Healing and Restore Condition/Life Sheath.
[edit] Team Composition
- 1 Healing Monk
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- 1 Protection Monk
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[edit] Heal Monk a.k.a Infuse
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 1 (+35) Health. Heal for an additional 109 Health if that ally is below 50% Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Core Mesmer. Inspiration Magic 8 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- Mantra of Flame
Core
Mesmer. Inspiration Magic 8
Mantra of Flame
Stance
For 62 seconds, whenever you take fire damage, the damage is reduced by 39% and you gain 2 Energy.
- Inspired Enchantment
Prophecies
Mesmer. Inspiration Magic 8
Inspired Enchantment
Spell
Remove an Enchantment from target foe and gain 9 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
- Draw Conditions
Core
Monk. Protection Prayers 2
Draw Conditions
Spell
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 9 Health.
Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 35 Health. EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Prophecies Monk. Healing Prayers 14 Dwayna's Kiss Spell Heal target other ally for 57 (+35) Health and an additional 33 Health for each Enchantment or Hex on that ally. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 14 Heal Party Spell Heal entire party for 72 Health. You get healed for 35 Health. Core No Profession. Unlinked Optional Optional Optional. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
- Power Drain
Core
Mesmer. Inspiration Magic 8
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy.
- Draw Conditions
Core
Monk. Protection Prayers 8
Draw Conditions
Spell
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 17 Health.
[edit] Equipment
- Full Runes of Vitae and Survivor Insignias with a Superior Vigor, Minor healing prayers, and Minor Divine Favor.
- Template, PkZVIkEpnWZcEZYZTMF5IqDsEZYdNMFpJA
- 1st set: 40/40 Healing Set.
- 2nd set: Low energy Set
- 3rd set: Martial Weapon & Shield (shields modded for an assortment of different spikes).
- 4th set: High Energy Set (+30 energy)
- Patient Spirit and Dwayna's Kiss are your primary healing skills.
- Use Word of Healing for people under 50% health not getting spiked.
- Use Infuse Health to catch spikes or heal very low targets.
- Use Holy Veil to remove hexes from party members and to prevent counters such as diversion.
- Use Channeling to gain energy, do this by "channel tanking" (Standing in the middle of enemies).
- Use Mantra of Flame to tank AoE and gain massive amounts of energy.
[edit] Counters
[edit] Variants
[edit] Protector
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
Factions Monk. Protection Prayers 14 Life Sheath Elite Enchantment Spell Remove 2 conditions from target ally. For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead (maximum 95). Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Core Mesmer. Inspiration Magic 8 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 17 Energy. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Nightfall Monk. Protection Prayers 14 Shield of Absorption Enchantment Spell For 7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment. Target ally gets healed for 35 Health. Core Monk. Unlinked Holy Veil Enchantment Spell While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Prophecies Mesmer. Inspiration Magic 8 Channeling Enchantment Spell For 34 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |
[edit] Equipment
- +5/-5 energy Spears of Fortitude.
- +10 armor vs x damage type Shields of Fortitude.
- 40/40 Protection Wand/Offhand set.
- 40/20/20% Protection Staff.
- High Energy set: wand/offhand both +15/-1 energy.
- Protect the infuser and try to Spirit Bond spikes.
- Use Channeling to gain energy, do this by "channel tanking" (Standing in the middle of enemies).
- Use Power Drain to gain energy and to interrupt key skills, for example the Ward Against Melee and Ward Against harm during the zaishen.
- Use Aura Of Stability on the Ghostly Hero when he tries to capture a shrine to prevent him from getting knockdown, or cast it on the infuse monk when he is attacked by foes causing knockdown.
- Use Shield Of Absorption and Guardian on targets who are under heavy pressure or having melee foes kiting them etc.
- Use Life Sheath as a condition removal and as a Prot/Heal.
[edit] Counters
[edit] Variants