From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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| This build is part of the current PvP meta. Remove this tag if it no longer exists in the current PvP metagame.
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A GvG team capable of adapting to many situations and outplaying gimmicky opponents through player skill and good tactics.
[edit] Team Composition
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Primal Axe
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Hammer Warrior
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Ranger
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MoI Ele
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Dom Mesmer
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RC Monk
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Word of Healing
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Icy Shackles Flagger
[edit] Primal Axe
Core Warrior. Axe Mastery 14 Dismember Axe Attack If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 19 seconds. This attack skill has 13% armor penetration. EotN Warrior. Strength 13 Body Blow Melee Attack If this attack hits, target foe takes +36 damage. If target foe has Cracked Armor, that foe suffers from a Deep Wound for 14 seconds. This attack skill has 13% armor penetration. Core Warrior. Axe Mastery 14 Disrupting Chop Axe Attack If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. This attack skill has 13% armor penetration. Core Warrior. Strength 13 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +27 damage, and your target is knocked down. This attack skill has 13% armor penetration. Prophecies Elementalist. Air Magic 3 Shock Skill Target touched foe is knocked down and struck for 20 lightning damage. This skill has 25% armor penetration and causes Exhaustion. Factions Warrior. Strength 13 Primal Rage Elite Stance For 1...12...15 seconds, you attack 33% faster and move 25% faster, but you take double damage. Prophecies Warrior. Strength 13 Rush Stance For 18 seconds, you move 25% faster. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Variants
[edit] Dev Hammer
Core Warrior. Hammer Mastery 14 Devastating Hammer Elite Hammer Attack If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 19 seconds. This attack skill has 14% armor penetration. Prophecies Warrior. Hammer Mastery 14 Crushing Blow Hammer Attack If this attack hits, you strike for +19 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 19 seconds. This attack skill has 14% armor penetration. Core Warrior. Hammer Mastery 14 Hammer Bash Hammer Attack Lose all adrenaline. If Hammer Bash hits, your target is knocked down. This attack skill has 14% armor penetration. Core Warrior. Strength 14 Bull's Strike Melee Attack If this attack hits a moving foe, you strike for +28 damage, and your target is knocked down. This attack skill has 14% armor penetration. Core No Profession. Unlinked Optional Optional Optional. Nightfall Warrior. Strength 14 Flail Stance For 14 seconds, you attack 33% faster but move 33% slower. Nightfall Warrior. Strength 14 Enraging Charge Stance For 14 seconds, you move 25% faster. Enraging Charge ends when you successfully strike a target, at which point you gain 4 strikes of adrenaline. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
- Wild Throw
Nightfall
Paragon. Spear Mastery 3
Wild Throw
Spear Attack
If this attack hits, it deals +8 damage, and any Stance being used by your target ends. This attack cannot be blocked.
- Protector's Strike
Prophecies
Warrior. Strength 14
Protector's Strike
Melee Attack
If this attack strikes a moving foe, you strike for 38 more damage.
This attack skill has 14% armor penetration.
- "Shields Up!"
Core
Warrior. Tactics 7
"Shields Up!"
Shout
For 8 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks.
- Iron Palm
Factions
Assassin. Deadly Arts 3
Iron Palm
Skill
Target touched foe suffers 14 damage, and if that foe is suffering from a Hex or Condition that foe is knocked down. Iron Palm counts as a lead attack.
[edit] Variants
- Magehunter's Smash
Nightfall
Warrior. Hammer Mastery 14
Magehunter's Smash
Elite Hammer Attack
If this attack hits, target foe is knocked down. If your target is under the effects of an Enchantment, this attack cannot be blocked.
[edit] Ranger
Nightfall Ranger. Marksmanship 10 Burning Arrow Elite Bow Attack If this attack hits, you strike for +23 damage and cause Burning for 5 seconds. Core Ranger. Expertise 14 Distracting Shot Bow Attack If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. Core Ranger. Marksmanship 10 Savage Shot Bow Attack If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for +23 damage. Core Ranger. Wilderness Survival 10 Apply Poison Preparation For 24 seconds, foes struck by your physical attacks become Poisoned for 11 seconds. Core Ranger. Expertise 14 Lightning Reflexes Stance For 11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. Nightfall Ranger. Wilderness Survival 10 Natural Stride Stance For 6 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted. Nightfall Monk. Protection Prayers 3 Mending Touch Spell Touched ally loses two Conditions and is healed for 24 Health for each Condition removed in this way. Core No Profession. Unlinked Resurrection Signet Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. This Signet only recharges when you gain a morale boost. |
[edit] Variants
- Melandru's Shot
Factions
Ranger. Marksmanship 10
Melandru's Shot
Elite Bow Attack
If this attack hits, your target bleeds for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is crippled for 3...13...15 seconds.
- Crippling Shot
Prophecies
Ranger. Marksmanship 10
Crippling Shot
Elite Bow Attack
If Crippling Shot hits, your target becomes Crippled for 6 seconds. This attack cannot be blocked.
[edit] Mirror of Ice
Prophecies Elementalist. Water Magic 14 Shard Storm Hex Spell Send out an ice shard that strikes target foe for 80 cold damage if it hits and causing target foe to move 66% slower for 6 seconds. Nightfall Elementalist. Water Magic 14 Freezing Gust Hex Spell If target foe is under the effect of a Water Magic Hex, that foe is struck for 76 cold damage. Otherwise, that foe moves 66% slower for 6 seconds. EotN Elementalist. Water Magic 14 Winter's Embrace Hex Spell For 2...5...6 seconds, target foe moves 66% slower and takes 5...13...15 damage while moving. Core Elementalist. Water Magic 14 Blurred Vision Hex Spell For 10 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, those foes have a 50% chance to miss with attacks. EotN Elementalist. Water Magic 14 Glowing Ice Spell Deals 47 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic. Factions Elementalist. Water Magic 14 Mirror of Ice Elite Enchantment Spell For 5 seconds, plus 3 additional seconds for every rank of Energy Storage, you deal an additional 33 cold damage whenever you cast a Water Magic hex. Core Elementalist. Water Magic 14 Water Attunement Enchantment Spell For 58 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Water Magic. Nightfall Ritualist. Restoration Magic 6 Death Pact Signet (PvP) Signet Resurrect target party member with your current Health and 15...83...100% Energy. The next time that ally dies within 120 seconds, so do you. |
[edit] Variants
[edit] Dom Mesmer
Prophecies Mesmer. Domination Magic 14 Power Block Elite Spell If target foe is casting a Spell or Chant, that Skill is interrupted. The interrupted Skill and all Skills of the same attribute are disabled for 14 seconds for that foe. Prophecies Mesmer. Domination Magic 14 Power Leak Spell If target foe is casting a Spell or Chant, that Skill is interrupted and target foe loses 16 Energy. Core Mesmer. Inspiration Magic 11 Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy. Core Mesmer. Domination Magic 14 Diversion Hex Spell For 6 seconds, the next time target foe uses a skill, that skill takes an additional 53 seconds to recharge. Prophecies Mesmer. Domination Magic 14 Shame Hex Spell For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 13 Energy from that foe. Core Mesmer. Domination Magic 14 Shatter Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 94 damage. Core Mesmer. Inspiration Magic 11 Drain Enchantment Spell Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health. Factions Ritualist. Restoration Magic 2 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 7% Energy. |
[edit] Restore Condition
Core Monk. Protection Prayers 14 Reversal of Fortune Enchantment Spell For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 76. Target ally gets healed for 35 Health. Core Monk. Protection Prayers 14 Guardian Enchantment Spell For 7 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 35 Health. Prophecies Monk. Protection Prayers 14 Restore Condition Elite Spell Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, Cracked Armor, and Deep Wound) from target other ally. For each Condition removed, that ally is healed for 66 Health. Target ally gets healed for 35 Health. EotN Monk. Protection Prayers 14 Aura of Stability Enchantment Spell For 8 seconds, target other ally cannot be knocked down. Target ally gets healed for 35 Health. Prophecies Monk. Divine Favor 11 Divine Spirit Enchantment Spell For 11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) You get healed for 35 Health. Factions Monk. Divine Favor 11 Deny Hexes Spell Remove one Hex from target ally for each recharging Divine Favor skill you have. Target ally gets healed for 35 Health. Factions Monk. Protection Prayers 14 Spirit Bond Enchantment Spell For 8 seconds, whenever target ally takes more than 60 damage from the next 10 attacks or Spells, that ally is healed for 96 Health. Target ally gets healed for 35 Health. Core Warrior. Tactics 8 Balanced Stance Stance For 14 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
[edit] Variants
[edit] Word of Healing
EotN Monk. Healing Prayers 14 Patient Spirit Enchantment Spell For 2 seconds, target ally is Enchanted with Patient Spirit. When this Enchantment ends, that ally is healed for 30...102...120 Health. Core Monk. Protection Prayers 9 Guardian Enchantment Spell For 5 seconds, target ally has a 50% chance to block attacks. Target ally gets healed for 26 Health. Core Monk. Protection Prayers 9 Draw Conditions Spell All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 18 Health. Target ally gets healed for 26 Health. Core Monk. Healing Prayers 14 Infuse Health Spell Lose half your current Health. Target other ally is healed for 134% of the amount you lost. Target ally gets healed for 26 Health. Core Monk. Healing Prayers 14 Word of Healing Elite Spell Heal target ally for 5...81...100 Health. Heal for an additional 30...98...115 Health if that ally is below 50% Health. EotN Monk. Healing Prayers 14 Cure Hex Spell Remove one Hex from target ally. If a Hex was removed, that ally is healed for 114 Health. Target ally gets healed for 26 Health. Factions Monk. Healing Prayers 14 Signet of Rejuvenation Signet Heal target ally for 71. If target ally is casting a spell or attacking, that ally is healed for an additional 71 Health. Prophecies Warrior. Tactics 8 Disciplined Stance Stance For 3 seconds, you gain +10 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. |
[edit] Variants
[edit] Icy Shackles Flagger
Nightfall Elementalist. Water Magic 11 Icy Shackles Elite Hex Spell For 8 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%. Factions Ritualist. Restoration Magic 14 Weapon of Warding Weapon Spell For 8(+1.1) seconds, target ally has a Weapon of Warding, granting that ally +4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks. Factions Ritualist. Restoration Magic 14 Resilient Weapon Weapon Spell For 14(+2) seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +6 Health regeneration and +24 armor. Factions Ritualist. Restoration Magic 14 Soothing Memories Spell Target ally is healed for 94 Health. If you are holding an item, you gain 3 Energy. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Factions Ritualist. Restoration Magic 14 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health Factions Ritualist. Restoration Magic 14 Recuperation Binding Ritual Create a level 9 Spirit with 180 (+50) Health and 56 armor. Non-Spirit allies within its range gain +3 Health regeneration. This Spirit dies after 43 seconds. Prophecies Elementalist. Water Magic 11 Armor of Mist Enchantment Spell For 17 seconds, you gain +32 armor and move 33% faster. |
[edit] Variants