From PvXwiki
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The PvXwiki community finds this to be an excellent build.
Through the PvX vetting system, it has reached an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great.
This build has been designed for the following use:
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This is a team build that pumps out large amounts of damage.
[edit] Pew Pew
Core No Profession. Unlinked Optional Optional Optional. Factions Dervish. Kurzick rank Aura of Holy Might (Kurzick) Enchantment Spell All nearby foes take 30..50 holy damage. For 20 seconds, you deal 20..32% more damage with your scythe. When this Enchantment ends, all nearby foes take 30..50 holy damage. EotN No Profession. Asura rank Asuran Scan Hex Spell For 9..12 seconds your attacks against this foe deal an additional 45..75% damage. Nightfall Dervish. Scythe Mastery 12 Mystic Sweep Melee Attack If this attack hits, you deal +9 damage for each Enchantment on you (maximum 30 bonus damage). Nightfall Dervish. Scythe Mastery 12 Eremite's Attack Melee Attack If this attack hits, you deal +9 damage for each adjacent foe (maximum 30 bonus damage). EotN Dervish. Scythe Mastery 12 Zealous Sweep Scythe Attack If this attack hits, you deal +22 damage. You gain 3 Energy for each foe you hit. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
[edit] Optionals
Optional 1 should be:
- Drunken Master
EotN
No Profession. Deldrimor rank
Drunken Master
Stance
For 72..90 seconds, your movement and attack speeds are increased by 10..15%. If you are drunk while activating this Skill, your movement and attack speeds are increased by 25..33% instead.
- "By Ural's Hammer!"
EotN
No Profession. Deldrimor rank
"By Ural's Hammer!"
Shout
For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health.
Optional 7 & 8 should be:
- Vow of Strength
Nightfall
Dervish. Earth Prayers 12
Vow of Strength
Elite Enchantment Spell
For 20 seconds, your attacks deal 41% more damage against foes not suffering from any conditions.
- Spirit's Strength
Nightfall
Ritualist. Spawning Power 14
Spirit's Strength
Elite Enchantment Spell
For 57 seconds, your attacks deal 33 more damage while under the effects of a weapon Spell.
- Any big damage buff
- Rez skill of choice
[edit] Equipment
- Zealous Scythe of Enchanting or Fortitude
- Armor insignias
- Up to 3 of these guys (per buffer) run around grabbing aggro and blowing shit up.
[edit] Counters
- Blocking
- Heavy enchantment removal
- Anti-melee
[edit] Variants
[edit] Great Forger (Buffer)
Core Monk. Smiting Prayers 12 Strength of Honor Enchantment Spell While you maintain this Enchantment, target ally deals 4 more damage in melee. EotN No Profession. Deldrimor rank Great Dwarf Weapon Weapon Spell For 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down. Core Monk. Smiting Prayers 12 Judge's Insight Enchantment Spell For 18 seconds, target ally's attacks deal holy damage and have +20% armor penetration. EotN No Profession. Deldrimor rank Great Dwarf Armor Enchantment Spell For 22..40 seconds, target ally has +24 armor, +60 maximum Health, and an additional +24 armor against Destroyers. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. Core No Profession. Unlinked Optional Optional Optional. |
[edit] All
Optionals should be
- Resurrection Skill (you may as well take one since you have so many spare slots while you are adding so much damage).
- There are many other possibilites, as long as you have enough energy to do your job.
[edit] Monk primaries
- Specialize at least 8 ranks in Divine Favor. (Remember to use Runes of Superior Smiting!)
- Blessed Signet
Core
Monk. Divine Favor 13
Blessed Signet
Signet
For each Enchantment you are maintaining, you gain 3 Energy. You cannot gain more than 21 energy in this way.
.
- Castigation Signet
EotN
Monk. Smiting Prayers 16
Castigation Signet
Signet
Target foe takes 58 holy damage. If that foe was attacking, you gain 11 Energy.
.
- Smite Hex
Core
Monk. Smiting Prayers 16
Smite Hex
Spell
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 90 damage.
.
- Smite Condition
EotN
Monk. Smiting Prayers 16
Smite Condition
Spell
Remove one Condition from target ally. If a Condition was removed, foes in the area take 63 holy damage.
.
- Defender's Zeal
Nightfall
Monk. Smiting Prayers 16
Defender's Zeal
Elite Hex Spell
For 26 seconds, whenever target foe hits with an attack, you gain 2 Energy.
.
- Ray of Judgment
Factions
Monk. Smiting Prayers 16
Ray of Judgment
Elite Spell
For 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds.
.
- Life Bond
Core
Monk. Protection Prayers 13
Life Bond
Enchantment Spell
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 26.
with Balthazar's SpiritProphecies
Monk. Smiting Prayers 16
Balthazar's Spirit
Enchantment Spell
While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
.
- Anything to help pump damage or defense.
- Energy management from secondary professions.
[edit] Elementalist primaries
- Specialize at least 8 ranks in Energy Storge.
- Glyph of Lesser Energy
Core
Elementalist. Energy Storage 12
Glyph of Lesser Energy
Glyph
For the next 15 seconds, your next 2 Spells cost 16 less Energy to cast.
and/or Glyph of SwiftnessEotN
Elementalist. Air Magic 12
Glyph of Swiftness
Glyph
For 15 seconds, your next 3 Spells recharge 25% faster, and projectiles from those spells move 200% faster.
.
- Aura of Restoration
Core
Elementalist. Energy Storage 12
Aura of Restoration
Enchantment Spell
For 60 seconds, you gain 1 Energy and are healed for 440% of the Energy cost each time you cast a spell.
and/or Elemental Lord (Kurzick)Factions
Elementalist. Kurzick rank
Elemental Lord (Kurzick)
Enchantment Spell
For 30..60 seconds, your elemental attributes are boosted by 1.
.
- Ether Prism
Nightfall
Elementalist. Energy Storage 12
Ether Prism
Elite Spell
For 3 seconds, all damage you take is reduced to 0. When this enchantment ends, you gain 17 Energy.
or Ether RenewalProphecies
Elementalist. Energy Storage 12
Ether Renewal
Elite Enchantment Spell
For 7 seconds, each time you cast a Spell, you gain 3 Energy and 17 Health for each Enchantment on you.
.
- Shock Arrow
Factions
Elementalist. Air Magic 12
Shock Arrow
Spell
Rapid projectile: deals 41 lightning damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit an attacking foe. 25% armor penetration.
; Glowing GazeNightfall
Elementalist. Fire Magic 12
Glowing Gaze
Spell
Deals 41 fire damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Burning.
; Glowing IceEotN
Elementalist. Water Magic 12
Glowing Ice
Spell
Deals 41 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.
; GlowstoneNightfall
Elementalist. Earth Magic 12
Glowstone
Spell
Deals 41 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened.
;
[edit] Mesmer primaries
- Specialize at least 8 ranks in Fast Casting.
- Tease
Nightfall
Mesmer. Inspiration Magic 11
Tease
Elite Spell
If target foe is using a skill, that foe is interrupted and all foes in the area are interrupted and you steal 3 Energy from each interrupted foe.
- Lyssa's Aura
Factions
Mesmer. Inspiration Magic 11
Lyssa's Aura
Elite Enchantment Spell
For 10 seconds, you have +4 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe.
.
- Power Drain
Core
Mesmer. Inspiration Magic 11
Power Drain
Spell
If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 23 Energy.
.
- Drain Enchantment
Core
Mesmer. Inspiration Magic 11
Drain Enchantment
Spell
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 15 Energy and 99 Health.
.
- Ether Feast
Core
Mesmer. Inspiration Magic 11
Ether Feast
Spell
Target foe loses 3 Energy. You are healed 53 for each point of Energy lost.
.
[edit] Necromancer primaries
- Specialize at least 8 ranks in Soul Reaping.
- Signet of Lost Souls
Nightfall
Necromancer. Soul Reaping 12
Signet of Lost Souls
Signet
If target foe is below 50% Health, you gain 82 Health and 8 Energy.
.
- Foul Feast
EotN
Necromancer. Soul Reaping 12
Foul Feast
Spell
All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 36 Health and 2 Energy.
.
- Reaper's Mark
Nightfall
Necromancer. Soul Reaping 12
Reaper's Mark
Elite Hex Spell
For 30 seconds, target foe suffers -4 Health degeneration. If that foe dies while Hexed with Reaper's Mark, you gain 13 Energy.
.
[edit] Ritualist primaries
- Specialize at least 8 ranks in Spawning Power. (Increases length of Great Dwarf Weapon!)
- Offering of Spirit
Nightfall
Ritualist. Channeling Magic 10
Offering of Spirit
Elite Spell
Gain 14 Energy. If any Spirits are within earshot, you do not sacrifice Health.
+ Spirit SiphonFactions
Ritualist. Channeling Magic 10
Spirit Siphon
Spell
Target Spirit loses all Energy. You gain 38% of that Energy.
+ BloodsongFactions
Ritualist. Channeling Magic 10
Bloodsong
Binding Ritual
Create a level 8 Spirit with 160 Health and 50 armor who dies after 110 seconds. Attacks by that Spirit steal up to 18 Health.
.
- Weapon of Fury
Nightfall
Ritualist. Channeling Magic 10
Weapon of Fury
Elite Weapon Spell
For 15 seconds, target ally gains 35% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
+ Splinter WeaponFactions
Ritualist. Channeling Magic 10
Splinter Weapon
Weapon Spell
For 20 seconds, target ally has a Splinter Weapon. Target ally's next 4 attacks deal 35 damage to up to 3 adjacent foes.
+ Ancestors' RageFactions
Ritualist. Channeling Magic 10
Ancestors' Rage
Skill
For 3 second, nothing happens. When this skill ends, all foes adjacent to target ally are struck for 21 lightning damage.
.
- Weapon of Quickening
Factions
Ritualist. Communing 10
Weapon of Quickening
Elite Weapon Spell
For 18 seconds, target ally has a Weapon of Quickening, and Spells and Binding Rituals recharge 33% faster.
+ Sundering WeaponEotN
Ritualist. Communing 10
Sundering Weapon
Weapon Spell
For 8 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 15 seconds.
+ Vital WeaponFactions
Ritualist. Communing 10
Vital Weapon
Weapon Spell
For 22 seconds, target ally has a Vital Weapon and has +130 maximum Health.
.
- Attuned Was Songkai
Factions
Ritualist. Spawning Power 14
Attuned Was Songkai
Elite Item Spell
Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and Binding Rituals cost -47% of the base Energy to cast.
+ Wielder's RemedyNightfall
Ritualist. Spawning Power 14
Wielder's Remedy
Enchantment Spell
For 29 seconds, whenever you cast a weapon Spell on an ally, that ally loses 1 Condition.
+ Renewing MemoriesNightfall
Ritualist. Spawning Power 14
Renewing Memories
Enchantment Spell
For 19 seconds, while holding an item, any weapon and item Spells you cast cost 33% less Energy.
.
- Signet of Spirits
Factions
Ritualist. Channeling Magic 3
Signet of Spirits
Elite Signet
Create three level 3 spirits. These spirits deal 10 damage with attacks. These spirits die after 60 seconds.
+ Boon of CreationFactions
Ritualist. Spawning Power 14
Boon of Creation
Enchantment Spell
For 57 seconds, whenever you create a creature, you gain 47 Health and 6 Energy.
+ Feast of SoulsFactions
Ritualist. Spawning Power 14
Feast of Souls
Spell
Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 97 Health.
.
[edit] Equipment
- Anything, as long as you have +20% enchantments.
- A +1 Smiting Staff can be helpful to get the most out of Strength of Honor.
- A 40/20/20 Smiting Staff mainly for Judge's Insight
- Caster Sets for other attributes (primary or secondary)
- Maintain 1-3 on frontliners.
- Manage your energy.
[edit] Counters
- Enchantment Removal is your big one, be wary of which enchantments are removed, so you can re-apply then when necessarry.
- Energy Denial can be dangerous.
- General Anti-Caster.
- Strength of Honor is +26 damage in PvE.
[edit] See Also