NOW NERFED.
Overview
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Base Bars
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- 1
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Perma Runner
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- 1
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Frozen Soil Ranger or
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Ritualist
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- 1
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HB Monk
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- 1
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BiP
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4x Damage Dealers
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As pick-up-groups often go randomway, here are a few suggestion bars for each caster profession which you should be using in a VSF.
Ritualist
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Explosive EVAS
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Fragility Spiker
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RoJ Nuker
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E-Surge Spike
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RoJ Nuker
Necromancer
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FoC Spiker
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Ravenous Spiker
Elementalist
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SH Spiker
Note : By Ural's Hammer do not work anymore on those builds because of recent update.
Base Bars
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Perma Runner
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Nightfall Assassin. Deadly Arts Deadly Paradox Stance All of your attack Skills are disabled for 10 seconds. For 5..13..16 seconds, your Assassin Skills activate and recharge 33% faster. Factions Assassin. Shadow Arts 14 Shadow Form Elite Enchantment Spell For 20 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 24 damage with a single skill or attack. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Nightfall Dervish. Earth Prayers 3 Conviction Stance For 15 seconds, you have +24 armor. If you are enchanted, you also have a 50% chance to block EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Core No Profession. Unlinked Optional Optional Optional. Factions Assassin. Shadow Arts 14 Shroud of Distress Enchantment Spell For 58 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. Factions Assassin. Shadow Arts 14 Death's Charge Spell Shadow Step to target foe. If that foe has more Health than you, you are healed for 191. |
Equipment
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- All Blessed Insignias, Rune of Superior Vigor, 3 Runes of Vitae.
- +20 Energy, 20% enchanting staff (for running)
- +5 Energy, Zealous, 20% enchanting daggers (to maintain energy at wall and to attack Thommis to prevent him from running away)
- High energy set (+15 energy/-1 regen) to switch to in case of emergencies.
Optional
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- This team member has the hardest job. As such, there is often a shortage of A/D for VSF so you will have no problem finding a party.
- The first part is simple, run to Slaver's Exile. No KD's its easy.
- When you enter Slaver's Exile run around the left to a bridge where the Necro should cast BiP on you.
- Run through the first group of dwarves to your left and Death's Charge to the furthest away.
- Wait by the wall, trying not to agro any of the Modniir until you can recast SF again.
- Cast Dwarven Stability (very helpful if you are drunk) and Featherfoot Grace and run past the Modniir trying, if possible, to stay away from them.
- Continue running round making sure you have "I am Unstoppable!" on and aren't being shot by any Marksmen with Choking Gas before casting Shadow Form (an effective way to avoid interrupts from arrows is to cast DP then take 2 steps to dodge the arrows before casting Shadow Form).
- The first time you need to recast shadow form you should be able to get around the corner and therefore out of range of the people shooting you with choking gas which can interrupt and kill you instantly.
- After the Re-cast run up to the wall and wait for the enemies to gather around you.
- If you see Thommis run to the wall instead of you, shadow step to him attack him with zealous daggers to prevent him from running away. Body block him into the wall if possible.
- Consumables are extremely helpful, i.e. Candy Apple and Candy Corn.
- Video demonstration of the run to Slaver's, and through the dungeon. Runner in the video is using alcohol and old Shadow form.
EotN Elementalist. Air Magic 12 Glyph of Swiftness Glyph For 15 seconds, your next 3 Spells recharge 25% faster, and projectiles from those spells move 200% faster. Factions Assassin. Shadow Arts 16 Shadow Form Elite Enchantment Spell For 22 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 26 damage with a single skill or attack. Factions Assassin. Shadow Arts 16 Shroud of Distress Enchantment Spell For 62 seconds, if you are below 50% Health, you have 8 health regeneration and a 75% chance to block attacks. EotN No Profession. Deldrimor rank Dwarven Stability Enchantment Spell For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Factions Assassin. Shadow Arts 16 Dark Escape Stance For 16 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack. EotN No Profession. Norn rank Feel No Pain Skill For 30 seconds you have +2..3 Health regeneration. If you are drunk when activating this Skill you also have +200..300 maximum Health. EotN No Profession. Norn rank "I Am Unstoppable!" Shout For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled. Factions Assassin. Shadow Arts 16 Heart of Shadow Spell You are healed for 158, and you Shadow Step to a nearby location directly away from your target. |
- Same way as the other variant
- Cast (Drunk) 1-6, "I am Unstoppable!" after first SF recast.
- Break aggro and heal with Heart of Shadow
Frozen Soil Ranger
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Prophecies Ranger. Wilderness Survival 9 Serpent's Quickness Stance For 24 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. Factions Ritualist. Restoration Magic 10 Spirit Light Spell Target ally is healed for 140. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 10 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 45 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 60 Health Prophecies Ranger. Beast Mastery 14 Edge of Extinction Nature Ritual Create a level 9 Spirit with 180 Health and 56 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 48 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 142 seconds. Prophecies Ranger. Wilderness Survival 9 Frozen Soil Nature Ritual Create a level 6 Spirit with 120 Health and 38 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 66 seconds. Factions Ritualist. Spawning Power 0 Rupture Soul Spell Target allied Spirit is destroyed. All nearby enemies are struck for 50 lightning damage and become blinded for 3 seconds. Factions Ritualist. Spawning Power 0 Consume Soul Elite Spell You steal 5 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life. Factions Ritualist. Restoration Magic 10 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 15% Energy. |
Ritualist Variant
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Prophecies Ranger. Wilderness Survival 9 Serpent's Quickness Stance For 24 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. Factions Ritualist. Restoration Magic 12 Spirit Light Spell Target ally is healed for 156. If any Spirits are within earshot, you don't sacrifice Health. Factions Ritualist. Restoration Magic 12 Protective Was Kaolai Item Spell Hold Kaolai's ashes for up to 51 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 70 Health Prophecies Ranger. Beast Mastery 12 Edge of Extinction Nature Ritual Create a level 8 Spirit with 160 (+19) Health and 50 armor. If a non-Spirit creature within range dies, Edge of Extinction deals 43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 126 seconds. Prophecies Ranger. Wilderness Survival 9 Frozen Soil Nature Ritual Create a level 6 Spirit with 120 (+14) Health and 38 armor. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 66 seconds. Factions Ritualist. Spawning Power 3 Rupture Soul Spell Target allied Spirit is destroyed. All nearby enemies are struck for 68 lightning damage and become blinded for 5 seconds. Factions Ritualist. Spawning Power 3 Consume Soul Elite Spell You steal 16 Health from target foe. If that foe was a summoned creature, you steal all of that foe's life. Factions Ritualist. Restoration Magic 12 Flesh of My Flesh Spell Lose half your Health. Resurrect target party member with your current Health and 17% Energy. |
Equipment
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- Shield Sets when not casting(+60 hp and earth +10 armor mods help)
- 40/40 sets for casting.
- Staff for casting unlinked attribute spells.
- Maintain Edge of Extinction and Frozen Soil during battle.
- Only cast Frozen Soil once the BiP has returned from the wall and is safely out of harm's way. Not being able to resurrect the BiP in case he dies at the beginning is a sure way to annoy your entire team.
- Frozen Soil can be safely removed after all Demolishers, Pounders, Marksmen, Warders (which carry Resurrection Signet) and Dreamers (which use Resurrection Chant) are dead.
- Use Rupture Soul to remove Frozen Soil if needed.
- Use Consume Soul on minions and enemy spirits.
Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core Monk. Protection Prayers 8 Protective Spirit Enchantment Spell For 15 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. Target ally gets healed for 35 Health. Core Monk. Healing Prayers 15 Heal Party Spell Heal entire party for 75 Health. You get healed for 35 Health. Nightfall Monk. Divine Favor 11 Healer's Boon Elite Enchantment Spell For 43 seconds. Healing Prayers Spells cast 50% faster and heal for 50% more Health. You get healed for 35 Health. Factions Monk. Healing Prayers 15 Jamei's Gaze Spell Heal target other ally for 180 (+35) Health. Core No Profession. Unlinked Optional Optional Optional. Prophecies Monk. Healing Prayers 15 Dwayna's Kiss Spell Heal target other ally for 60 (+35) Health and an additional 35 Health for each Enchantment or Hex on that ally. Factions Monk. Healing Prayers 15 Resurrection Chant Spell Resurrect target party member with up to your current Health and 35% Energy. This spell has half the normal range. |
Patient Spirit for an additional healing skill.
Cure Hex to remove dangerous hexes like Arcane Conundrum.
Seed of Life for a massive team heal. Cast it on the permasin while he is tanking Justiciar Thommis.
Equipment
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- 40/40 set for casting your healing spells. Especially effective if you are hexed with Arcane Conundrum, also helps with interrupts.
- Shield Sets when not casting(+30 hp, +7 armor vs. elemental and +10 armor vs. earth damage mods help to reduce damage).
- Stand near the wall and use GoLe and Heal Party until the perma comes into range.
- Be sure to move away from the wall out of radar range of the enemy to reduce run times significantly (This will prevent Thommis from running away to a high degree).
- Continue to use Heal Party and GoLe until your team starts nuking.
- As soon as the Mesmers move in for the kill, cast Prot Spirit on the perma and spam heals on him continuously even if he is at 100% health.
- Use Gole to reduce the energy required to cast Prot Spirit and other high energy spells such as Jamei's Gaze and Heal Party.
- Use Resurrection Chant to resurrect the perma. Do NOT use Rebirth or similar skills as this will force the perma to redo the run (but he will most likely ragequit if you do).
- If you do not have a hex removal on you, or yours is in recharge, call for dangerous hexes like Arcane Conundrum to be removed from you.
Core Necromancer. Blood Magic 13 Blood is Power Elite Enchantment Spell For 10 seconds, target other ally gains +6 Energy regeneration. Core Necromancer. Blood Magic 13 Well of Blood Well Spell Exploit nearest corpse to create a Well of Blood at its location. For 18 seconds, allies in that area receive +5 Health regeneration. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Honor Ward Spell You plant an Ebon Battle Standard of Honor at your current location. For 14..20 seconds, non-Spirit allies in this area strike for +8..15 damage and an additional +7..10 vs. Charr. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Wisdom Ward Spell You plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast. EotN No Profession. Ebon Vanguard rank Ebon Battle Standard of Courage Ward Spell You plant an Ebon Battle Standard of Courage at your current location. For 14..20 seconds, non-Spirit allies in this area gain +24 armor and an additional +24 armor against Charr. Nightfall Paragon. Command 12 "Fall Back!" Shout For 9 seconds, all allies within earshot gain 13 Health per second while moving and move 33% faster. "Fall Back!" ends on an ally affected by this Shout when that ally successfully hits with an attack. Nightfall Paragon. Command 12 "Never Give Up!" Shout All allies within earshot and below 75% Health gain 8 Energy. Nightfall Paragon. Command 12 "Make Haste!" Shout For 17 seconds, target other ally moves 33% faster. This Skill ends if that ally successfully hits with an attack. |
Equipment
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- All Radiant Insignias, Superior Runes on each armor piece and a Grim Cesta to get 55hp.
- +20 Energy, 20% enchantments.
- Bringing "Can't Touch This!" is great for the assassin, since Trample is a touch skill used by the Modniirs.
- Upon leaving Umbral Grotto, use "Make Haste!" and Blood is Power on the perma.
- Pick another team member and continuously cast Blood is Power until you die (this is known as saccing).
- Continue to sac until you are left with 1h. (Which should only be once if 55hp - however, continue to sac so that you will not lose too much Death Penalty mid-farm and have more than one health.)
- Once inside Slavers, run to the bridge with the perma. Cast BiP on the perma while they are casting Shadow Form. Once the perma starts to run away, use "Make Haste!".
- Once the perma has pulled around, continually cast BiP on all allies
- Keep all three Ebon Battle Standards up and in range of your allies but try not to get in range of the enemies.
- If an ally dies, use Well of Blood to use up the corpse.
Damage Dealers
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As pick-up-groups often go randomway, here are a few suggestion bars for each caster profession which you should be using in a VSF. This is not a definitive list of everything that works, just a collection of the most popular bars. Builds are grouped together by type, not profession.
Explosive EVAS
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EotN No Profession. Asura rank Mindbender Enchantment Spell For 6..16 seconds, you move 20..33% faster and your Spells take half 20% less time to cast. Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Core Mesmer. Unlinked Echo Elite Enchantment Spell For 30 seconds, Echo is replaced with the next Skill you use. Echo acts as this Skill for 30 seconds. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. EotN No Profession. Ebon Vanguard rank Ebon Vanguard Assassin Support Spell Summon a level 14..20 Ebon Vanguard Assassin that has Iron Palm, Fox Fangs and Nine Tail Strike. This summoned Assassin Shadow Steps to target foe. If that foe is a Charr, the Assassin lives for 24..30 seconds. If target foe is not a Charr, the Assassin lives for 12..15 seconds. Core Mesmer. Inspiration Magic 12 Mantra of Resolve Stance For 78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 5 Energy or Mantra of Resolve ends. Factions Ritualist. Spawning Power 16 Explosive Growth Enchantment Spell For 63 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 68 lightning damage. Core No Profession. Unlinked Optional Optional Optional. |
- Replace Mindbender with Air of Superiority if using Candy.
Equipment
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- All Radiant insignias, 1 Superior Vigor and 2 Runes of Attunement.
- High energy staff but not a 15/-1 inscription.
- A staff with HRT.
- Make sure you have Explosive Growth up at all times.
- Use Mindbender to speed up the spike.
- Cast Arcane Mimicry to take Echo off fellow teammates.
- Use Echo and Arcane Echo to copy EVAS.
- Use Mantra of Resolve so you will not be interrupted.
RoJ Nuker
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Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Factions Monk. Smiting Prayers 16 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 48 holy damage each second and begin Burning for 3 seconds. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Core Mesmer. Domination Magic 3 Mind Wrack Hex Spell For 12 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy and takes 9 damage per point of Energy lost. If the target foe's Energy drops to 0, that foe takes 32 damage. Core No Profession. Unlinked Optional Optional Optional. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core Mesmer. Inspiration Magic 12 Mantra of Resolve Stance For 78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 5 Energy or Mantra of Resolve ends. |
Mesmer Variant
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Core Mesmer. Unlinked Arcane Mimicry Spell For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Factions Monk. Smiting Prayers 12 Ray of Judgment Elite Spell For 5 seconds, target foe and all foes adjacent to this location take 37 holy damage each second and begin Burning for 3 seconds. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Core Mesmer. Domination Magic 0 Mind Wrack Hex Spell For 5 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5 damage per point of Energy lost. If the target foe's Energy drops to 0, that foe takes 15 damage. Core No Profession. Unlinked Optional Optional Optional. Factions Mesmer. Kurzick rank Ether Nightmare (Kurzick) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core Mesmer. Inspiration Magic 10 Mantra of Resolve Stance For 70 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 6 Energy or Mantra of Resolve ends. |
Equipment
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- 40/40 smiting set
- Shield Sets when not casting(+60 hp and earth +10 armor mods help)
- A miscellaneous staff with 20% HSR(preferably with 20% HCT) for casting unlinked attribute spells like CoP.
- Chain RoJ on called targets.
- Use CoP during RoJ's downtime.
- Use Mantra of Resolve to prevent interrupts
- Drop Arcane Mimicry if there are no other RoJ Nukers on your team.
Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Core Mesmer. Domination Magic 16 Energy Surge Elite Spell Target foe loses 11 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Core Mesmer. Domination Magic 16 Mind Wrack Hex Spell For 42 seconds, whenever this foe is the target of one of your non-hex Mesmer skills, that foe loses 1 Energy and takes 26 damage per point of Energy lost. If the target foe's Energy drops to 0, that foe takes 106 damage. Prophecies Mesmer. Domination Magic 16 Shatter Delusions Spell Remove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 79 damage. Core No Profession. Unlinked Optional Optional Optional. Core Elementalist. Energy Storage 0 Glyph of Lesser Energy Glyph For the next 15 seconds, your next 2 Spells cost 10 less Energy to cast. Core Mesmer. Inspiration Magic 10 Mantra of Resolve Stance For 70 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 6 Energy or Mantra of Resolve ends. |
- Can replace Mind Wrack with Ether Nightmare
- Replace Shatter Delusions with Auspicious Incantation if you are having energy problems.
Equipment
Edit
- All Radiant Insignias, Rune of Major/Superior Vigor.
- +20 Energy, +30hp staff
- Maintain
Mantra of Resolve.
- Wait for runner to leave area.
- Run to the bridge.
- Wait for BiP to cast wards and stand in them.
Fragility Spike
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This requires 2 players with the right builds.
Prophecies Mesmer. Illusion Magic 16 Fevered Dreams Elite Hex Spell For 26 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well and if that foe has two or more conditions that foe is Dazed for 3 seconds. EotN Elementalist. Air Magic 3 Shell Shock Spell Target foe takes 16 lightning damage and has Cracked Armor for 8 seconds. This Spell has 25% armor penetration. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Core Mesmer. Inspiration Magic Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1..25..33 Energy. Core Mesmer. Inspiration Magic Mantra of Resolve Stance For 30..78..94 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..5..4 Energy or Mantra of Resolve ends. EotN Mesmer. Illusion Magic 16 Wandering Eye Hex Spell For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 115 damage. |
Equipment
Edit
- 40/40 Illusion Magic
- Max Armor
- Use fevered dreams → shell shock.
- Arcane Echo → CoP
- BUH! to increase damage from CoP
- Mantra of Resolve to not get interrupted.
Virulence
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Core Mesmer. Illusion Magic 16 Fragility Hex Spell For 21 seconds, target and adjacent foes take 21 damage each time they suffer or recover from a new Condition. Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Prophecies Necromancer. Death Magic 0 Virulence Elite Spell If target foe was already suffering from a Condition, that foe suffers from Disease, Poison, and Weakness for 3 seconds. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. Nightfall Mesmer. Unlinked Hypochondria Spell Transfer all conditions from all foes in the area to target foe Core Mesmer. Inspiration Magic Power Drain Spell If target foe is casting a Spell or Chant, that Skill is interrupted and you gain 1..25..33 Energy. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Core Mesmer. Inspiration Magic Mantra of Resolve Stance For 30..78..94 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..5..4 Energy or Mantra of Resolve ends. |
Equipment
Edit
- 40/40 death set
- Max armor
- Fragility → Arcane Echo → Virulence on the fevered dreamed target.
- BUH → CoP for increased damage.
- Chain Virulence so its has enough time to come off, then be put back up.
FoC Spiker
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Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Prophecies Necromancer. Curses 15 Feast of Corruption Elite Spell Target foe and all adjacent foes are struck for 80 shadow damage. You steal up to 40 Health from each struck foe who is suffering from a Hex. Factions Necromancer. Curses 15 Defile Enchantments Spell Target foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them. Prophecies Necromancer. Curses 15 Desecrate Enchantments Spell Target foe and all nearby foes take 60 shadow damage and 20 shadow damage for each Enchantment on them. Factions Mesmer. Inspiration Magic 8 Auspicious Incantation Enchantment Spell For 20 seconds, the next spell you cast is disabled for an additional 7 seconds, and you gain 158% of that spell's Energy cost. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Factions Mesmer. Luxon rank Ether Nightmare (Luxon) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. EotN No Profession. Asura rank Air of Superiority Skill For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy. |
Equipment
Edit
- 40/40 curses set
- Max armor
- Ether Nightmare → Arcane Echo → Feast of Corruption → Feast of Corruption.
- Use Defile and Desecrate when Arcane Echo is recharging.
- Use Auspicious Incantation, on a 15e spell, when running low on energy.
- Maintain AoS and BuH as much as possible.
Ravenous Spike
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Core Mesmer. Unlinked Arcane Echo Enchantment Spell If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. Nightfall Necromancer. Blood Magic 16 Ravenous Gaze Elite Spell Deal 31 damage and steal 31 Health from target foe and all nearby foes. Factions Necromancer. Curses 11 Defile Enchantments Spell Target foe and all nearby foes take 46 shadow damage and 16 shadow damage for each Enchantment on them. Prophecies Necromancer. Curses 11 Desecrate Enchantments Spell Target foe and all nearby foes take 46 shadow damage and 16 shadow damage for each Enchantment on them. Nightfall Mesmer. Sunspear rank Cry of Pain Spell Interrupt target foe's skill. If that foe was suffering from a Mesmer Hex, that foe and all foes in the area take 25..50 damage and -3..5 Health degeneration for 10 seconds. EotN No Profession. Deldrimor rank "By Ural's Hammer!" Shout For 7..10 seconds, you have +2 Health regeneration and do 25% more damage. This lasts 7..10 more seconds for each ally within earshot who is under 50% Health. Factions Mesmer. Luxon rank Ether Nightmare (Luxon) Hex Spell Target foe loses 5..8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. Core No Profession. Unlinked Optional Optional Optional. |
- EN can be changed for Arcane mimic
Equipment
Edit
- 40/40 blood set
- Max armor
- Arcane echo>Ravenous Gaze>Ravenous tation, on a 15e spell, when running low on energy.
- Maintain BuH as much as possible.
Under 3 Minute Run!
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[SS #1]
[SS #2]
- RoJ nukers are the most common damage dealers used in VSF.